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Zombie Night Recap 7/17/10
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RedrumSalad
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Super Mega King
Cry Vengeance
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eaustinn36
JumpingSNIPA
El Mexi Can 915
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Zombie Night Recap 7/17/10
Thanks to everyone who joined we had a fun zombie night.
Every round was filled with intense matches and few people lived to see another day. Hopefully next week more people will join so we can spend less time in between lobbies. Also I noticed that even though many of you were new we got lots of kills, especially the 1st time I went up and our team got 98 kills total.
P.S thank you TBA Tophat and M4CKS4UCE for helping me out.
Every round was filled with intense matches and few people lived to see another day. Hopefully next week more people will join so we can spend less time in between lobbies. Also I noticed that even though many of you were new we got lots of kills, especially the 1st time I went up and our team got 98 kills total.
P.S thank you TBA Tophat and M4CKS4UCE for helping me out.
Last edited by El Mexi Can 915 on 18th July 2010, 3:01 am; edited 1 time in total
El Mexi Can 915- R.I.P Magicman
- Posts : 1174
Re: Zombie Night Recap 7/17/10
It was awesome other than the barricade fail and PWN GHOST hitting me with the chopper wheel, chopper blades and ammbulance at the same time.
JumpingSNIPA- Guns dont kill zombies, I kill zombies.
- Posts : 516
Zombie Night Recap 7/17/10
Great night i'd say. There were 2 lobbies (1 hosted by me, the other by El Mexi Can). As far as I know, everyone who was online with GTA4 already loaded, as well as being added on an UX gamertag, was invited. If you were not invited, the room was full. To get in next time:
- Make sure your online (not appearing offline)
- Have the game GTA4 already loaded in your console
- Be on 5-10 minutes in advance of 10:00pm EST
- Have ONE of the UX tags added ahead of time (friend requests are usually processed within 1-2 days)
---------------------------------------------------------------------------------------------------------------------------------------------
Scenario highlights include:
- Red light Green light w/ El Toro (which failed)
- Dead Island w/ Bus evac (aka the new best scenario ever!!! Thx to meatshield718 )
- Evac - everything went fine, then all of a sudden the chopper exploded due to technical system failures, while mboddz stood innocently on the ground holding an RPG...
One highlight that I would like to point out above all though, is that the new official scenario "Checking Out" was beat for the first time today (2/5 survived) by Eaglendia and Meatshield718. It has been beaten before, but this was when it was still in the testing phase.
Congrats to Meatshield + Eaglendia. Not our hardest scenario, but one of our harder ones for sure.
If you want to comment on the night, feel free to post below.
- Make sure your online (not appearing offline)
- Have the game GTA4 already loaded in your console
- Be on 5-10 minutes in advance of 10:00pm EST
- Have ONE of the UX tags added ahead of time (friend requests are usually processed within 1-2 days)
---------------------------------------------------------------------------------------------------------------------------------------------
Scenario highlights include:
- Red light Green light w/ El Toro (which failed)
- Dead Island w/ Bus evac (aka the new best scenario ever!!! Thx to meatshield718 )
- Evac - everything went fine, then all of a sudden the chopper exploded due to technical system failures, while mboddz stood innocently on the ground holding an RPG...
One highlight that I would like to point out above all though, is that the new official scenario "Checking Out" was beat for the first time today (2/5 survived) by Eaglendia and Meatshield718. It has been beaten before, but this was when it was still in the testing phase.
Congrats to Meatshield + Eaglendia. Not our hardest scenario, but one of our harder ones for sure.
If you want to comment on the night, feel free to post below.
Re: Zombie Night Recap 7/17/10
eaustinn36 wrote:
- Dead Island w/ Bus evac (aka the new best scenario ever!!! Thx to meatshield718 )
Explain?
DeadApe- Master
- Posts : 6353
Re: Zombie Night Recap 7/17/10
Cry Vengeance wrote:Eaustin didn't host, I did. :3
I lost electricity (severe weather), and gained it back 5 mins later. I joined back in the lobby, Cry was host, but I was in control. I sent all of the invites out, organized it, and called most of the scenarios (except for some in the middle).
You were a figurehead Cry; I held all of the power. :3
Re: Zombie Night Recap 7/17/10
Also, the Dead Island Bus Evac scenario developed by Meatshield is called "All Aboard".
It was made when Meatshield and I were both out during Super Traitor. He called me up, told me that he created a submarine, and I went and checked out his bus driving through the lake in Middle Park. We agreed it would be a nice twist to Dead Island if there was a bus evac.
And so it was born.
It was made when Meatshield and I were both out during Super Traitor. He called me up, told me that he created a submarine, and I went and checked out his bus driving through the lake in Middle Park. We agreed it would be a nice twist to Dead Island if there was a bus evac.
And so it was born.
Super Mega King- Staff
- Posts : 2448
Re: Zombie Night Recap 7/17/10
I remember that! I kept hijacking his bus LOL unfortunately due to an annoying stomach bug that has been making me constantly throw up, I was unable to join you guys. This morning it seems to have subsided a bit, Don't feel as bad and i haven't thrown up yet so hopefully, The bug has died a slow painful death.Super Mega King wrote:Also, the Dead Island Bus Evac scenario developed by Meatshield is called "All Aboard".
It was made when Meatshield and I were both out during Super Traitor. He called me up, told me that he created a submarine, and I went and checked out his bus driving through the lake in Middle Park. We agreed it would be a nice twist to Dead Island if there was a bus evac.
And so it was born.
Cazio117- Thats right, limp away!
- Posts : 220
Re: Zombie Night Recap 7/17/10
I'll make the one next week
oO Coggy Oo- Cry Owes Me A Custom Title
- Posts : 1406
Re: Zombie Night Recap 7/17/10
Red light green light was fun. I had 5 zombies surround me and i rolled out of the pile just in time and shot all 5 in the head it was pretty cool.
sgt zombie23- Keeper Of The Chat
- Posts : 2126
Re: Zombie Night Recap 7/17/10
wish i coulda joined, i kept getting disconnected in the loading screen. i tried talking to you ugys in the "ghost world" but nobody heard me, lol
RedrumSalad- Cry Owes Me A Custom Title
- Posts : 1150
Re: Zombie Night Recap 7/17/10
eaustinn36 wrote:Cry Vengeance wrote:Eaustin didn't host, I did. :3
I lost electricity (severe weather), and gained it back 5 mins later. I joined back in the lobby, Cry was host, but I was in control. I sent all of the invites out, organized it, and called most of the scenarios (except for some in the middle).
You were a figurehead Cry; I held all of the power. :3
No, you let me do everything until towards the end of the night, when you explained "Checking out."
So yeah.
Re: Zombie Night Recap 7/17/10
Cry Vengeance wrote:No, you let me do everything until towards the end of the night, when you explained "Checking out."
So yeah.
Oh Cry..
If it wasn't for that storm... we actually have 2 trees down in our backyard now
Curse you nature!!
(I also explained "Barricade" though )
Re: Zombie Night Recap 7/17/10
I got to play as humans for the first time! It was quite fun, even though I was the first to die. Looking forward to future zombie nights
. ADestroyer360- DM Extraordinaire
- Posts : 1404
Re: Zombie Night Recap 7/17/10
YOU HAVE ALOT of stormseaustinn36 wrote:Cry Vengeance wrote:No, you let me do everything until towards the end of the night, when you explained "Checking out."
So yeah.
Oh Cry..
If it wasn't for that storm... we actually have 2 trees down in our backyard now
Curse you nature!!
(I also explained "Barricade" though )
Garquin- Sex Machine
- Posts : 1773
Re: Zombie Night Recap 7/17/10
I couldn't make it simply because I was on vacation, but now im back.
B Mane65- Guns dont kill zombies, I kill zombies.
- Posts : 621
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