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HoodedNalec's SERIOUS Campaign Suggestion

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Post  HoodedNalec 4th January 2010, 9:33 pm

"Dead In The Water"

A bizarre murder in Bohan calls for four police detectives to a scene of what seemed like a case of cannibalism. Little did anyone know that this was the beginning of genocide, a holocaust, a nightmare. Twenty years ago, the original infection hit the city, very few ever survived. The ones who had survived, were carriers and spread the infection to the outside world. Liberty City blew up the bridges once they finished their repopulating after twenty years of eerie absence. The water was the only thing keeping them alive. The dead did not survive long in the far waters from the city. Sharks got to them, and the guards posted at every dock sniped them from miles away.

Evil has a tendency to return to its roots, however.

Episode 0: "Prologue: Zombie Holocaust"

6 heavily armed mercenaries are about to clean up the last place containing infected in the remainder of the infected. It is on the broken highway. The dead aimlessly wonder around, some even hid behind abandoned cars. Once the bridge is cleared, they progress toward the street. They pass by a burger shot, which is infested with the infected. The infected charge at them. After the execution, the soldiers head to strip club, zombies jump from the windows of the building beside it. The parking lot are a common preying ground as well, the mercenaries should not have too much trouble.

Inside the strip club, the last of the infected attack. The soldiers now head into whatever direction they choose to. Three out of the rest of the group are infected. The soldiers must dispatch them around the two minute mark when they finally turn. If they turn during the zombie executions, death for the squad is quite a possibility. Even if one walks a way, he may be infected.

Episode 1: "Death Under Bizarre Circumstances"

Four detectives and two police officers come up to an apartment building. Only armed with pistols or desert eagles, they must investigate the building from the bottom floor to the roof. Zombies can hide any where on any of the floors. Three humans can be encountered along with the zombies. One being a carrier, armed with a baseball bat. "Jerry The Psychopathic Junkie". Another encounter, around the middle floor of the apartments, is by a lunatic infected man who is experiencing dementia and is hostile. "Tomas The Slightly Deranged Custodian". Finally, the last human encounter is on the roof with one or two zombies. A cult leader, "Sir Franklin Longfellow The Insane Cultist And Pencil Pusher" will attack with a knife, along with the zombies guiding him.

Episode 2: "A Man Of Power"

The cult leader had a fragrance on him, that turned away the aggressive behaviour of the zombies. The infected acknowledged the cult leader as an alpha male, and they followed him around. The Death Cult he is from, believes in "Necrology", a religion believing death and resurrection is the next step in human evolution. One of 6 main characters (or how many of them are remaining) is a secret Necrologist. And he is waiting for the write time to strike.

The remaining players must now work their way to the nearest police station on foot. They retrieve shotguns and smgs from their vehicles before leaving. They must battle the undead until then. Once they reach the police station, they must hold out until the end.

Episode 3: "No Place Is Safe"

The secret Necrologist is attracting the horde. The Zombies do NOT attack him. Survivors must come to a conclusion who is the secret cultist and must KILL him to properly progress through the story and finish the campaign. At the two minute mark, the secret cultist will reveal himself and will attack his teammates with his deadly weaponry. The survivors may hold out at any location they want.

Episode 4: "Something In The Water"

A rusted tugboat has floated near the broken bridge. The remaining survivors decide to descend into the water to investigate. Once a survivor has got on the tugboat, a couple of zombies would attack him from their hiding. The recently infected have heard the gun shots and know of your position. The survivors get to the crane's PLATFORM. They can NOT climb the ladder under any circumstances until the last minute mark.

Episode 5: "The Crane"

The survivors are not at the crane's top, and at its neck. The zombified cultist from the group has returned and is bringing a large horde with them. The survivors hold out on top of the crane, virtually safe until the eight minute mark. A helicopter pilot will descend and will however at the broken bridge. The survivors must jump from the crane and swim until they reach dry land. They then must proceed through the streets and reach the helicopter that is going to land at the very END of the bridge. Once the helicopter leaves, the campaign is complete.

Bonus Episode: "The Deader The Better"

If more than two survivors survive the finale, they are flown to the police station in algonquin, just by the park. They arrive at the police station and it seems deserted. The police officers are sure you are either infected or are carriers. Guided by the pilot, the team must go through the entire building and take out all six of the officers wanting blow your head off. Survivors and pilot have shotguns and assault rifles with full armour as well. The officers only have certain assigned guns and only two of them have armour.

The first officer is in the booth near the parking lot. Armed with a pistol, he can fire at survivors as soon as a survivor places foot in the lot. Behind a parked police car, is the second officer. Armed with a pump shotgun, but has half health ((Shoot him in the foot once or twice to get him down half way.)) So the officer should be taken down by one good shot.

The third officer can be at ANY window near the stairs and can SNIPE the survivors only when the other two officers have died. Even then, you should fire a warning shot at their feet. The sniper has full armour, but can not go in or out of cover, or retreat from the window area.

The fourth officer is hiding just behind the door into the building, armed with a pistol and has no body armour.

The fifth officer is guarding the first staircase. Armed with a pistol and has no armour.

The sixth and final officer is armed an assault rifle and he comes in through the ally way by the booth, and enters the parking lot once all the other officers have died. He has half health as well.

ACHIEVEMENTS FOR THIS CAMPAIGN:

--Episode Based--

"Executioners" - 50 Points - Survive the prologue.

"Zombie Genocide Crime Scene" - 50 Points - Complete the first episode and survive the madness within the apartments.

"Resist Or Serve" - 50 Points - Complete the second episode, make it to the police station and survive.

"Tom Cruise, Dead And Loving It" - 50 Points - Kill the cultist among your group and survive at the police station.

"Floaties" - 50 Points - Survive the tugboat ambush and complete the second to last episode.

"Defend The Crane, Live Another Day" - 120 Points - Finish the campaign's main storyline.

"Officers Down" - 50 Points - Survive the bonus scenario.

--Gameplay Achievements--

~Easiest~

"Dead Among Us" - 50 Points - Successfully turn and feast upon the flesh of your comrades, in the prologue. If all non-infected are killed, the three infected gain this achievement.

"Not Necrophilia If They Are Undead" - Kill the HIDDEN stripper carrier in one of the back rooms of the strip club during prologue.

"Kill The Bastard!" - 20 Points - Kill at least one of the human psychopaths in the first episode.

"Ha! Killed The Bastards!" - 50 Points - Kill both the human psychopaths in the first epiosde.

"Necrologist Is Just A Necro Now" - 20 Points - Kill the cult leader on the roof

"Necrophobic" - 50 Points - Kill the most zombies out of the entire team in the first episode

"A Pitiful Display" - 50 Points - Kill all the humans at the crane defense in episode 4

"Well, We Are F&@*ed!" - 10 Points - Do not make it to the helicopter in time and get left behind, but still survive at the end.

~Normal~

"Great Minds Think Alike" - 60 Points - Kill the cultist among your team in the first three minutes

"Gutted Like A Fish" - 70 Points - Kill two survivors as a zombie

"Tugboat Murder" - 70 Points - Kill the investigating human before he gets off the boat and into the water.

"Tugboat Serial Murders" - 100 Points - Kill a survivor on the boat and kill at least two of the survivors while they are guarding the Crane's platform.

"Tugboat Massacre" - 150 Points - Kill all the survivors before the three minute mark during episode 4

~Hard~

"Bitch, Where's My STUFF?!" - 100 Points - Kill two of the survivors with a baseball bat as Jerry the Junkie

"Raggle Fraggle" - 200 Points - Kill all the survivors as Jerry the Junkie

"Custodian Murderer" - 100 Points - Kill a survivor as the demented custodian

"I Couldn't Remember, I Swear!" - 200 Points - Kill all the survivors as the demented custodian

"Death Is The New Life" - 100 Points - Kill a survivor as the cultist

"Seeing Through The Eyes Of The Dead" - 200 Points - Kill all the survivors as the cultist

"Epic Tier 3 Pilot" - 250 Points - At the last scenario, land the helicopter on the crane some how, in a way the survivors can escape. Do this before the 8 minute mark.

"Change Of Plans" - 150 Points - Kill all the survivors with the helicopter propellers as the very end of the game if you know they will not make it.

"A Heroic Rescue" - 200 Points - At the last thirty seconds, quickly fly the helicopter toward the survivors and make sure at least one gets in and is evaced.

"Final Showdown" -300 Points- As a zombie, get to the top of the crane and knife a human to death.

"Legend" - 250 Points - No survivors die in the last episode

"Legend Killers" - 100 Points - Kill all the survivors at the last minute and a half.

"Sniper's Trigger" - 100 Points - Kill three or more survivors as the sniper officer in the bonus scenario

"Noose'd" - 100 Points - All the officers work together to take down the survivors in the bonus scenario.

"Shotgun Shogan" - 100 Points - Kill three survivors in the parking lot with your shotgun after jumping from your cover.

"Stair Defender" - 100 Points - Kill three or more as the officer defending the stairs

"Generic Specialties" - 100 Points - Kill three or more survivors as one of the generic officers

"Machine Gun Menace" - 100 Points - Kill three or more as the cop with the machine gun.

~Hard As Balls~

"Firestarter" - 500 Points - Do not die once, or loose more than half your health, and get evaced at the end of the final episode. Use only grenades or molotovs.

"God Of Men" - 500 Points - Use a knife or a bat through out the entire campaign without dying

"Our Dying Hour" - 1000 Points - No survivors lose more than half their health, or die through out the entire campaign. ((Not inculding the secret cultist))

"Oh, F%$^ You!" - 2000 Points - Kill ten or more zombies each with just your fist, in EACH episode

"Obvious Hacker" - Infinite Points - Get the "Our Dying Hour", "Oh, F%$^ you!", and "Firestarter" by the end of the game.
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Post  VINCIEHALO 4th January 2010, 9:41 pm

Nice...
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Post  Zomando 4th January 2010, 11:09 pm

I like the idea of a prolouge, you, DeadApe, Slacker Hero, and I should work on a campaign Very Happy
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Post  snipdawg 4th January 2010, 11:12 pm

good list of campaigns and new achievements for them
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Post  Cry Vengeance 4th January 2010, 11:49 pm

I think this is great.
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Post  B Mane65 5th January 2010, 10:34 am

this sounds amazing, im sure this would be a fun and exciting campaign, the survivors would have to be really tactical and cautious
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Post  HoodedNalec 6th January 2010, 1:06 am

It definitely would be a really ballsy campaign. Made only for the hardest of hardest.
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Post  Eaglendia 13th February 2010, 5:34 pm

Sounds hardcore. I like the idea of a "mole" among the survivors.
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Post  sgt zombie23 13th February 2010, 6:36 pm

Cool ideas for the achievments nice work.
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Post  bman4782 13th February 2010, 7:24 pm

it looks pretty great

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