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Post  flyhiqh 28th June 2009, 10:22 pm

(EDIT- I fixed this because you double posted, good ideas though!)
-Cry


I just figured all of you have some ideas and want to share them.

Here is an idea from me.

Surfs up:

The players:
4-5 humans
The rest are zombies.

Description:
Kinda like evac. One person goes to the shores to find a boat, and the others must get to the boat and get the hell out.

Objective:
Get to the boat. Dont die.

Comments:
The hero achievement would be compatible with this.
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Rescue:

The players:
4-5 Humans
The rest zombies

Description:
The zombies take 3-4 people and tell them where to go and they have to stay there. Then 1-2 people have to go rescue them by touching them. After the zombies have everyone hidden they may attack the rescuing survivors. The survivors that need rescued are not allowed to shoot. If the survivors save everyone, they win. If the zombies defend them they win. The survivors that the zombies hide do not have to stay out in the open. The zombie can make them go in a house with an open door, or in a room in the hospital.

Objective:
Rescue the people.

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The infection is spreading.

4-5 humans
the rest zombies.

5 min time limit.

The humans must get from the left side of the island to the airport in the time limit. the zombies must stop them. Pretty basic.


Last edited by flyhiqh on 19th July 2009, 7:41 pm; edited 1 time in total (Reason for editing : Anotha Idea)
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Post  Cry Vengeance 29th June 2009, 2:49 pm

Scenario--- Convoy

- 4, 5 Humans (Including Driver)


The Idea is that we have the humans take a Ripley from the airport, then one human will drive the Ripley to that Fuel Yard Depot in the southern tip of Bohan. (The small island above the rest) The point being that this Ripley is a Armored Transport Unit assigned to take a special anti-virus syrume designed to destroy the infected in Liberty City, the survivors must take the Ripley safely to the Fuel Depot where it can un-load the chemical into the empty storage tanks on the site. The Humans must walk along-side the Ripley as it drives to the destination. I figure we could decide in the lobby where the starting point would be.

Rules
-5 Minute Prep Time
-Humans can have Shotguns/Smg's (or we could do classes)
-Ripley must go decent pace (driver pull the acceleration trigger back about half way no faster then that)
-Humans must protect themselves and the Ripley
-IF the ripley is destroyed, caught on fire, or hijacked, its game over.

Sound good?
-Cry
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Post  Savag3Ch3wbacca 29th June 2009, 3:20 pm

cry amazing idea man
senor airman reporting to be the driver.
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Post  Ross Saxophone 29th June 2009, 7:34 pm

Clearence (CoD4 Senario)

Map: Bloc
Humans: 4/5

Okay so, basiclly humans give the Zombies a quick say one minuet thirty seconds head start to run and hide in either of the 'hotel' building (which ever one is designated at the beginning of the game) or the Swimming Pool.
Zombies have to hide within the buildings, surviviours must then clear the buildings of Zeds. Once a Zed has been killed he/she is to then to wait where they spawn (try not to surround the building as surviours may think you are still in play. Then once all the Zombies has been killed and the building clear, the surviours must then hold out in that building for the duration on the game (they are not allowed to leave).
If a surviviour is killed during the initial clearence stage, they must then switch to Zombie class and wait until the clearence is over before advancing with the other Zombies.
Also, we can clearly see if a Zombie has just run straight back into the building as you will have more than one death, and if you kill a survivour your kill is void and I will drive to your house and take a giant shit in your mouth.

So thats about it really. Only question left is are we human or are we dancing?

(Yes I know this is GTAIV thread)
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Post  flyhiqh 30th June 2009, 12:17 am

I am not mad but can we keep this GTA only. Very Happy
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Post  Namorg 30th June 2009, 1:30 am

( made a 3rd scenario please look at it)

Scenario idea

A bloody shipment

4-6 people

Its like a evac but you have to protect the big cargo ship. You can setup anywere including the big crane towers were you can snipe. But atleast 2 people must be on the cargo ship. After 2 or 3 minutes of defending the survivors would have to get off the ship and travel past the cargo ship you cant get on to a sorda parking lot near smaller docks. There the heli would pick you up and you would win.

__________________________________________________________________________________
Idea number2

Liberty's last hope

4-5 players

The point is manly evac but you have to hold out around the globe in Meadows park you must stay in the water in little barricade around it. Before you and the last of the survivors were traveling in a car. One of the survivors decides to turn on the radio one more time even though he knew it didnt work. But just ass he turned it on we heard a emergency broadcast the mayor was saying that a scientist left antidote and how intructions on how to make it inside the a globe. You and your friends figured the globe he was talking about was in meadows park. So you quickly headed that way only to be ambushed by zeds. You must defend the inside or just outside the barricade the barricade but atleast 1 person must be inside the barricade of the globe. until the heli comes and picks you up. Once the heli picks up you win ( or maybe i was thinking you fly to an old factory land and have to protect it untill the end while one persons makes more of the antidote inside the factory)

_____________________________________________________________________________________
Scenario number 3

Long way up

3-5 players

Exactly like long way down except in reverse. You start from the stree have to make it to the building and make your way up to a heli on the roof. Zeds cant hijack the heli. SAme rules aply same ambush techniques but i think it would be interessting seeing how this would happen compared to long way down.


Last edited by Namorg12 on 30th June 2009, 2:01 pm; edited 4 times in total (Reason for editing : Had another idea)
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Post  DeadApe 30th June 2009, 2:04 am

Wow great ideas, especially Crys. Im going to work with Rescue when I can, just to balance it out better because 2 humans vs hidden zombies doesnt work so well. But we can fix that. We have something very similar to bloody shipment on the way... BE THERE THE 18th!
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Post  Namorg 30th June 2009, 4:09 pm

Just another day at the pier

4-6 players

The point is to defend pier 45 which is near the helicopter tours area in the gta campain. You must stay on the top floor in the area that has no roof. Its just like evac but since its near water maybe you can get picked up by a boat. There are two etrances so it shouldn't be too hard. If you were goin to get picked up by a boat you can hop a fence and get into the water but there is also a small dock. If you were to be picked up by a heli then you just walk to the heli tours place since its very close so technicaly you dont need a pilot.
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Post  Spiderman 1st July 2009, 12:55 am

Central Park Quarentine:
3 Team Example:

Blue Team
-2 Players, one is VIP and other is Helicopter Evac
-VIP is hidden in park and must be saved by Orange Team

Orange Team
-3 Players as SWAT
-Enter the park by sneaking in
-Must locate VIIP and when located, calls the Heli for him (located as in with the group, ot just knowing location)
-Helicopter picks up VIP and leaves with him
- I guess then game ends when hes saved

Green Team
-Zombies
-Start off in Bathroom so that the SWAT and MVP can hide without a zombie pre knowing theyre location
-If they kill entire Orange Team or Blue MVP, then game ends

- Blips on friends only so survivors will have to contact heli by phoned location
- Players cannot leave the park but may go into any area in it
- Maybe have voice chat on Closeby so that Team 1 and 2 can talk and zombies can hear people
- Helicopter would be landed on a building nearby and leave when it is called, so it doesnt accidently see hes teams icon spot thing.

Idk might be hard to organize, im just brainstorming
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Post  BlitherCube 1st July 2009, 1:20 am

Knoxville that sounds pretty good, also it can work in other places too. I.E. the docks or the prison so we can actually have a good prison scenario...
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Post  Cry Vengeance 1st July 2009, 11:46 am

Only problem is the different human teams cant get into vehicles with each other, so the pilot would have to be on the same team as the VIP.
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Post  Spiderman 1st July 2009, 2:18 pm

The pilot is on the same team. Its a suicide run for Orange team and they have to just get MVP out n MVP and PILOT are on BLUE team. After hes evaced game ends.
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Post  XxGunninUdownxX 9th July 2009, 12:08 am

I Am Legend Variant:

1-2 humans.
14-15 zombies

Objective:
Human team fights its way from the Playboy's penthouse to the helicopter pads(if the chopper leaves game over; if humans die game over). Human team cannot use vehicles.(this can be changed because ive never tried this before...)

M4 and Glock only

Midnight
Fog
Vehicles are parked and no pedestrians.
(More changes can be made in pre-game lobby)

Well, there's my idea... Gamertag: Arrow XxGunninUdownxX
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Post  Made in Finland 9th July 2009, 9:40 am

Yeah like that would work. Four humans hardly never survive, so you think one would survive? There is two possibilities there: 1) The survivor gets knifed in the first 30 seconds, or 2) he decides to run all the way without fighting at all.
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Post  smokin gunnn 23rd July 2009, 12:06 pm

i have two ideas one doesent really have a story but its fun anyway
first scenario

Sprunkenstein
4 mins to get weapons and a helicopter for humans the four survivors crash through the roof of the abandoned sprunk factory after running out of fuel (their is a breakable glass roof and it allready looks like a helicopter did crash through with tonnes of jagged metal and such) all the zombies from the industrial section of alderny hear and rush to the fresh brains the survivors must survive anywhere in the factory until 30 seconds are left at that moment they can jump out of the windows and get vehicles and escape


zombie range?
humans get 5 mins to prepare they must get to the fenced end of the driving range zombies come in from 2 entrances at the opposite side the humans must simply survive until the game is over for the zombies to survive they must coordinate charges of all the zombies at the same time and run zig zag because the driving range is rather big
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Post  smokin gunnn 23rd July 2009, 12:09 pm

i have two ideas one doesent really have a story but its fun anyway
first scenario

Sprunkenstein
4 mins to get weapons and a helicopter for humans the four survivors crash through the roof of the abandoned sprunk factory after running out of fuel (their is a breakable glass roof and it allready looks like a helicopter did crash through with tonnes of jagged metal and such) all the zombies from the industrial section of alderny hear and rush to the fresh brains the survivors must survive anywhere in the factory until 30 seconds are left at that moment they can jump out of the windows and get vehicles and escape


zombie range?
humans get 5 mins to prepare they must get to the fenced end of the driving range zombies come in from 2 entrances at the opposite side the humans must simply survive until the game is over for the zombies to survive they must coordinate charges of all the zombies at the same time and run zig zag because the driving range is rather big
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Post  flyhiqh 24th July 2009, 2:28 am

sprunkenstien is a really awesome idea.
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Post  h00dstaaaa 24th July 2009, 3:04 pm

Vantage Point

Orange Team-Humans
4 players
The humans start off in the Airport with pistols, one person grabs a sniper and runs to a point elvated off the groud like the roof of a small building. The others run to a place where the sniper can watch them no one is allowed to pick up weapons besides that one sniper. No one on the ground is allowed to go up to the snipers spot. The sniper must help his team by sniping any and all zombies because the ground forces might not survive for long with pistols.

Green Team-Zombies
The rest of the party
Zombies should wait 3 minutes to give the humans time to get set up. The zombies arent allowed to attack the sniper unless all people on the ground are dead. When the sniper is dead the game is over.
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Post  Savag3Ch3wbacca 24th July 2009, 3:32 pm

ok i dont want any radar u have to use ur maps that come with the game so the game will start and deadape will call the leader and tell the a street and the fave to get to it and stuff.
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Post  iS Plague 25th July 2009, 12:25 pm

Not sure if this isn't already posted but heres my idea for one.

Name: Escort the Cure

same normal game type however you guys make it but it has an objective, which you guys seem to do a lot of.

1 team (and its red/1 person) Is the V.I.P but he has found a cure since he's studied the virus for so long. You must escort him to a building already specified by one of the hosts.
The Survivor team (S.W.A.T/Orange) protects this V.I.P to his building, on foot. For the first part of the campaign. Once there you must wait 5 minutes for the V.I.P to finish final touches on his "cure".
Then once he's finished make your way to Fish Market South where a helicopter might or might not be waiting. Get in the chopper and take it to Colony Island for the "cure" to get finalized in the southern part of the island where the abandoned building is. Hold out for an additional 3 minutes, then get back in the chopper and get the V.I.P to Central Park and the center fountain. Hold off for the final 5 minutes of the game. Then leave the V.I.P in the fountain and S.W.A.T gets back in the chopper and leaves to the airport for extraction.


S.W.A.T Fails if the V.I.P dies, if Chopper gets destroyed completely, Everyone's killed, or you leave the island before the hold out period is over.

I'm not sure if this would work or not but i just posted an idea thats a possibility.
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Post  x1 Thanatos 1x 28th July 2009, 7:03 pm

Basic Idea:

The survivors start off in front pf the gunshop in Chinatown. They must acquire a boat to Happiness island in which they will be picked up by helicopter.

Rules:

-The survivors may stop for a bit in order to pick ofF some zombies that are right on their tail, but they cannot stay in the same spot for more than a minute. After all, they have to get to Happiness Island.

-When the survivors get to Happiness Island they must park their boat on the docks. Once they have gotten off the boat and onto the docks, the helicopter pilot must wait 5 minutes (can be adjusted) before landing, and he/she must land at the top of the staircase of the Statue of Happiness.

-The zombies can drive boats but not cars or any other type of vehicle.

-The survivors can drive the one boat they need to get to the island. Only the helicopter pilot can pilot the helicopter.

-The survivors can only use sub-machine guns, pistols, and Molotov cocktails.

-HAVE FUN!!!!
------------------------------------------------------------------

Ok then, I am sort of new to this so I don't know what is and what isn't allowed so please reply quickly. Razz
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Post  not to worry 28th July 2009, 7:18 pm

ok i have this idea for a scenario i was thinking last night. ok you first start out at niko's apartment with 4 people. It should be a 10 minutes 2 minutes to get weapons. They move from his apartment to the triangle club and hold out there. I don't know What name would be good for this scenario. i was maybe thinking zombie strippers? If not just think of something. Thanks. Please tell me what you think.
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Post  DeadApe 28th July 2009, 7:21 pm

To Smokin Gun: A scenario very similar to sprunkenstein is already made (cats out of the bag)

To h00sta: Great idea Ill try n get on it, might tweak it slightly though.
To iS plague: Remember that zombies only spawn in the initially set island, so moving to different islands wont work. But I like your idea about escorting a scientist and I think we have something in the works with that.
To Savag3: We talked about this idea and I love it, ill work on it when I can.
To Thanatos: Same thing as Plagues scenario. Cant really skip around islands, unless you want to divide it into different scenarios. Feel free to create your own campaign.
To N2wry: Ill think about it, but its very basic.
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Post  BlitherCube 28th July 2009, 7:29 pm

n2wry, 10 minutes to get guns god damn. And are we ever going to do Cry's scenario with the escort the vehicle(Ripley). That sounds mad fun.
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Post  x1 Thanatos 1x 28th July 2009, 7:39 pm

Ok then, let me try again! Very Happy
**********************************************************
Name: Undead Freedom

Story:

The survivors are best friends to one another. One day, they decide to take a trip to the Statue of Happiness. They are having fun taking funny photos and playing around when they spot a strange hunched over limping man over at the docks. They walk a little closer to see more of them rising out of the water onto the docks, all walking strangely.

Backstory, how they became zombies:

Around 80 years ago, modern pirates visited Happiness Island to hopefully relieve some boredom from their long lives at sea. Alas, they couldn't find any entertainment so they killed everyone and through their bodies into the ocean. It just so happens that the survivors are the very descendants of these pirates and the people have rose from the dead to have their revenge!

Rules:

- The survivors start at the flag pole on Happiness Island while the zombies start on the docks.

- The gameis 10 or maybe 15 minutes.

- The survivors have 2 minutes to gather weapons and ammo.

- One survivor must go back to land and get a helicopter, the zombies cannot attack him. The helicopter pilot then goes back to the island but cannot land and pick up the survivors until the last minute of the game.

- Same as last time, HAVE FUN!!!!

************************************************************

So, any better?
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