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New Gametype Idea "Forts" (More Detail to be Added)
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Re: New Gametype Idea "Forts" (More Detail to be Added)
IDK, i say we test this first withut food then slowly add it to the gametype. This will be very very instersting and fun once we get this all sorted out. I say we try and test this without food tomorrow night.
I can work on a rule set today and later tonight and then tomorrow afternoon and before the game starts we could fine tune it a little more. When the game starts it will be the "test". so we can finish fine tuning all the rules and classes.
What do you guys think? Also keep in mind this will have some roleplay to it. This is not going to be a TDM type game.
I can work on a rule set today and later tonight and then tomorrow afternoon and before the game starts we could fine tune it a little more. When the game starts it will be the "test". so we can finish fine tuning all the rules and classes.
What do you guys think? Also keep in mind this will have some roleplay to it. This is not going to be a TDM type game.
A Groovy Tophat- A Tip Of The Hat
- Posts : 2447
Re: New Gametype Idea "Forts" (More Detail to be Added)
I just edited my post so read it.
I don't know, I really feel that food is a core element to this game mode, it essentially decides who wins and loses. I don't think it should be left out.
I don't know, I really feel that food is a core element to this game mode, it essentially decides who wins and loses. I don't think it should be left out.
DeadApe- Master
- Posts : 6353
Re: New Gametype Idea "Forts" (More Detail to be Added)
Tophat 44 wrote:
I can work on a rule set today and later tonight and then tomorrow afternoon and before the game starts we could fine tune it a little more. When the game starts it will be the "test". so we can finish fine tuning all the rules and classes.
Nah it's ok me and a Group of People are already working on the ruleset. Also it isn't as easy as testing a game without food this is going to be a 2-3 day thing, so i say we host 2 testing games one day then 2 other (with the food on) the next Day. I would really like to keep it a survival game, just think IRL it wouldn't be just as easy as attacking a fort, this is when teamwork comes in the right person for the right class for example:
A scout class goes out with a sniper class it is the spy's job to get as much info from the enemy team as he can, IF he is caught that is when the sniper comes in to help the spy get away, The spy tells the rest of the team what they are planning Ex. "The enemy team are planning to scavange Play boys mansion" it is then up to the rest of the team to sneak attack the guards at the fort or attack the scavangers to weaken the numbers. Then once we know the exact location they are scavanging what time and everything else. It is a strategy game type like TopHat Said it is not a TDM.
I am also thinking of making a messenger Class, Let me me know what you think.
x Swiftyy v- Guns dont kill zombies, I kill zombies.
- Posts : 587
Re: New Gametype Idea "Forts" (More Detail to be Added)
DeadApe I like the life rule, if your team has a medkit you are hospitalized and cannot leave your fort under any circumstances until you are healed. If you have no medkits how ever, the person is dead and should leave the game area. That way, a new round can start fresh. All we have to do now is figure out a time you have to wait to be healed.
Pwnisher James- Cry Owes Me A Custom Title
- Posts : 1193
Re: New Gametype Idea "Forts" (More Detail to be Added)
I think there are enough classes.
I can only imagine this will have limited play area. Such as ZRP for an example. Confirm?
I can only imagine this will have limited play area. Such as ZRP for an example. Confirm?
Jagdgeschwader- The Unknown Soldier
- Posts : 2455
Re: New Gametype Idea "Forts" (More Detail to be Added)
I say we allow pilots so we can put snipers in better positions and to help add to the scale of combat. we could also make the pilot class the medic and use him for med-evacs Vietnam style!
NegativeHUNTER- I Are Postwhore.
- Posts : 669
Re: New Gametype Idea "Forts" (More Detail to be Added)
NegativeHUNTER wrote:I say we allow pilots so we can put snipers in better positions and to help add to the scale of combat. we could also make the pilot class the medic and use him for med-evacs Vietnam style!
+1 And getting Helicopters are like a reward kind of thing. Kinda like getting cars...
Pwnisher James- Cry Owes Me A Custom Title
- Posts : 1193
Re: New Gametype Idea "Forts" (More Detail to be Added)
How about making the helicopter one of those supply drops? The host calls leaders of both teams, and tells them that at a certain time they are allowed to take a certain helicopter from a certain spawn point, and they need to fight over it to get it?
Just getting a helicopter for free every now and then would kinda suck. It would be a huge tactical advantage in defending, so I think the teams should earn it rather than just wait for it.
Just getting a helicopter for free every now and then would kinda suck. It would be a huge tactical advantage in defending, so I think the teams should earn it rather than just wait for it.
Made in Finland- Definition Of Sarcasm
- Posts : 3698
Re: New Gametype Idea "Forts" (More Detail to be Added)
I think it should be like this, the host of the match will send a message to both team leaders. In the message the leader could say something like, "Beyond fighting between eachother, a helicopter is found just outside Hooters. It's fully fueled and ready to go, let's see who is gonna get it first."
Something like that would work, and the two teams would have to fight for it.
Something like that would work, and the two teams would have to fight for it.
Pwnisher James- Cry Owes Me A Custom Title
- Posts : 1193
Re: New Gametype Idea "Forts" (More Detail to be Added)
But wouldn't the team closer to Hooters have an unfair advantage, because they could get there faster than the other team, and take the helicopter way before the enemy even gets there.Pwnisher James wrote:I think it should be like this, the host of the match will send a message to both team leaders. In the message the leader could say something like, "Beyond fighting between eachother, a helicopter is found just outside Hooters. It's fully fueled and ready to go, let's see who is gonna get it first."
Something like that would work, and the two teams would have to fight for it.
That's why I think they should informed in advance, so both teams can wait nearby for the time to come.
Made in Finland- Definition Of Sarcasm
- Posts : 3698
Re: New Gametype Idea "Forts" (More Detail to be Added)
then wouln't the teams just camp the spawn and constantly fight to get the advantage when the helicopter comes?
o QuickShott o- I don't miss.
- Posts : 198
Re: New Gametype Idea "Forts" (More Detail to be Added)
hmm i like the classes they are good but we need to fix a lil like the spy change his Deagle to a Uzi but that all i really hope this gametype will work its pretty solid to me cant wait to play
Vicious Fox- Cry Owes Me A Custom Title
- Posts : 1025
Re: New Gametype Idea "Forts" (More Detail to be Added)
I read the idea and I think its great, only thing is what if a vehicle is badly damaged or unreliable to transport people? Do they just get a brand new one the next day or repair their current one? I also thought, what about a capture system of some kind for scouts. Scouts should be able to give something in turn for being released right, maybe have the scout also run messages to other forts if there is more than one fort like a treaty system. Still a really good idea though. Testing, I guess, will rule future changes though.
DJDemitri- I dismember Zombies slowly
- Posts : 441
Re: New Gametype Idea "Forts" (More Detail to be Added)
DJDemitri wrote:I read the idea and I think its great, only thing is what if a vehicle is badly damaged or unreliable to transport people? Do they just get a brand new one the next day or repair their current one? I also thought, what about a capture system of some kind for scouts. Scouts should be able to give something in turn for being released right, maybe have the scout also run messages to other forts if there is more than one fort like a treaty system. Still a really good idea though. Testing, I guess, will rule future changes though.
Yeah that's what I thought, like if a scout was caught the fort he belongs to would have to give the other fort something to get him back, a classic case of "where's the money?" "where's the girl"
HarshClaw- Hipshot Honcho
- Posts : 35
Re: New Gametype Idea "Forts" (More Detail to be Added)
Im down for testing any time..... really like were this is going
Deathclutch1991- Hipshot Honcho
- Posts : 46
Re: New Gametype Idea "Forts" (More Detail to be Added)
New classes added.
x Swiftyy v- Guns dont kill zombies, I kill zombies.
- Posts : 587
Re: New Gametype Idea "Forts" (More Detail to be Added)
Engineer
Your main Objective is to Protect vehicle in your team by medic packs ,Must be in a vehicle as driver or passenger
Cars and Mavericks only
Weapons
Main: smg or shotgun
Secondary: Glock
Equipment:
Rocket launcher (take down mavericks only)
Med Pack(for vehicles)
Grenades
body armour
Your main Objective is to Protect vehicle in your team by medic packs ,Must be in a vehicle as driver or passenger
Cars and Mavericks only
Weapons
Main: smg or shotgun
Secondary: Glock
Equipment:
Rocket launcher (take down mavericks only)
Med Pack(for vehicles)
Grenades
body armour
Vicious Fox- Cry Owes Me A Custom Title
- Posts : 1025
Re: New Gametype Idea "Forts" (More Detail to be Added)
Dude Toxic's game Bro.
Vicious Fox- Cry Owes Me A Custom Title
- Posts : 1025
Re: New Gametype Idea "Forts" (More Detail to be Added)
hybrid told me about the game so i thought it was his
Re: New Gametype Idea "Forts" (More Detail to be Added)
TMGx LoCkOn wrote:hybrid told me about the game so i thought it was his
Nope, Hybrid was given permission to Host games by me. The way we both play the game are different, Hybrid Hosts on Thursdays. alot of people are wondering why i dont host Forts as much, the reason is because i have been really busy lately, but i want to start hosting reguraly again in a few weeks.
x Swiftyy v- Guns dont kill zombies, I kill zombies.
- Posts : 587
Re: New Gametype Idea "Forts" (More Detail to be Added)
oh well my bad i read hyrbids other forum and pulled this one up for the rules i posted in the wrong forum
Re: New Gametype Idea "Forts" (More Detail to be Added)
I would love to play this game mode.
Ryanhw12- Zombie Killer of The Year
- Posts : 127
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