Undead-Xbox
Hello!
You are not registered/logged in with our community yet, please enter your information into the required fields to continue your visit!

Forum is best viewed with Mozilla Firefox.

*Nom Nom Nom Nom Brainz*
Latest topics
» GAC Front Post [BACKUP]
23rd February 2014, 7:04 pm by eaustinn36

» Eaustinn's Xbox360 Minecraft Server - General Rules / Information
5th November 2013, 8:19 pm by eaustinn36

» Eaustinn's Guide to a better RP (GTA)
5th November 2013, 7:57 pm by eaustinn36

» Posting will be disabled April 15th 2013
2nd November 2013, 1:09 am by eaustinn36

» Brace for it...
14th April 2013, 6:06 pm by Made in Finland

» Day-z official topic
14th April 2013, 2:11 pm by eaustinn36

» Flask & the Quack Crew play browser games!
4th April 2013, 2:44 pm by Meatshield718

» E-HOLE LAUNCHING MIDNIGHT!
3rd April 2013, 8:53 am by KZ Powned

» The Walking Dead (General Thread)
3rd April 2013, 8:49 am by KZ Powned

» Derailed II: An off topic topic blah blah post your naked pictures here.
1st April 2013, 3:48 pm by Made in Finland

» Dead VideoGame Society (Current Game: e-hole.net)
31st March 2013, 11:33 pm by Super Mega King

» GTA 4 Zombies night?
31st March 2013, 10:01 am by snowwolf1996

News Feed

Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...

View previous topic View next topic Go down

Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...

Post  Epicness 4 Free on 8th April 2012, 4:19 am

Basically i have a couple locations that may be useful for future scenarios.

1. The abandoned mansion(where you find the Sultan RS).
2. The spawn area in party mode.
3.Train tracks, anywhere.
4. Park with tall towers at the top of broker.
5.Possibly jumping from roof to roof if anyone knows a place like that.
Please reply and tell me any ideas you have for any of these places!
avatar
Epicness 4 Free
Hipshot Honcho

Posts : 39

View user profile

Back to top Go down

Re: Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...

Post  VrAzZLe Meister on 8th April 2012, 6:02 am

Epicness 4 Free wrote:Basically i have a couple locations that may be useful for future scenarios.

1. The abandoned mansion(where you find the Sultan RS).
2. The spawn area in party mode.
The abandoned casino? We tried that one along with the gas station nearby. It's so fucking difficult it makes Dead Island look like child's play.
3.Train tracks, anywhere.
I'm fairly certain the tracks may screw up the spawns for the zombies. Even if the spawns weren't effected, it seems too easy.
4. Park with tall towers at the top of broker.
5.Possibly jumping from roof to roof if anyone knows a place like that.
Please reply and tell me any ideas you have for any of these places!

I'd like to add, has there ever been a testing with the abandoned Sprunk factory?
avatar
VrAzZLe Meister
Cry Owes Me A Custom Title
Cry Owes Me A Custom Title

Posts : 1630

View user profile http://www.youtube.com/user/VrAzZLeMeister?feature=mhee

Back to top Go down

Re: Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...

Post  DeadApe on 8th April 2012, 2:16 pm

All those places would be cool places but the reason they are all passed up is that the spawning is terrible.


____________________________________________________________________________________________________________
"Podcast Zero"

Please listen to this podcast, regarding the new website/community that will be replacing UndeadXbox.
avatar
DeadApe
Master
Master

Posts : 6353

View user profile

Back to top Go down

Re: Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...

Post  eaustinn36 on 8th April 2012, 2:28 pm

Basically what deadape said.

Remember, any place near "coastlines" usually does mess up the spawns.

Some of those locations could work though.

____________________________________________________________________________________________________________

0-60 in under 3.2 seconds, nearly a 200 mph top speed... and 78 mpg? You are looking at Porsche's latest legend.

For the latest UX Events, be sure to check the events section: http://www.undead-xbox.com/f18-events
R.I.P. 9/27/12  - A potential legend, has become a tragic failed dream.
avatar
eaustinn36
Master
Master

Posts : 4518

View user profile http://www.youtube.com/user/team99999

Back to top Go down

Re: Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...

Post  Desert Sleepy on 8th April 2012, 5:17 pm

Someone should just get a tremendous list of all the untested places, then host a non-official zombies "Test Day" to determine which places and settings could potentially work out. Get attendees by promising that if you attend, you can propose areas.
avatar
Desert Sleepy
Meerkat Maniac

Posts : 2505

View user profile

Back to top Go down

Re: Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...

Post  Epicness 4 Free on 8th April 2012, 10:55 pm

Desert Sleepy wrote:Someone should just get a tremendous list of all the untested places, then host a non-official zombies "Test Day" to determine which places and settings could potentially work out. Get attendees by promising that if you attend, you can propose areas.
i think that is a great idea that we should work on.
avatar
Epicness 4 Free
Hipshot Honcho

Posts : 39

View user profile

Back to top Go down

Re: Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...

Post  TheEmu4304150 on 27th April 2012, 1:01 pm

add me il take part in this my name is that same on here as it is on xbox !

TheEmu4304150
I don't run fast.

Posts : 7

View user profile

Back to top Go down

Re: Area Ideas for new zombie scenario's; accepting all ideas and constructive criticism...

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum