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GTA IV Military Roleplay
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GTA IV Military Roleplay
General Rules
The rules are here not to make the game play smooth and east, not to make it boring.
-No killing of civilians or other players.
-No using of helicopters unless you are a pilot.
-Do not use the wrong weapons.
-Stealing cars is allowed but in small doses.
-No mic spamming or screaming.
Objectives
Objectives can be made up in game or in the lobby or forums. There will be no enemy teams, so that means the role play element needs to be rich and true, plus it will make it fun.
Squads
There will be four squads, each will have four members, the squads are the following, orange, purple, red, green.
Squad roles and load outs
Each squad member has a role and a load out unique to those roles.
-Pilot: MP5K-Glock or Deagle-Armor , the pilots role is to move the team quickly to the next location, do an air strike, save wounded team mates, or report "enemy locations."
-Leader: M4-Glock-Armor , the leader has to lead his squad safely and efficiently. He can call all types of air support for his squad.
-Breacher: M4-Pump Shotgun-Armor , the Breachers role is to lead the team through close quarters and the driver.
-Demo: M4-Glock-Grenades-Armor , the demo is the only person who can have grenades, he also doubles as a medic and controls when members of his team get a med pack.
Med packs
Each squad has three med packs that the demo of the squad controls. However if the squad runs out of med packs the wounded team mates must get a med evac to the nearest base.
Squad call signs
Squad call signs are used to keep the mass amounts of gamer tags out of the confusion that could happen. These can help game play run smoothly and easily. To use call its member squad color must be said then their role.
-Pilot: air
-leader: lead or one
-breacher: Breach or two
-demo: demo or three
Air Support
Air Support can come in any form depending on the Quad leads needs. Although if the pilots helicopter goes down he need to be rescued by the nearest team or their own.
Bases
Bases are where the squads can resupply on Med packs, ammo, armor.
-Airport: health-armor-ammo-cars-helicopters
-Broker Hospital: Health
-Helitours: Health-Helicopter
-North East LCPD building: Health-Armor-Ammo-Cars
-North Alderney Hospital: Health
-Prison: Health
The rules are here not to make the game play smooth and east, not to make it boring.
-No killing of civilians or other players.
-No using of helicopters unless you are a pilot.
-Do not use the wrong weapons.
-Stealing cars is allowed but in small doses.
-No mic spamming or screaming.
Objectives
Objectives can be made up in game or in the lobby or forums. There will be no enemy teams, so that means the role play element needs to be rich and true, plus it will make it fun.
Squads
There will be four squads, each will have four members, the squads are the following, orange, purple, red, green.
Squad roles and load outs
Each squad member has a role and a load out unique to those roles.
-Pilot: MP5K-Glock or Deagle-Armor , the pilots role is to move the team quickly to the next location, do an air strike, save wounded team mates, or report "enemy locations."
-Leader: M4-Glock-Armor , the leader has to lead his squad safely and efficiently. He can call all types of air support for his squad.
-Breacher: M4-Pump Shotgun-Armor , the Breachers role is to lead the team through close quarters and the driver.
-Demo: M4-Glock-Grenades-Armor , the demo is the only person who can have grenades, he also doubles as a medic and controls when members of his team get a med pack.
Med packs
Each squad has three med packs that the demo of the squad controls. However if the squad runs out of med packs the wounded team mates must get a med evac to the nearest base.
Squad call signs
Squad call signs are used to keep the mass amounts of gamer tags out of the confusion that could happen. These can help game play run smoothly and easily. To use call its member squad color must be said then their role.
-Pilot:
-leader:
-breacher:
-demo:
Air Support
Air Support can come in any form depending on the Quad leads needs. Although if the pilots helicopter goes down he need to be rescued by the nearest team or their own.
Bases
Bases are where the squads can resupply on Med packs, ammo, armor.
-Airport: health-armor-ammo-cars-helicopters
-Broker Hospital: Health
-Helitours: Health-Helicopter
-North East LCPD building: Health-Armor-Ammo-Cars
-North Alderney Hospital: Health
-Prison: Health
unshapedskills- Member
- Posts : 84
Re: GTA IV Military Roleplay
it wont cause i do not have enough feed back on it and plus it is useless be cause it is pritty much a free roam with some rules
look at this if you want to look at a game type that has some PVP. http://www.undead-xbox.com/t5937-new-gametype-liberty-city-private-military-company
look at this if you want to look at a game type that has some PVP. http://www.undead-xbox.com/t5937-new-gametype-liberty-city-private-military-company
unshapedskills- Member
- Posts : 84
Re: GTA IV Military Roleplay
This is basically Team Tac but in GTA?
Pwnisher James- Cry Owes Me A Custom Title
- Posts : 1193
Re: GTA IV Military Roleplay
Seems pretty cool, although i think it would be more fun on TBOGT cause the soldiers could parachute out of the helicopters and there are better explosives.
BAXTABEAST22- Zombies dun like meh.
- Posts : 124
Re: GTA IV Military Roleplay
i thought bout this being played on team death match so we can use proximity chat so you dont hear every one and also so you can tell whos squad they are in and with TBOGT there is not helicopters in team deathmatch and parachutes are useless since all the base jumps are no longer available
unshapedskills- Member
- Posts : 84
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