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GTA 4 New Gametype/Campagin/Mission/whatever it's Called

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SincereDonkey
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GTA 4 New Gametype/Campagin/Mission/whatever it's Called Empty GTA 4 New Gametype/Campagin/Mission/whatever it's Called

Post  XampleStruck 16th August 2009, 1:23 pm

First let me say I have not played a single zombie night yet because of bad luck but I have been thinking and came up with this Gametype. I don't know what you can and can't do but here it goes.

----------------------------
- 24 Floors Of Fright

Story : The Survivors are a small group of 4 who heard on the last military broadcast that they will be making a last evac at the projects in Galeston/town. The building is from the Misson "A long way down"

Goal : Survivors make there way to the building and hold out into the time runs out.

It's kinda short but I'll post a better version in the near version
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Post  BlitherCube 16th August 2009, 2:05 pm

So after Long Way Down, where the finally made it to the ground, they go back up? And if that's the case it won't work because once you kill a zombie inside it will spawn outside so it can't catch up to you as you go up the stairs.
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GTA 4 New Gametype/Campagin/Mission/whatever it's Called Empty idea

Post  SincereDonkey 16th August 2009, 2:22 pm

maybe we can call it a Long Way Up?
and you try and reach the top of the building for evac?
and you fend off the zombies on a defensive perimeter?
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GTA 4 New Gametype/Campagin/Mission/whatever it's Called Empty Re: GTA 4 New Gametype/Campagin/Mission/whatever it's Called

Post  Made in Finland 16th August 2009, 4:32 pm

SincereDonkey wrote:maybe we can call it a Long Way Up?
and you try and reach the top of the building for evac?
and you fend off the zombies on a defensive perimeter?
... And how would that work?
Zombies spawn down on the street, so the humans have to just run up and the zombies will never catch them.
Made in Finland
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Post  Ross Saxophone 16th August 2009, 5:39 pm

Zombies should have one life and hide in the building (theres that one with the mission you do for Elizabeta with the undercover cops) and say 3 or 4 humans wipe them out. Would work better on CoD zombies on Bloc or something but meh.
Like FIN said though, it would be a cake walk for survivours.
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GTA 4 New Gametype/Campagin/Mission/whatever it's Called Empty Re: GTA 4 New Gametype/Campagin/Mission/whatever it's Called

Post  XampleStruck 16th August 2009, 6:02 pm

Ross Saxophone wrote:Zombies should have one life and hide in the building (theres that one with the mission you do for Elizabeta with the undercover cops) and say 3 or 4 humans wipe them out. Would work better on CoD zombies on Bloc or something but meh.
Like FIN said though, it would be a cake walk for survivours.

Good idea
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GTA 4 New Gametype/Campagin/Mission/whatever it's Called Empty okay

Post  SincereDonkey 16th August 2009, 6:05 pm

okay so i never gave it a lot of thought i was just trying to be helpful Sad
Il just sit here......alone...... "im all alone and theres nobody here beside Mehhhh"
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Post  Namorg 17th August 2009, 1:14 am

How bout its like a team of 2 itll be challenging and i think 14 zeds will be enought to kill a team of 2 especially newbs
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Post  DeadApe 17th August 2009, 1:26 am

Wouldnt really work. Also I dont see how this is more fun/different than long way down.
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