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Objective Roleplay (ORP) -- New GTA4 gamemode from Super Mega King and Eaglendia

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Post  Super Mega King 5th June 2011, 8:05 pm

This is a gamemode that was originally my brainchild but has been worked on extensively with the help of Eagle.

In the lobby, every player will be given an objective that surrounds a central location. It could be as simple as "Cashier: Tend to the customers at the Cluckin' Bell" or "Hungry Customer: Buy some chicken." The goals will all be interconnected and will play out a scenario. Example: While the two mentioned above are completing their goals, another person enters: "Burglar: Steal from the cashier at the Cluckin' Bell." Players will be awarded points that will be ranked on an "Objective Leaderboard" for completing goals.

A variety of locations, archetypes, and scenarios allow us to make every single game different. There will be no repeats, unless requested to do so by a large majority.

As such, the rules are varied and are different for every class.


Last edited by Super Mega King on 7th June 2011, 3:48 pm; edited 1 time in total
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Post  Maverick2909 6th June 2011, 12:27 am

Nice idea, broskie. I can see this working out pretty well.
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Post  . ADestroyer360 6th June 2011, 1:25 am

Sounds complex, but fun. I'd play.
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Post  steveeeee 6th June 2011, 2:09 am

sounds cool , seems like there could no end to the ideas so it wouldn't get repetitiveeeeeee
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Post  snake eyez 89 6th June 2011, 3:06 am

sound cool i would play if it was on Smile
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Post  vacb0b 6th June 2011, 12:43 pm

Sounds like an improve class but guns are real and working
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Post  Super Mega King 7th June 2011, 3:49 pm

At Tophat's suggestion, the game's name has been changed from "Objective" to "Objective Roleplay" to better reflect the game's nature.
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Post  aero96ify 30th June 2011, 8:26 pm

Super Mega King wrote:This is a gamemode that was originally my brainchild but has been worked on extensively with the help of Eagle.

In the lobby, every player will be given an objective that surrounds a central location. It could be as simple as "Cashier: Tend to the customers at the Cluckin' Bell" or "Hungry Customer: Buy some chicken." The goals will all be interconnected and will play out a scenario. Example: While the two mentioned above are completing their goals, another person enters: "Burglar: Steal from the cashier at the Cluckin' Bell." Players will be awarded points that will be ranked on an "Objective Leaderboard" for completing goals.

A variety of locations, archetypes, and scenarios allow us to make every single game different. There will be no repeats, unless requested to do so by a large majority.

As such, the rules are varied and are different for every class.

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Post  o QuickShott o 30th June 2011, 11:34 pm

if this works out, when it finally gets played publicly, will be be a regular gametype?
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