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UX NEEDS YOU...to make us a video

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UX NEEDS YOU...to make us a video

Post  DeadApe on 5th January 2011, 4:13 pm

Many people are becoming disappointed with the lack of new videos on our youtube page.

liplelegend says: Undead Xbox you use to inspire me... But now you stopped making videos..

GrubRising13 says: make more vids

MLGxSniperx97 says: are yall still doing these games?

Reaper 2811 says: u should make more gta 4 videos

So if you have a capture card, run it the next time your in a game with UX and send us your footage. Good or bad, as long as it adequately captures gameplay we will most likely put it on our channel and give you credit of course.
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Re: UX NEEDS YOU...to make us a video

Post  x Swiftyy v on 5th January 2011, 4:19 pm

I wish i had a CC i am pretty sure finn has a one though

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Re: UX NEEDS YOU...to make us a video

Post  Made in Finland on 5th January 2011, 5:20 pm

I have a CoD4 zombie video in the making, but I need more footage to finish it...
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Re: UX NEEDS YOU...to make us a video

Post  DeadApe on 5th January 2011, 5:21 pm

COd4 is nice.. but something newer would be better.
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Re: UX NEEDS YOU...to make us a video

Post  Dexta117 on 5th January 2011, 5:32 pm

why not get some footage of the new gametypes made by our community since the last vid was put up. Life RP, Traitor, ARP, etc.
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Re: UX NEEDS YOU...to make us a video

Post  Made in Finland on 5th January 2011, 5:44 pm

DeadApe wrote:COd4 is nice.. but something newer would be better.
I don't have any of the newer games...
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Re: UX NEEDS YOU...to make us a video

Post  Slacker Hero on 5th January 2011, 5:48 pm

We should have a list of players who have capture cards. That way we play a game and have multiple people recording and you can splice it all together nice, nice.
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Re: UX NEEDS YOU...to make us a video

Post  Super Mega King on 5th January 2011, 5:53 pm

We should film a campaign.

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Re: UX NEEDS YOU...to make us a video

Post  Namorg on 5th January 2011, 5:59 pm

Super Mega King wrote:We should film a campaign.

http://www.youtube.com/watch?v=Be6JI4N0Wic ?
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Re: UX NEEDS YOU...to make us a video

Post  Super Mega King on 5th January 2011, 6:00 pm

Another campaign, I mean. Campaigns are so much more interesting than normal scenarios (not that I don't love our normal scenarios)

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Re: UX NEEDS YOU...to make us a video

Post  DeadApe on 5th January 2011, 6:08 pm

Trying to work on a new campaign. We could film that. No telling when this campaign will be finished though, so I'd like to get some smaller stuff up quicker.


If anyone has a good BLOPS zombies video saved in their file share you can go to www.callofduty.com and upload the video to youtube. Then send it to me if you think its good looking. I know mexican has one.
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Re: UX NEEDS YOU...to make us a video

Post  Meatshield718 on 5th January 2011, 6:18 pm

Midlife crises, much DeadApe?

I'm all good for some more videos, but I don't think we should add raw footage of Black Ops Zeds. Edit it a bit.

I'd like to see any zombie matches hosted to be recorded if we have the people to set a capture card for it.

I wish I had one myself... Maybe for my birthday this summer.

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Re: UX NEEDS YOU...to make us a video

Post  x Swiftyy v on 5th January 2011, 6:22 pm

DeadApe wrote:Trying to work on a new campaign. We could film that. No telling when this campaign will be finished though, so I'd like to get some smaller stuff up quicker.


If anyone has a good BLOPS zombies video saved in their file share you can go to www.callofduty.com and upload the video to youtube. Then send it to me if you think its good looking. I know mexican has one.
Well thank you for letting me know DeadApe i'll try that when the next zed night comes.

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Re: UX NEEDS YOU...to make us a video

Post  sgt zombie23 on 5th January 2011, 6:37 pm

Get the best possible group together and record lost hope. (or whatever that really hard scenario was)
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Re: UX NEEDS YOU...to make us a video

Post  Cry Vengeance on 5th January 2011, 6:38 pm

sgt zombie23 wrote:Get the best possible group together and record lost hope. (or whatever that really hard scenario was)


This.

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Re: UX NEEDS YOU...to make us a video

Post  Made in Finland on 5th January 2011, 6:39 pm

Can the Blops video be downloaded directly to PC from the official website? I could do some basic editing and add some music, and voilá. No capture card required from anyone else, and no Blops required from me...
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Re: UX NEEDS YOU...to make us a video

Post  ABigSoggy Wafle on 5th January 2011, 6:44 pm

I am almost positive you can rip videos off of youtube.
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Re: UX NEEDS YOU...to make us a video

Post  Pwnisher James on 5th January 2011, 7:11 pm

ABigSoggy Wafle wrote:I am almost positive you can rip videos off of youtube.

You can, and I think we should eventually get a video of every game we play so that people with games they don't have don't feel left out.
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Re: UX NEEDS YOU...to make us a video

Post  . ADestroyer360 on 5th January 2011, 7:57 pm

I have an old EasyCap, I just need to find the driver CD.
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Re: UX NEEDS YOU...to make us a video

Post  Made in Finland on 5th January 2011, 8:29 pm

ABigSoggy Wafle wrote:I am almost positive you can rip videos off of youtube.
Yeah, but the quality would go down. A lot. It would have to go through a conversion 4 or 5 times...
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Re: UX NEEDS YOU...to make us a video

Post  ABigSoggy Wafle on 5th January 2011, 8:51 pm

Are you sure? I had used a program called ares tube and the quality came out the same it was on youtube... Then again, that was a few years ago...
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Re: UX NEEDS YOU...to make us a video

Post  NegativeHUNTER on 5th January 2011, 10:45 pm

I got a few ideas for some trailers but i don't own a capture card:(

and the only problem for BLOP is that it only takes 30 sec videos . Maybe Halo but we could put a storyline into it.
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Re: UX NEEDS YOU...to make us a video

Post  DeadApe on 6th January 2011, 3:01 am

1. What do you mean Blops only takes 30 second videos? Can't you save whole matches?

2. You can download the videos to your PC directly on callofduty.com

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Re: UX NEEDS YOU...to make us a video

Post  A Groovy Tophat on 6th January 2011, 5:40 pm

Once the "Theater" is out of beta and finished (its currently in beta still) you will be able to post whole games.

"Yesterday, we covered one of the new features included in this week's game update: offline Practice Dummies. Today, we're digging into the Theater's new editing feature: the Dolly Cam.

One of the most frequent requests from COD filmmakers has been to get more control in the editing of clips in Theater. The Dolly Cam feature lets you set up camera markers around the environment at different points in the timeline of the match. The camera automatically and seamlessly moves between each marker at a speed set by you to provide more fine-tuned control over camera movements and playback speed. Let's take a closer look at how to use this new feature with a brief walkthrough below.

Using the Dolly Cam

When you start a film in Theater, your default perspective is 1st person view. Using the indicated button, you can switch to 3rd person and Free Camera views. While in Free Camera, a new display now appears over the timeline that allows you to toggle between “Free Roam Mode”, “Edit Camera Mode” and “Dolly Camera Mode”. Free Roam was previously the only functionality available while in Free Cam, but now you can switch to Edit Camera Mode to place camera markers around the map or Dolly Camera Mode to preview your camera edits. More on Dolly Camera Mode in a bit - right now, let's start placing some cameras.

When you place a camera using Edit Camera Mode, a preview window pops up in the upper left corner, much like the window you see when a Camera Spike is planted in the game. When editing clips in Theater, this window displays the camera's perspective as a preview of what you'll see at that point in the timeline in your edited clip.

When you move away from the marker and turn around to look at it, you'll see a camera model along with information about the marker. The top number indicates that camera's position in the timeline. Only one camera can exist at each point in the timeline, so this number represents the order in which the camera appears in the linear playback of your clip. The bottom number indicates the film time when that camera's view will occur.

Setting up Multiple Cameras

Now that you've got your first marker set, let's put down another. You can't have two markers at the same spot in the timeline, so fast-forward a few seconds and choose a second location to place another marker. After you've place it, move to the side so that you can see both markers. You'll notice an orange line connecting the two - this is the path the camera will follow as the clip plays.

Now look down at your timeline. There will be two yellow lines that represent where your markers are placed in the timeline. Rewind to a point just before the first marker and hit play while in Edit Camera Mode. You will see the camera move between the markers from a third person perspective. Now, rewind back to the same point before the first marker, switch to Dolly Camera mode and hit play. You'll see the same camera movement from the viewpoint of the camera, as it will appear in your final clip.

We've only created a path between two markers, but up to 50 can be placed within a single clip! Your path will continue to grow as you place more markers. You will notice that the path between two markers isn't a straight line. The game automatically determines a curve on the camera's path to prevent the camera from making jerky movements as it moves between each marker.

NOTE: You will not see your markers when you switch back to Free Roam Mode or to 1st Person / 3rd Person modes. If your markers suddenly disappear, you've likely switched modes.

Edit Camera

Move in close to a camera marker and a yellow circle appears around it. The button to “Insert Camera Marker” will change to “Edit Camera Marker”. Using the indicated button to edit your camera marker will provide you with a contextual menu of options to control speed, reposition the camera, or remove the marker. Each of these options is described further below.

Speed Mode

Speed Mode sets the speed that the clip will play back in the segment between the current marker and the next. This affects the playback speed of the clip, not just the movement speed of camera. If the speed is set to 4.0x, all playback will occur at 4 times normal speed. The default speed is 1.0x and can be adjusted anywhere from 0.1x to 4.0x.

Manual

Playback speed is controlled with standard timeline controls rather than speed settings placed on the camera marker.

Linear

Playback speed starts at the setting of the current camera and gradually speeds up or down until it matches the setting of the next marker.

Fixed

Playback speed is set at a fixed rate along the path from the current camera marker to the next.

Dolly Camera Mode

When you switch to Dolly Camera Mode, playback will occur from the perspective of the dolly cam as a way to preview your edits as they will appear in the final clip. While in Dolly Camera Mode, a notification in the upper left corner displays the current speed and camera number in the timeline. You can also see this info in the preview window while in Edit Camera Mode.

Action!

We encourage all our budding COD film directors to give the Dolly Cam a try. This powerful feature puts a high degree of finessed control in your hands, and with a bit of practice, you will be able to make some truly amazing clips.

Visit us again tomorrow for a look at our next feature addition: over 400 new Contracts!

Keep the feedback coming on the Forums, Twitter and Facebook. Your comments are always appreciated, and truly help us provide the best gaming experience possible." - http://www.callofduty.com/intel










Last edited by Mr. Tophat on 7th January 2011, 3:55 pm; edited 2 times in total
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Re: UX NEEDS YOU...to make us a video

Post  Pwnisher James on 6th January 2011, 6:02 pm

Copy and paste much?
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Re: UX NEEDS YOU...to make us a video

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