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New gametype. Liberty City Private Military Company
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Pwnisher James
DeadApe
A Groovy Tophat
unshapedskills
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New gametype. Liberty City Private Military Company
Liberty City went dark after the 2013 power shortage, the cities police force was rendered completely useless when a insurgent group, Retribution, moved in and took over most of the cities major utilities and buildings. With most of the military already deployed over seas they contracted the Global Humanitarian Unit to play the role of peace keeper and enforcer. With both the factions having the food and water that the city, the refugees must look to them for the answers of this cursed city.
The game is played with two teams, the PMC and the insurgents. The PMC has to either hold major buildings like hospitals, apartments, major Intel centers and the prison, or find and eliminate the insurgents.
So far i have thought up two game modes.
Hold Down
Hold Down is played with both teams fighting over a major building stuffed with supplies needed by both factions in the war torn city. The PMC begins with the building already under control and must defend it until the all the supplies can be removed from the roof. (10% per five minutes) The PMC can fire at people who have guns out and are to close to the building for there liking. If the insurgents hold the building supplies will stop being taken away from the building meaning the PMC must take it back.
Crowd Control
Crowd Control is played with both teams roaming around the assigned area. The PMC has to keep the order, monitor traffic, crowd and stay on the look out for Insurgents, the insurgents on the other hand have to cause the most damage possible.This is a sort of team death match with a twist. The PMC can not fire at the insurgents until confirmed identity, while the insurgents can ambush the PMC with their pistols first and later with their Primary after the PMC's fire back. The PMC can fire at people who have guns out and are to not complying to there orders.
NOTE: Both gamemodes would be absolutely fun with real comm chatter and tactical game play.
RETRIBUTION
The insurgents are not allowed to fly helicopters. The insurgents can use all cars and do anything they want.(shot kill and harm anyone) Insurgents can ambush there enemies with there pistols first and later with there primaries after the target fires back, they can only use the crappy weapons like ak 47's.
GHU
The PMC are not allowed to hurt civilians, steal cars or shoot there guns without proper reason, but are allowed to use helicopters. The only guns the PMC can use are the powerful ones. The only vehicles the PMC can use are SUV's and police vehicles, to get SUV's you can steal them off the streets or from drivers at first game start. To call in evac or air strikes you must call one of your pilots to pick up or air strike. To air strike you must give a proper location based on enemy locations, popular location, landmarks, or your location.
Both teams have two squads.
PMC
Ground Squad
Ground Based, Six man, can call for air support and evac.
Uses four assault rifles, two smgs and one shotgun with deagles. (One of the SMGS has a shotgun instead of deagle.)
Air support
Air Based, Two man, evac ground units, airsupports, and reports insurgents activity.
Insurgents
Light Squad
Ground Based, four man light weapons and fast moving.
Uses one assault rifle, two smgs, and a shotgun, uses molotovs with any pistol.
heavy squad
Ground Based, four man Heavy weapons.
Uses two Assault rifle two micro smgs with pistols.
Please please reply and comment on this topic to update it and perfect it.
The game is played with two teams, the PMC and the insurgents. The PMC has to either hold major buildings like hospitals, apartments, major Intel centers and the prison, or find and eliminate the insurgents.
So far i have thought up two game modes.
Hold Down
Hold Down is played with both teams fighting over a major building stuffed with supplies needed by both factions in the war torn city. The PMC begins with the building already under control and must defend it until the all the supplies can be removed from the roof. (10% per five minutes) The PMC can fire at people who have guns out and are to close to the building for there liking. If the insurgents hold the building supplies will stop being taken away from the building meaning the PMC must take it back.
Crowd Control
Crowd Control is played with both teams roaming around the assigned area. The PMC has to keep the order, monitor traffic, crowd and stay on the look out for Insurgents, the insurgents on the other hand have to cause the most damage possible.This is a sort of team death match with a twist. The PMC can not fire at the insurgents until confirmed identity, while the insurgents can ambush the PMC with their pistols first and later with their Primary after the PMC's fire back. The PMC can fire at people who have guns out and are to not complying to there orders.
NOTE: Both gamemodes would be absolutely fun with real comm chatter and tactical game play.
RETRIBUTION
The insurgents are not allowed to fly helicopters. The insurgents can use all cars and do anything they want.(shot kill and harm anyone) Insurgents can ambush there enemies with there pistols first and later with there primaries after the target fires back, they can only use the crappy weapons like ak 47's.
GHU
The PMC are not allowed to hurt civilians, steal cars or shoot there guns without proper reason, but are allowed to use helicopters. The only guns the PMC can use are the powerful ones. The only vehicles the PMC can use are SUV's and police vehicles, to get SUV's you can steal them off the streets or from drivers at first game start. To call in evac or air strikes you must call one of your pilots to pick up or air strike. To air strike you must give a proper location based on enemy locations, popular location, landmarks, or your location.
Both teams have two squads.
PMC
Ground Squad
Ground Based, Six man, can call for air support and evac.
Uses four assault rifles, two smgs and one shotgun with deagles. (One of the SMGS has a shotgun instead of deagle.)
Air support
Air Based, Two man, evac ground units, airsupports, and reports insurgents activity.
Insurgents
Light Squad
Ground Based, four man light weapons and fast moving.
Uses one assault rifle, two smgs, and a shotgun, uses molotovs with any pistol.
heavy squad
Ground Based, four man Heavy weapons.
Uses two Assault rifle two micro smgs with pistols.
Please please reply and comment on this topic to update it and perfect it.
Last edited by unshapedskills on 10th April 2011, 3:20 pm; edited 10 times in total
unshapedskills- Member
- Posts : 84
Re: New gametype. Liberty City Private Military Company
No RPGs. It will get really fucking retared really fast. Who wants to be moving there squad down a hallway when some fuck face fires an RPG down it, killing the who PMC team instantly?
A Groovy Tophat- A Tip Of The Hat
- Posts : 2447
Re: New gametype. Liberty City Private Military Company
I think this needs a lot more detail, not really sure what the goal is here, but sounds pretty badass. Could definitely make use of the blip glitch for the insurgent team
the PMC's would have to monitor crowd activity and traffic very carefully to try and spot who the insurgents are.
There should definitely be a roleplay element here because otherwise the insurgents will destroy.
the PMC's would have to monitor crowd activity and traffic very carefully to try and spot who the insurgents are.
There should definitely be a roleplay element here because otherwise the insurgents will destroy.
DeadApe- Master
- Posts : 6353
Re: New gametype. Liberty City Private Military Company
DeadApe wrote:Could definitely make use of the blip glitch for the insurgent team
The blip glitch was fixed over a 9 months ago.... sorry to shit all over that idea.
A Groovy Tophat- A Tip Of The Hat
- Posts : 2447
Re: New gametype. Liberty City Private Military Company
Tophat 44 wrote:DeadApe wrote:Could definitely make use of the blip glitch for the insurgent team
The blip glitch was fixed over a 9 months ago.... sorry to shit all over that idea.
Gottem.
Pwnisher James- Cry Owes Me A Custom Title
- Posts : 1193
Re: New gametype. Liberty City Private Military Company
Are the peds the civilians or are there a few people per lobby that are civies and the pmc has to tell the difference? Because if so that'd be bad ass, you don't know if the dude is insurgent or civilian. You'd have to give something specific to see if its a insurgent or not. Which can be hard to do because you can't frisk the person and if they actually showed their weapons when you asked them to would make them stupid lol
andrew- I Are Postwhore.
- Posts : 699
Re: New gametype. Liberty City Private Military Company
i just updated the game type and added two gamemodes thanks to some of our comments.
unshapedskills- Member
- Posts : 84
Re: New gametype. Liberty City Private Military Company
DeadApe wrote:
There should definitely be a roleplay element here because otherwise the insurgents will destroy.
How could i do that exactly?
unshapedskills- Member
- Posts : 84
Re: New gametype. Liberty City Private Military Company
andr_00_ew wrote:Are the peds the civilians or are there a few people per lobby that are civies and the pmc has to tell the difference? Because if so that'd be bad ass, you don't know if the dude is insurgent or civilian. You'd have to give something specific to see if its a insurgent or not. Which can be hard to do because you can't frisk the person and if they actually showed their weapons when you asked them to would make them stupid lol
Just peds, it would give the insurgents a challenge of having to blend in, much like AC:Brotherhood's multiplayer.
Sir Manguydude- Thats right, limp away!
- Posts : 225
Re: New gametype. Liberty City Private Military Company
In ac brotherhood you have the same character model as peds, here you don't so they won't blend at all lol
andrew- I Are Postwhore.
- Posts : 699
Re: New gametype. Liberty City Private Military Company
the blending in could work if the blips were off but no........ when could we test this game type?
unshapedskills- Member
- Posts : 84
Re: New gametype. Liberty City Private Military Company
ok i went and changed around the classes so far to make it more balence since both teams have there up and downs.
unshapedskills- Member
- Posts : 84
Re: New gametype. Liberty City Private Military Company
blending wont work, you can easily tell the difference between player/ped. Unless it is far away, which wont do much good anyway.
andrew- I Are Postwhore.
- Posts : 699
Re: New gametype. Liberty City Private Military Company
andr 00 w we get it blending wont work
unshapedskills- Member
- Posts : 84
Re: New gametype. Liberty City Private Military Company
anyone else have ideas to get this better?
unshapedskills- Member
- Posts : 84
Re: New gametype. Liberty City Private Military Company
Bump* Also i think this a a really good gametype, add some more ideas to make it better.
x Swiftyy v- Guns dont kill zombies, I kill zombies.
- Posts : 587
Re: New gametype. Liberty City Private Military Company
Come on guys i want this gametype to have a proper chance to shine.
unshapedskills- Member
- Posts : 84
Re: New gametype. Liberty City Private Military Company
sound ubercool Im in.
X1xalive- I don't run fast.
- Posts : 7
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