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Resistance (New GTA IV GAME TYPE) *Add new Ideas to it !

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Post  Vicious Fox 22nd April 2012, 6:47 pm

Hello fellow UX members this is my second time pitching an idea of a GTA IV game type so feedback would be appreciated Razz

The year is 2015 and the whole nation of america has been victimised of It's freedom the streets are
being watched by Guards or army patrol soldiers 24/7. There is also a rebellion group they will do assassinations,Sabotages and tasks to do like hiring new recruits the other team can do this aswell.


These are the The corrupt soldiers that will do anything to provoke you e.t.c "do this or you are dead" and will do scan checks to anyone passing by if you look suspicious you may get taken to jail or beaten up (Please do not kill, leave them 3 health bars) So please watch out.

Jags idea

Dig it.

So, what? Occupying Army? I like that idea better than corrupt government. No matter how corrupt a government gets, they would never just indiscriminately kill everyone. Whereas an occupying army wouldn't care.

Resistance could be called FIA, if it's an occupying army that is. Freedom and Independence Alliance.

The occupiers can simply be called "The occupiers" if you don't want to name them, but if you want to do something historical, Liberty City can be cosplayed into being an Eastern European country of no specific name. There were plenty of resistance movements throughout the Soviet Union's land grab in the 40s and 50s. Or you could also just make an alternate universe where a land hungry nation has steamrolled over the resistance fighter's small little insignificant nation.

The name Quarantine Zone also implies a disease or pandemic of some sort, so it could just be US government forces killing off people from paranoia

As in weapon pool, I meant that in the beginning, weapons are scarce and that they mainly use things like hunting rifles, pistols, maybe one person is armed with an AK47 in the beginning. For instance, the moderator tells you at the beginning that you have "3 hunting rifles, 1 AK47 for distribution"

As the game moderator tells them about different objectives, they may gain more assets by raiding said caches. Also, the Resistance team should be in fewer number than the Occupiers. If sixteen players, 8 to 6. That leaves two people unaccounted for, I'll explain below.

See, weapon pool wise, I was thinking something along these lines.

Glock handgun (infinite)
Micro-Uzi (1x)
AK47 (1x)
Hunting Rifle (5x)
Pump shotgun (2x)

At least at the beginning, so it's actually exactly as you said now that I think about it.

The Occupiers would primarily use M4s and Glocks and there wouldn't be much variety. If the occupiers are going to use a sniper rifle, I think they should still use the regular hunting rifle and either shotgun if they're going to use that, but mostly they'll use M4s still. Also, the occupiers have access to annihilators which they can use for any purpose they see fit with the exception of direct attack. It is however possible for soldiers to fire out the sides. Two annihilators are allowed to be active at any time.

But enough about that, RP ideas!

Anyone that isn't part of the Occupiers is their own team. People should be treated as though they are civilians if met unless it is obvious they are not. Suspicions are warranted, and even paranoia is to an extent. In the beginning, the won't know who is the Resistance, except for the Resistance leader who will be Red.

One person is a resistance contact by default, this is of course unknown to everyone except the Resistance leader is the beginning. But one more is also allowed to be one. Armed only to defend themselves when things go wrong in deals, they are shady people, but they're also known members of the community. If the Army can find them, they can use interrogation to gain Resistance plans, where they'll give them information on the Resistance and their movements and also weapons shipment information, even weapons headed towards the Resistance movement will be burned and destroyed.

During certain scenarios, these guys will set up your weapon deal in a shady corner of a dark alley. They can be foiled by the Army by capturing or killing the participants. Capturing the participants grants a greater reward for the Army, because they'll gain more information through interrogation. (Interrogation is a surefire way to get information, the validity will be based on a roll of the dice procedure,)
i.e.,

Correct information or Erroneous?

Correct: Prisoner gives away major battleplans, members, rank and structure, weapons deals that he may know of.

Erroneous: Goes into another roll of the dice.
Somewhat wrong: Prisoner gives away minor plans, members, etc.
Completely wrong: Prisoner doesn't disclose any useful information, or completely erroneous info.

If at any point the interrogator thinks he is being played, he can call the moderator for another roll of the dice move, where the moderator will act as the spy-network, possibly telling him if what he is saying is wrong or not. 50% chance. Once released from interrogation, the POW can be treated how the captors see fit, whether it be executing them or releasing them back into the wild or just holding them.

At times, the game moderator will notify everyone of information on either side. This is the in-game "Spy network" of sorts. Some activities are very confidential, and can only be found by actual spying. These will vary from things like "A US Army convoy is moving from the airport to Hove Beach carrying weapons to supply the fronts" to "A high ranking official is overseeing operations in the local area. Terminate with extreme prejudice."

The Army may gain things like "Your intelligence liaison has informed you of weapons shipments being delivered by boat to the docks. Find them, and destroy them." to "Many supplies were just recently stolen by Resistance fighters and are being held here. Gain them back."

Interrogation works for both sides, and Resistance fighters can capture soldiers as well. Capturing is done when the target or targets are completely surrounded or in a situation where someone has the obvious advantage over you. For instance, comes behind you with a pistol and points it to your head, telling you to drop your weapons. Obviously you could react, but for the sake of roleplay, don't. Another situation is several soldiers ambushing one or a few soldiers and the few soldiers who may survive have the option to surrender willfully before hand or to surrender unconditionally.

Surrendering may not always be an option either! If for instance word has gotten around you treat your prisoners horribly, then a soldier may be willing to fight for the death instead of risk surrender. Unless unconditional, you always have an option. Remember, if you are a lone soldier fighter off a far superior number, that doesn't warrant unconditional surrender, only if you are in a situation where it is obvious that one party holds all of the cards per say. Such as the examples above.

The Battlefields of a Resistance movement are ever changing, but there are a few key locations that each faction hold.

Main bases of operation:
US Army: Francis International
Resistance: The abandoned casino

The game may start anywhere on the four major islands, as land is gained and lost, eventually you may come to one of these areas. Claiming the Army's base of operation will cut supply lines off, and they will be forced to fight like the Resistance what remains in the city. Spawning is still on, but taking prisoners becomes easier than ever as soldiers become demoralized that they're lost in enemy territory that is extremely hostile with no help in sight. Last ditch fall backs become evident as the Army desperately tries to get its soldiers out of the area. Claim the Resistance's base of operation, you will only cease activity in that area unfortunately. Having no clear lines, the Resistance is flexible like this. The only way to destroy them is to route them from their holes one by one. Therefore, it is obviously more important for the Resistance to make it to Francis, whereas it is more important for the Army to simply demoralize and destroy the enemy.

Keep in mind it is not possible to claim these territories automatically by running into them and claiming them. Only when prompted by the moderator does a battle for an area of key location begin. In this case, it is the final stand of both sides. The abandoned casino is the last bastion of hope for the Resistance as well, at least in the area of Alderney.

The game will take place over days. For the sake of roleplay, one 60 minute game will be considered a month in game time. It will again, start on one random island, and either side needs to work to route the other.

There will be a leader assigning you to new task one the mission is completed there may be a new one.

The teams must have a H.Q to live in

I'm stuck with what the game should be free mode.

Add info and I'll put it up.

Create own Groups Name

Inspirations Half Life 2, V for Vendetta and Prototype


Last edited by Project V on 24th April 2012, 1:44 pm; edited 5 times in total
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Post  KGBOOM 22nd April 2012, 7:18 pm

As long as i get to be referred to as 'Doctor Freeman'. I'm fine with this.
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Post  VrAzZLe Meister 22nd April 2012, 7:29 pm

Why could it be TDM if you can add recruits? That makes no sense.

Just make it Free Mode.
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Post  FoundDa Kiwi 22nd April 2012, 7:40 pm

Names are a bit cheesy.
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Post  Vicious Fox 22nd April 2012, 8:01 pm

FoundDa Kiwi wrote:Names are a bit cheesy.
Yeah it's just an idea i have to i will have to edit it for knew ideas so i can change it to what you want ?

@Vrazzle meh ok.
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Post  A Groovy Tophat 22nd April 2012, 9:07 pm

Team Deathmatch might be good so you can turn radar off. Just have 60min games and do like ZRP. Everyone to their own teams (except guard cop people ) then after the first game make it team deathmatch.


Also, when you test this im down to play. This sounds mad fun.

Names are super cheesy. Update the OP asking people to give suggestions for better names and have the mods remove the purposely stupid ones.
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Post  snowwolf1996 23rd April 2012, 12:17 am

WOLVERINES!!!

...figured red dawn should count

but i am keepin an eye on you...pretty close to RRP
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Post  Jagdgeschwader 23rd April 2012, 2:29 am

Dig it.

So, what? Occupying Army? I like that idea better than corrupt government. No matter how corrupt a government gets, they would never just indiscriminately kill everyone. Whereas an occupying army wouldn't care.

Resistance could be called FIA, if it's an occupying army that is. Freedom and Independence Alliance.

The occupiers can simply be called "The occupiers" if you don't want to name them, but if you want to do something historical, Liberty City can be cosplayed into being an Eastern European country of no specific name. There were plenty of resistance movements throughout the Soviet Union's land grab in the 40s and 50s. Or you could also just make an alternate universe where a land hungry nation has steamrolled over the resistance fighter's small little insignificant nation.

The name Quarantine Zone also implies a disease or pandemic of some sort, so it could just be US government forces killing off people from paranoia.
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Post  A Groovy Tophat 23rd April 2012, 2:50 am

Jagdgeschwader wrote:Dig it.

So, what? Occupying Army? I like that idea better than corrupt government. No matter how corrupt a government gets, they would never just indiscriminately kill everyone. Whereas an occupying army wouldn't care.

Resistance could be called FIA, if it's an occupying army that is. Freedom and Independence Alliance.

The occupiers can simply be called "The occupiers" if you don't want to name them, but if you want to do something historical, Liberty City can be cosplayed into being an Eastern European country of no specific name. There were plenty of resistance movements throughout the Soviet Union's land grab in the 40s and 50s. Or you could also just make an alternate universe where a land hungry nation has steamrolled over the resistance fighter's small little insignificant nation.

The name Quarantine Zone also implies a disease or pandemic of some sort, so it could just be US government forces killing off people from paranoia.


Now that, that sounds even better.
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Post  DJDemitri 23rd April 2012, 8:52 am

Is it going to be a run on story? Like factions are owned by the occupying army except maybe the boardwalk area then next time if it goes well we start with our progress from last game.
Resistance loses land by losing to many men, and military loses land from a number of successful missions like assassinations and stuff.

And what about weapons? Will everyone have the same types because the military is well armed and resistance will steal from them. Or will resistance have the poor guns.
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Post  Jagdgeschwader 23rd April 2012, 6:09 pm

DJDemitri wrote:Is it going to be a run on story? Like factions are owned by the occupying army except maybe the boardwalk area then next time if it goes well we start with our progress from last game.
Resistance loses land by losing to many men, and military loses land from a number of successful missions like assassinations and stuff.

And what about weapons? Will everyone have the same types because the military is well armed and resistance will steal from them. Or will resistance have the poor guns.

If you want to make the Resistance feel a little more like a resistance, they should only be able to gain weapons from raiding caches, convoys, or looting enemy soldiers. Obviously though they'd start with a small weapon pool, which would probably consist of a lot of hunting rifles and pistols and crap. The Occupying army would have a near unlimited amount of assault rifles, pistols and such.

Limited RPGs could be implemented, they can do well at times.
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Post  A Groovy Tophat 23rd April 2012, 6:47 pm

Jagdgeschwader wrote:
DJDemitri wrote:Is it going to be a run on story? Like factions are owned by the occupying army except maybe the boardwalk area then next time if it goes well we start with our progress from last game.
Resistance loses land by losing to many men, and military loses land from a number of successful missions like assassinations and stuff.

And what about weapons? Will everyone have the same types because the military is well armed and resistance will steal from them. Or will resistance have the poor guns.

If you want to make the Resistance feel a little more like a resistance, they should only be able to gain weapons from raiding caches, convoys, or looting enemy soldiers. Obviously though they'd start with a small weapon pool, which would probably consist of a lot of hunting rifles and pistols and crap. The Occupying army would have a near unlimited amount of assault rifles, pistols and such.

Limited RPGs could be implemented, they can do well at times.

I like the sound of this. Have them start with hunting rifles, pistols, maybe an uzi and have them attain weapons from doing certain things. Over time the resistance will get better and better weapons and hopefully push the military out.


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Post  Vicious Fox 23rd April 2012, 7:34 pm

Weapons you say ? i would say that all the poor guns go to the Resistance and Good weapons go to the army but if the resistance would have to obtain as good as weapons


Resistance
Micro SMG
Ak-47
Pullback sniper
Molotovs

Army
Mp5
M16-A4
PSG
Grenades

I'm still thinking of adding helicopters to add rpg's ?

get more weapons from assignments and the commander of the group will tell you what you have unlocked through out the whole game. Sound Good ?
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Post  A Groovy Tophat 23rd April 2012, 8:05 pm

When we testing?
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Post  DJDemitri 23rd April 2012, 8:35 pm

I would say that cars and boats are a toss up of what the resistance can get. And the Occupiers shoul have only a handful of starting vheicals and whatever when in the heat of battle.

The resistance should not get any helicopter support because it's very unlikely that a civi will have helicopter training as good as military equipment
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Post  Vicious Fox 23rd April 2012, 8:41 pm

Tophat 44 wrote:When we testing?

Whenever, but I will mostly not host because of my accent and no one really understands what I am saying half the time.
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Post  Jagdgeschwader 24th April 2012, 11:15 am

Project V wrote:Weapons you say ? i would say that all the poor guns go to the Resistance and Good weapons go to the army but if the resistance would have to obtain as good as weapons


Resistance
Micro SMG
Ak-47
Pullback sniper
Molotovs

Army
Mp5
M16-A4
PSG
Grenades

I'm still thinking of adding helicopters to add rpg's ?

get more weapons from assignments and the commander of the group will tell you what you have unlocked through out the whole game. Sound Good ?

As in weapon pool, I meant that in the beginning, weapons are scarce and that they mainly use things like hunting rifles, pistols, maybe one person is armed with an AK47 in the beginning. For instance, the moderator tells you at the beginning that you have "3 hunting rifles, 1 AK47 for distribution"

As the game moderator tells them about different objectives, they may gain more assets by raiding said caches. Also, the Resistance team should be in fewer number than the Occupiers. If sixteen players, 8 to 6. That leaves two people unaccounted for, I'll explain below.

See, weapon pool wise, I was thinking something along these lines.

Glock handgun (infinite)
Micro-Uzi (1x)
AK47 (1x)
Hunting Rifle (5x)
Pump shotgun (2x)

At least at the beginning, so it's actually exactly as you said now that I think about it.

The Occupiers would primarily use M4s and Glocks and there wouldn't be much variety. If the occupiers are going to use a sniper rifle, I think they should still use the regular hunting rifle and either shotgun if they're going to use that, but mostly they'll use M4s still. Also, the occupiers have access to annihilators which they can use for any purpose they see fit with the exception of direct attack. It is however possible for soldiers to fire out the sides. Two annihilators are allowed to be active at any time.

But enough about that, RP ideas!

Anyone that isn't part of the Occupiers is their own team. People should be treated as though they are civilians if met unless it is obvious they are not. Suspicions are warranted, and even paranoia is to an extent. In the beginning, the won't know who is the Resistance, except for the Resistance leader who will be Red.

One person is a resistance contact by default, this is of course unknown to everyone except the Resistance leader is the beginning. But one more is also allowed to be one. Armed only to defend themselves when things go wrong in deals, they are shady people, but they're also known members of the community. If the Army can find them, they can use interrogation to gain Resistance plans, where they'll give them information on the Resistance and their movements and also weapons shipment information, even weapons headed towards the Resistance movement will be burned and destroyed.

During certain scenarios, these guys will set up your weapon deal in a shady corner of a dark alley. They can be foiled by the Army by capturing or killing the participants. Capturing the participants grants a greater reward for the Army, because they'll gain more information through interrogation. (Interrogation is a surefire way to get information, the validity will be based on a roll of the dice procedure,)
i.e.,

Correct information or Erroneous?

Correct: Prisoner gives away major battleplans, members, rank and structure, weapons deals that he may know of.

Erroneous: Goes into another roll of the dice.
Somewhat wrong: Prisoner gives away minor plans, members, etc.
Completely wrong: Prisoner doesn't disclose any useful information, or completely erroneous info.

If at any point the interrogator thinks he is being played, he can call the moderator for another roll of the dice move, where the moderator will act as the spy-network, possibly telling him if what he is saying is wrong or not. 50% chance. Once released from interrogation, the POW can be treated how the captors see fit, whether it be executing them or releasing them back into the wild or just holding them.

At times, the game moderator will notify everyone of information on either side. This is the in-game "Spy network" of sorts. Some activities are very confidential, and can only be found by actual spying. These will vary from things like "A US Army convoy is moving from the airport to Hove Beach carrying weapons to supply the fronts" to "A high ranking official is overseeing operations in the local area. Terminate with extreme prejudice."

The Army may gain things like "Your intelligence liaison has informed you of weapons shipments being delivered by boat to the docks. Find them, and destroy them." to "Many supplies were just recently stolen by Resistance fighters and are being held here. Gain them back."

Interrogation works for both sides, and Resistance fighters can capture soldiers as well. Capturing is done when the target or targets are completely surrounded or in a situation where someone has the obvious advantage over you. For instance, comes behind you with a pistol and points it to your head, telling you to drop your weapons. Obviously you could react, but for the sake of roleplay, don't. Another situation is several soldiers ambushing one or a few soldiers and the few soldiers who may survive have the option to surrender willfully before hand or to surrender unconditionally.

Surrendering may not always be an option either! If for instance word has gotten around you treat your prisoners horribly, then a soldier may be willing to fight for the death instead of risk surrender. Unless unconditional, you always have an option. Remember, if you are a lone soldier fighter off a far superior number, that doesn't warrant unconditional surrender, only if you are in a situation where it is obvious that one party holds all of the cards per say. Such as the examples above.

The Battlefields of a Resistance movement are ever changing, but there are a few key locations that each faction hold.

Main bases of operation:
US Army: Francis International
Resistance: The abandoned casino

The game may start anywhere on the four major islands, as land is gained and lost, eventually you may come to one of these areas. Claiming the Army's base of operation will cut supply lines off, and they will be forced to fight like the Resistance what remains in the city. Spawning is still on, but taking prisoners becomes easier than ever as soldiers become demoralized that they're lost in enemy territory that is extremely hostile with no help in sight. Last ditch fall backs become evident as the Army desperately tries to get its soldiers out of the area. Claim the Resistance's base of operation, you will only cease activity in that area unfortunately. Having no clear lines, the Resistance is flexible like this. The only way to destroy them is to route them from their holes one by one. Therefore, it is obviously more important for the Resistance to make it to Francis, whereas it is more important for the Army to simply demoralize and destroy the enemy.

Keep in mind it is not possible to claim these territories automatically by running into them and claiming them. Only when prompted by the moderator does a battle for an area of key location begin. In this case, it is the final stand of both sides. The abandoned casino is the last bastion of hope for the Resistance as well, at least in the area of Alderney.

The game will take place over days. For the sake of roleplay, one 60 minute game will be considered a month in game time. It will again, start on one random island, and either side needs to work to route the other.
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Post  Vicious Fox 24th April 2012, 1:42 pm

Jag you have some really good ideas i like that i'll add it up would you be willing to host this any time soon ? Razz
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Post  Cloakey100 24th April 2012, 4:33 pm

Project V wrote:

Resistance could be called FIA, if it's an occupying army that is. Freedom and Independence Alliance.

The occupiers can simply be called "The occupiers" if you don't want to name them,

Whats the north korean name in Homefront?
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Post  snowwolf1996 24th April 2012, 5:20 pm

Well...so much for trying to make it somewhat different then revolution role play...love you too guys
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Post  Jagdgeschwader 24th April 2012, 6:33 pm

snowwolf1996 wrote:Well...so much for trying to make it somewhat different then revolution role play...love you too guys

It is different. A revolution is completely different than a resistance. Razz
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Post  DJDemitri 24th April 2012, 7:03 pm

For the sake of it we can have multiple resistance groups. People disagree on how to do things even in hard times so have a communist rebelion and a freedom fighting group. They would work together but just have different missions and tactics.

And what about civilians? On free mode we can have a bunch to simulate a state without immigration, and have it so that civilian deaths are bad for the resistance and they lose moral whereas the Army just exicutes a crowded sidewalk of them to rout out resistance or becUse they are just corrupt.

And where will we take prisoners? Home base?

Just to add to the weapons for a destroy the convoy type mission then a single RPG should be available with two rockets.

I would pick a country to call the Like say Germany is what we pick call it GAB (German Assult Bettalion) and so on with other countries. And resistance would be what Jag picked and I we can do two resistance factions NCP (new communist people)

As a suggestion only
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Post  Jagdgeschwader 24th April 2012, 10:20 pm

I would advise against it simply for the fact of not enough people. People disagree on how to do anything, but they're also willing to sacrifice their own squabbles for the greater good.

I think one Resistance team and one conventional faction is fine. Prisoners can be dealt with anyway you see fit. You can hold them in a local dungeon or shoot them in the back as they leave or even just release them back into the wild. Also, I don't know about you, but if an occupying Army decided to murder a bunch of civilians that are my people on the street without reason, it'd inspire me to fight and not cower away.

Also: Army can search vehicles and your person by force if you don't accept their permission. A call will go to the moderator, and the moderator will call said person being searched and they will tell everything that they have to the moderator. Illegal contraband is anything from suspicious documentation (Contacts carry this) to radios (Can be looted from military vehicles) to weapons shipments (Convoy vehicles carry these or messengers) to weapons themselves. Each are sufficient to land the perpetrator in an interrogation room. If the items are small on your person, such as a small handgun or a knife (If you're a Resistance fighter, the knife is considered a weapon) you can evade the search and go on with your day. But it's not surefire. Now:

Resistance items:
As a Resistance, you're constantly stockpiling supplies for the war effort. There are things that you can loot or gain to evade the Army.

Floor panels: Done by looting garages and warehouses for tools. Gain the ability to hide a small amount of weapons in your car secretly by hiding them under the floor panels! Can be countered if you are considered suspicious even after initial interrogations by the Army tearing your car to pieces. Weapon shipments can't be hidden.

Vehicle Radios: Gain access to the Resistance leader always by using short wave communication. Looted from military vehicles. Located in vehicles only. Also gain access to any other vehicle with one. Can be used if standing outside of vehicle.

Personal Radio: Looted from lost military bases. Gain access to the Resistance leader in communication always with this radio. Also gain access to anyone else with one.

Weapon Shipments: Gained by either entering a convoy vehicle as part of an assignment(Any transport truck, gain multiple) or working deals with your contacts to go to specific locations and pick them up in your car. When these are delivered successfully, the Resistance gains weapons to their weapon pool. Only one can be in a regular sedan, two can be in a pickup, and up to six can be in a convoy vehicle.

Weapons: Any weapons taken off the bodies of fallen soldiers, Resistance, or Army, will go to the weapon pool. These can also be stockpiled into cars. They will only go to the weapon pool though, once that vehicle makes it to a Resistance camp which is determined by the Resistance leader. These can be looted en masse from wrecked military outposts.




Combat:
With the exception of staged battles, everyone has one life in any given situation. Your lives are somewhat expendable, but you shouldn't treat them as so. In battle, everyone has one and one life only. Once you die, you cannot reenter combat. If Army, you can immediately go and pick up your weapons and return to your patrol once they are out of combat. If Resistance, you must head to a Resistance camp or to a contact first before reentering combat to gain your equipment. You can get your equipment along the way, but you cannot enter battle until returning to a post. In a staged battle, the moderator will decide how many lives are given to each person.



@Project

Whenever you would want to.
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Post  DJDemitri 25th April 2012, 8:45 am

Well if that's the case wouldn't resistance have to stockpile cars and such? I mean you cant really just steal a car and it happen to have a radio and floorboards. (unless you go to a contact and outfit your car as such)
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Post  Vicious Fox 25th April 2012, 6:28 pm

We are so going to fuck shit up but do we send people a message saying what they are like leader and they can start adding their own people to the team.
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