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Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...
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VrAzZLe Meister
Epicness 4 Free
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Undead-Xbox :: Games :: GTA Custom Games
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Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...
Basically i have a couple locations that may be useful for future scenarios.
1. The abandoned mansion(where you find the Sultan RS).
2. The spawn area in party mode.
3.Train tracks, anywhere.
4. Park with tall towers at the top of broker.
5.Possibly jumping from roof to roof if anyone knows a place like that.
Please reply and tell me any ideas you have for any of these places!
1. The abandoned mansion(where you find the Sultan RS).
2. The spawn area in party mode.
3.Train tracks, anywhere.
4. Park with tall towers at the top of broker.
5.Possibly jumping from roof to roof if anyone knows a place like that.
Please reply and tell me any ideas you have for any of these places!
Epicness 4 Free- Hipshot Honcho
- Posts : 39
Re: Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...
Epicness 4 Free wrote:Basically i have a couple locations that may be useful for future scenarios.
1. The abandoned mansion(where you find the Sultan RS).
2. The spawn area in party mode.
The abandoned casino? We tried that one along with the gas station nearby. It's so fucking difficult it makes Dead Island look like child's play.
3.Train tracks, anywhere.
I'm fairly certain the tracks may screw up the spawns for the zombies. Even if the spawns weren't effected, it seems too easy.
4. Park with tall towers at the top of broker.
5.Possibly jumping from roof to roof if anyone knows a place like that.
Please reply and tell me any ideas you have for any of these places!
I'd like to add, has there ever been a testing with the abandoned Sprunk factory?
Re: Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...
All those places would be cool places but the reason they are all passed up is that the spawning is terrible.
DeadApe- Master
- Posts : 6353
Re: Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...
Basically what deadape said.
Remember, any place near "coastlines" usually does mess up the spawns.
Some of those locations could work though.
Remember, any place near "coastlines" usually does mess up the spawns.
Some of those locations could work though.
Re: Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...
Someone should just get a tremendous list of all the untested places, then host a non-official zombies "Test Day" to determine which places and settings could potentially work out. Get attendees by promising that if you attend, you can propose areas.
Desert Sleepy- Meerkat Maniac
- Posts : 2505
Re: Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...
i think that is a great idea that we should work on.Desert Sleepy wrote:Someone should just get a tremendous list of all the untested places, then host a non-official zombies "Test Day" to determine which places and settings could potentially work out. Get attendees by promising that if you attend, you can propose areas.
Epicness 4 Free- Hipshot Honcho
- Posts : 39
Re: Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...
add me il take part in this my name is that same on here as it is on xbox !
TheEmu4304150- I don't run fast.
- Posts : 7
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