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BioShock Infinite

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Post  DeadApe 12th August 2010, 5:22 pm

http://xbox360.ign.com/articles/111/1111981p1.html

Read Article, watch video, be amazed.

No seriously, I am not on the Bioshock train and I didn't pick up the 2nd one because I thought it was just an effort to get money out of the series. But this one looks like its going to be pretty sick. I like that its changed locations and even themes. Its coming out in 2012 though, so we'll all be dead and unable to play it.
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Post  zombie dude 12th August 2010, 5:42 pm

ehhhh

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Post  Garquin 12th August 2010, 7:26 pm

TBABSILA

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Post  BOBBY BOCCE 12th August 2010, 7:37 pm

Yes! I have been waiting for a true follow up to BioShock since the dissapointment that was BioShock 2.
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Post  Made in Finland 12th August 2010, 7:59 pm

PROPER STEAMPUNK! I love it. I haven't even played Bioshock 1 or 2, but this one looks great.
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Post  Bladewind23 12th August 2010, 10:10 pm

Looks pretty good I guess, even though it takes place way back when.
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Post  oO Coggy Oo 12th August 2010, 10:21 pm

Looks better than the first one and MUCH better than the second one. The second one was just so bad probaby one of the worst games i've played
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Post  B Mane65 13th August 2010, 10:24 am

I never got to play the 1st Bioshock but I did buy the second one, and judging from that one it took the series down to a complete low. Hopefully this one will revive it all.
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Post  GNARLYS BUDDY 13th August 2010, 10:28 am

i thought BS2 was good.
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Post  Vashed1995 13th August 2010, 11:35 am

GNARLYS BUDDY wrote:i thought BS2 was good.

Pfft..
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Post  joecruely 13th August 2010, 1:48 pm

I went on game informer and they were talking about the demo and appearantly you can talk in this one
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Post  GNARLYS BUDDY 13th August 2010, 8:09 pm

Vashed1995 wrote:
GNARLYS BUDDY wrote:i thought BS2 was good.

Pfft..
I never played it online but the singleplayer was fun.
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Post  M3LA 13th August 2010, 9:14 pm

Bs2 was a piece of shit.So was its multiplayer.Bioshock 1 though was fucking amazing.This looks awesome.New milieu.I dont know whch I'm more afraid of:Drowning in underwater city or falling from a sky city...
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Post  oO Coggy Oo 13th August 2010, 10:23 pm

M3LA wrote:Bs2 was a piece of shit.So was its multiplayer.Bioshock 1 though was fucking amazing.This looks awesome.New milieu.I dont know whch I'm more afraid of:Drowning in underwater city or falling from a sky city...

Definitely drowning in the underwater city. I think what made BioShock quite scary was the fact that you were at the bottom of the ocean and so it was quite dark.
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Post  joecruely 14th August 2010, 12:58 am

GNARLYS BUDDY wrote:
Vashed1995 wrote:
GNARLYS BUDDY wrote:i thought BS2 was good.

Pfft..
I never played it online but the singleplayer was fun.

yeah the multiplayer was lame the only match that was fun was team death match and even that was poorly made bioshock plasmids made it really cheap and fixing up turrets made rooms hard to survive in espessily since they are in every room
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Post  T REDD262 14th August 2010, 1:24 am

Never played any of the bioshock's, but underwater looks like a better setting.
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Post  Bladewind23 24th January 2011, 7:03 pm

REVIVAL

I'm sure everyone's already seen this chicken-shit bullshit, but here.



It's been under development since two years before the first Bioshock was even released, this is for one of many reasons, but this is the main reason: the environment, including the buildings collapsing and floating around and all that jazz, is COMPLETELY unscripted. The building falling over in that trailer was a dynamic, random event.

Irrational built a new physics system from scratch for the game to replicate the buoyancy and attitude of buildings that might be held up with such means, as well as the rest of the environment (the buildings will also be affected by the weather, including thunderstorms, high winds, hell maybe even a fucking hurricane will be implemented), so if you get fucked over by a falling building, that's most likely a one-in-a-million deal.

My guess is they can show gameplay so early because its been under development so long, and they are using the time from now until 2012 to look at critical responses and public reception, but hey, that's just my guess.
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Post  DeadApe 24th January 2011, 7:25 pm

Holy shit.


Well


1. Game looks fucking amazing.

2. World is "dynamic"? Well I'm sure in some ways it is, but I might as well just have watched a cinematic, it seemed very scripted.
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Post  Bladewind23 24th January 2011, 7:27 pm

Irrational already confirmed that the world is completely dynamic, the physics have been so re-written that they don't even resemble the old BioShock games by a bit, even Him knocking that water tower clear off of the building at the end wasn't scripted, with the model of 'Him', since he doesn't have a name yet, depending on where he moves and what he does, the environment will suffer.

Believe it or not, its true, and its fucking awesome.

He is a 30 foot tall monster that was to protect, and keep captive, Elizabeth, and you (Booker DeWitt) have been sent into the city to get her out. The rest is a clusterfuck.



Last edited by Bladewind23 on 24th January 2011, 7:30 pm; edited 1 time in total
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Post  DeadApe 24th January 2011, 7:30 pm

How is that not scripted? I think you mean to say the engine allows for destructible environments. But the character placing (girl appearing where she did, big guy attacking and landing on the bridge, and the large bird thing landing on the roof) are definitely all scripted.
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Post  Bladewind23 24th January 2011, 7:34 pm

You'd have to read what Irrational have said.

Apparently she accompanies you throughout the entire game, of course meeting her at the first bit was a set event, the Handyman that they fought off the bridge was scripted to the point of his appearance, the physics took over from there on the destruction of the bridge, and until he fell off. The enemies did in fact act on their own accord in the trailer, the appearance of Him was scripted, but his interaction with the environment wasn't. (Once again, most of this is cited from what they have told the public.)

I mean, its no wonder they've been working on the damn thing so long, they have to make us believe that this stuff is actually true and will be happening in-game.
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Post  . ADestroyer360 24th January 2011, 8:02 pm

I don't care if this is scripted, this game looks awesome. Everything just looks right.
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Post  DeadApe 24th January 2011, 8:06 pm

Right thats what I mean. The physics engine is all real time. But the events are scripted to happen.
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Post  BOBBY BOCCE 24th January 2011, 8:39 pm

Bladewind23 wrote:You'd have to read what Irrational have said.

Apparently she accompanies you throughout the entire game, of course meeting her at the first bit was a set event, the Handyman that they fought off the bridge was scripted to the point of his appearance, the physics took over from there on the destruction of the bridge, and until he fell off. The enemies did in fact act on their own accord in the trailer, the appearance of Him was scripted, but his interaction with the environment wasn't. (Once again, most of this is cited from what they have told the public.)

I mean, its no wonder they've been working on the damn thing so long, they have to make us believe that this stuff is actually true and will be happening in-game.
If the battle on the bridge wasn't scripted, why was there such detailed dialogue, the npc's knew what was happening. I really doubt they would record thousands of hours of extra dialogue for all the possible scenarios/outcomes that you say there are.
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Post  Bladewind23 24th January 2011, 10:02 pm

How many times do I have to say that this is what Irrational Games has said?

I'm just quoting, this is what the DEVELOPERS are saying about the game.
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