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New Gametype Idea "Forts" (More Detail to be Added)
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Undead-Xbox :: Games :: GTA Custom Games
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Re: New Gametype Idea "Forts" (More Detail to be Added)
DeadApe wrote:I like where this game is going, especially tophats classes. Couple of things confuse me though.
1. What exactly does a medic do?
2. Why is food included in some of these classes, especially if its a scavenged item?
3. How would a class system work alongside a scavenging system. A class system assumes that there are classes that start off with the weapons they need for their role already.
1. The Medics are there to heal players, that have lost health in battle.
2. Food is included in some classes, because if they are out in the city or have ran away from battle, so they will have enough food to survive the journey back to the fort.
3. I don't really know how to explain it.
The main reason i gave classes food is it would be more realistic and better for classes like the scout (Spy) instead of them looking for shops in the local area that would get them killed or caught.
x Swiftyy v- Guns dont kill zombies, I kill zombies.
- Posts : 587
Re: New Gametype Idea "Forts" (More Detail to be Added)
Where is my Thanks since i helped ?
Vicious Fox- Cry Owes Me A Custom Title
- Posts : 1025
Re: New Gametype Idea "Forts" (More Detail to be Added)
Helped with what? you only told me what gun i should have used in ONE classxxURBANxGHOSTxx wrote:Where is my Thanks since i helped ?
x Swiftyy v- Guns dont kill zombies, I kill zombies.
- Posts : 587
Re: New Gametype Idea "Forts" (More Detail to be Added)
i told you others aswell *<__* but you where probs away or my mic was on mute
Vicious Fox- Cry Owes Me A Custom Title
- Posts : 1025
Re: New Gametype Idea "Forts" (More Detail to be Added)
I gave him the whole idea for this game, but I guess he was away from his mic because he didnt thank me either. >_>xxURBANxGHOSTxx wrote:i told you others aswell *<__* but you where probs away or my mic was on mute
Made in Finland- Definition Of Sarcasm
- Posts : 3698
Re: New Gametype Idea "Forts" (More Detail to be Added)
Made in Finland wrote:I gave him the whole idea for this game, but I guess he was away from his mic because he didnt thank me either. >_>xxURBANxGHOSTxx wrote:i told you others aswell *<__* but you where probs away or my mic was on mute
+1
x Swiftyy v- Guns dont kill zombies, I kill zombies.
- Posts : 587
Re: New Gametype Idea "Forts" (More Detail to be Added)
Tophat i find a couple things wrong with those classes
Sniper is a over powered spy. Either cut the class entirely or give him one bolt action rifle to defend with.
The spy should have a knife and glock
The medic should either have one deagle or a uzi.
Those are my thoughts.
Sniper is a over powered spy. Either cut the class entirely or give him one bolt action rifle to defend with.
The spy should have a knife and glock
The medic should either have one deagle or a uzi.
Those are my thoughts.
sgt zombie23- Keeper Of The Chat
- Posts : 2126
Re: New Gametype Idea "Forts" (More Detail to be Added)
WOW your title Describes you i didnt even know Gee Willickers dont even start Fin
Vicious Fox- Cry Owes Me A Custom Title
- Posts : 1025
Re: New Gametype Idea "Forts" (More Detail to be Added)
Iz EpIc ScOpEZz wrote:DeadApe wrote:I like where this game is going, especially tophats classes. Couple of things confuse me though.
1. What exactly does a medic do?
2. Why is food included in some of these classes, especially if its a scavenged item?
3. How would a class system work alongside a scavenging system. A class system assumes that there are classes that start off with the weapons they need for their role already.
1. The Medics are there to heal players, that have lost health in battle.
2. Food is included in some classes, because if they are out in the city or have ran away from battle, so they will have enough food to survive the journey back to the fort.
3. I don't really know how to explain it.
The main reason i gave classes food is it would be more realistic and better for classes like the scout (Spy) instead of them looking for shops in the local area that would get them killed or caught.
1. I know the medics are there to heal players, how though?
2. I think this is silly. The group should earn/find food on their own and ration it among themselves.
3. 0_0 Big issue since its a core element of the gameplay, lets figure this one out.
DeadApe- Master
- Posts : 6353
Re: New Gametype Idea "Forts" (More Detail to be Added)
No pilot because no one is getting RPGs.
I dont think food will work, i did however add it to classes that will be more or less by them selfs and need food because they will not have time to try and look for it.
Scavanging will be for Health kits, Food (if we use it), more cars, and random items SMK and Eagle give us.
Also you will not be able to heal your self, you can only get a health kit if a medic brings you to one. (heals you)
Any other classes we should use?
I dont think food will work, i did however add it to classes that will be more or less by them selfs and need food because they will not have time to try and look for it.
Scavanging will be for Health kits, Food (if we use it), more cars, and random items SMK and Eagle give us.
Also you will not be able to heal your self, you can only get a health kit if a medic brings you to one. (heals you)
Any other classes we should use?
A Groovy Tophat- A Tip Of The Hat
- Posts : 2447
Re: New Gametype Idea "Forts" (More Detail to be Added)
Tophat 44 wrote:no one is getting RPGs.
You really hate those now don't you..
Pwnisher James- Cry Owes Me A Custom Title
- Posts : 1193
Re: New Gametype Idea "Forts" (More Detail to be Added)
Probably should just take food out of it.
Jagdgeschwader- The Unknown Soldier
- Posts : 2455
Re: New Gametype Idea "Forts" (More Detail to be Added)
*****EDIT****
Food Has Been Taken Out Of This GameType
Food Has Been Taken Out Of This GameType
x Swiftyy v- Guns dont kill zombies, I kill zombies.
- Posts : 587
Re: New Gametype Idea "Forts" (More Detail to be Added)
Iz EpIc ScOpEZz wrote:I am liking all of these Ideas, Thanks alot Guys.
No thank you kiddo nice game-type you've got going on her!I think this is gonna be a hit
NegativeHUNTER- I Are Postwhore.
- Posts : 669
Re: New Gametype Idea "Forts" (More Detail to be Added)
Does the soldier get all three of those guns or just one?
sgt zombie23- Keeper Of The Chat
- Posts : 2126
Re: New Gametype Idea "Forts" (More Detail to be Added)
sgt zombie23 wrote:
Sniper is a over powered spy.
No.
The Sniper will be covering the spy as he moves up to sneak into or near the enemy base to hear whats going on.
The sniper will be camping, not moving. How are they the same thing? Two completely different guns, two completely different play styles. Which in turn means, two completely different classes.
A Groovy Tophat- A Tip Of The Hat
- Posts : 2447
Re: New Gametype Idea "Forts" (More Detail to be Added)
Tophat 44 wrote:
No.
If im mistaken the original idea for the spy was a smg pistol and can look down the sights of a sniper
The sniper class had a glock and the ability to shoot out of the sniper.
The original idea would make a spy almost useless compared to the sniper. It does not matter now that the sniper class was removed.
I like the idea to give guards and soldiers snipers. Im glad the sniper class was removed but i think there should be a limit to how many soldiers can use the sniper.
sgt zombie23- Keeper Of The Chat
- Posts : 2126
Re: New Gametype Idea "Forts" (More Detail to be Added)
Looks better so far, just needs a test.
Pwnisher James- Cry Owes Me A Custom Title
- Posts : 1193
Re: New Gametype Idea "Forts" (More Detail to be Added)
+Voice-chat should be on proximity otherwise the spy class would be useless. And making phones more vital to making strategies with your team.
+ You should also be able to change your class if you die allowing players to see more of the battle in each game.
+ You should also be able to change your class if you die allowing players to see more of the battle in each game.
NegativeHUNTER- I Are Postwhore.
- Posts : 669
Re: New Gametype Idea "Forts" (More Detail to be Added)
Why remove the sniper class?
It is needed. The spy class is completely different.
It is needed. The spy class is completely different.
A Groovy Tophat- A Tip Of The Hat
- Posts : 2447
Re: New Gametype Idea "Forts" (More Detail to be Added)
lets test this
KZ Powned- I type in my sleep
- Posts : 940
Re: New Gametype Idea "Forts" (More Detail to be Added)
i love it scopezz
Last edited by unshapedskills on 8th April 2011, 12:43 am; edited 1 time in total
unshapedskills- Member
- Posts : 84
Re: New Gametype Idea "Forts" (More Detail to be Added)
NegativeHUNTER wrote:
+ You should also be able to change your class if you die allowing players to see more of the battle in each game.
I was considering that.
x Swiftyy v- Guns dont kill zombies, I kill zombies.
- Posts : 587
Re: New Gametype Idea "Forts" (More Detail to be Added)
DeadApe wrote:Iz EpIc ScOpEZz wrote:DeadApe wrote:I like where this game is going, especially tophats classes. Couple of things confuse me though.
1. What exactly does a medic do?
2. Why is food included in some of these classes, especially if its a scavenged item?
3. How would a class system work alongside a scavenging system. A class system assumes that there are classes that start off with the weapons they need for their role already.
1. The Medics are there to heal players, that have lost health in battle.
2. Food is included in some classes, because if they are out in the city or have ran away from battle, so they will have enough food to survive the journey back to the fort.
3. I don't really know how to explain it.
The main reason i gave classes food is it would be more realistic and better for classes like the scout (Spy) instead of them looking for shops in the local area that would get them killed or caught.
1. I know the medics are there to heal players, how though?
2. I think this is silly. The group should earn/find food on their own and ration it among themselves.
3. 0_0 Big issue since its a core element of the gameplay, lets figure this one out.
Tophat 44 wrote:No pilot because no one is getting RPGs.
I dont think food will work, i did however add it to classes that will be more or less by them selfs and need food because they will not have time to try and look for it.
Scavanging will be for Health kits, Food (if we use it), more cars, and random items SMK and Eagle give us.
Also you will not be able to heal your self, you can only get a health kit if a medic brings you to one. (heals you)
Any other classes we should use?
Iz EpIc ScOpEZz wrote:*****EDIT****
Food Has Been Taken Out Of This GameType
Err.. nobody has answered me properly yet.
I understand what the medics job is, I don't understand how it will be put into gameplay.
And also you guys must have misunderstood me. I fully believe food would work in this game, well even. I was just questioning why you have it in class inventories. It should be something that is scavenged or earned by teams and then distributed amongst themselves. If they don't have enough food for the entire team, they have to drop whoever they cannot feed in a group meeting. They can either kill him or let him out of the fort. When he's on his own in the city he might find food to survive on his own, join another group if they have food (punishment against the team who could not feed their own,) or just die of starvation. As the losing team fails to get food, they lose more and more members. However if they devote their attention and resources to "finding survivors" they can regain more members (given there are members to gain.) Dead players will be "found" as new survivors and possibly even given a new class.
I just meant don't put food in the class inventories, that's silly.
Edit: Players who die from being KIA, will be "hospitalized" if his team has a medikit for him. (Stay out of the "event" you died in until its over.)
Players who die from KIA but are not hospitalized because their team has no more medikits are dead for good and will play on their own as savages or bandits. There will be rules for this class
ex: Cannot attack a fort more than once every 5 minutes.
Players who die from starvation will also play on their own as savages or bandits in the city, unless brought back as a "found survivor." They will return under as a new character.
Last edited by DeadApe on 7th April 2011, 3:29 pm; edited 1 time in total
DeadApe- Master
- Posts : 6353
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