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Far Cry 2 Forts

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Far Cry 2 Forts Empty Far Cry 2 Forts

Post  KGBOOM 31st August 2011, 4:23 pm

I've been brewing this idea up for a while thinking ofhow i could put it down since forts has been played in GTA and Reach.

Similar rules apply but modified to suit Far Cry
(No tier three weapons with exeption to the FAL)
At maximum 2 snipers to a team
One Rebel at maximum (RPG Class)
1 Saboteur to a team (no AR - 16)
1 Gunner to a team
Everyone else has free reign over their weapons.
If anyone has any forts styled maps saved let me know, i've built one and it's sh@t.

Let me know if this could fly.
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Far Cry 2 Forts Empty Re: Far Cry 2 Forts

Post  Zwytch 31st August 2011, 4:59 pm

Its sounds good
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