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Post scenario ideas here!

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Post  smokin gunnn 19th August 2009, 9:29 am

well could somone put up a list of official scenarios because i want to make some i have good ideas but whenever i think of one its taken maybe make a forum with it and put updates when new ones are made and deadape can i come back to the community now i apologized like you wanted and i allready played another game with undead xbox
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Post  smokin gunnn 19th August 2009, 11:03 am

Concliff path to safety
please read all of this to understand it
This is for a scenario and possibly a machinima
This is the story of the scenario/machinima
A group of construction workers were working on a building in south bohan little did they know that the rest of bohan was infested with zombies the zombies hadn’t found them because they were making a secret building for the FBI hidden near a bridge but when they fired up the crane all the bohan zombies heard and rushed to the noise one of the workers was actually an FBI agent and he gave out weapons to the humans in his group while the construction workers held of the zombie horde the FBI agent was phoning a contact to fill the tug boat full of gas then the construction workers and the FBI agent must follow a hidden path along the cliffs heading north while shooting the zombies ambushing them by jumping of the cliffs and much unsuspected madness when they get to the end of the trail they must jump over the fence and continue along the concrete area to just next to bohans north east bridge when they get there the FBI agent must call the guy at the tug boat and signal him to come over to the small docks near the bridge they must then hold of the zombies until the tug boat arrives when it is there they hurriedly escape and make it to the human populated Alderney
GAME OPTIONS

5 minutes to get weapons
4 or 5 humans 1 tug boat driver
1 of the humans is a FBI agent who is VIP he looks different from the other construction workers
If the FBI man dies before they escape on the tug boat the game is over
Rest of players are zombies
They must follow the designated path
Must be EVACD by the tugboat at the endgame area
FBI agent is the VIP
Must start off at the construction site
5 minutes to get weapons
classes
FBI agent assault rifle and shotgun
construction worker 1 shotgun
construction worker 2 SMG
construction worker 3 assault rifle
optional human not needed construction worker 4 desert eagle
tug boat driver has no weapons
zombies knives only no vehicles
STATS
Auto aim (disallow)
Police (off)
Friendly fire (off)
Location (bohan)
Duration (20 mins)
Weapons (all)
Traffic (parked)
pedestrians (off)
Blips (all)
Gamertag display (on)
Reticule health (on)
Voice chat (team only)
Respawn distance (far)
Respawn time (5 seconds)
Time of day (midday)
Weather (overcast)



Basicly it is evac with the FBI agent as the VIP and there is a path you have to follow to get there and the zombies can gather ahead and all of a sudden ambush you, the evac is a tugboat because it can take more than 4 people on it and this scenario will have 5 or 6 humans
So read this see what you think and leave a comment
if somone steals this idea of me i will fry your balls and feed them to rage infected monkeys if you dont have balls then (rude finger gesture)
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Post  not to worry 19th August 2009, 12:10 pm

It sounds cool but some parts don't make sense, Why would an FBI agent be working on a construction site and have guns and ammo to give out?
Another thing is, Where does this tug boat come into the picture?
Anyway It sounds more like a video than a machinima/scenario. But it's cool.
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Post  smokin gunnn 20th August 2009, 2:35 am

ok i know its more of a story but it looks really fun the FBI agent is at the construction site because they are building the new FBI base and he is making sure none of their enemies jeopardize the construction the tug boat comes in when the FBI agent calls his friend who is a fisherman
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Post  Bloodzombie77 20th August 2009, 11:46 am

how about like 6 survivors. rest are zombies. the survivors are scattered in different places. in twos across different places. they have to make it too a meeting point ( say the hospital) the remaining survivors that make it to the hospital hold the hospital for a bit and leg it to a boat.. and then oviously get away?


watchya think ?
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Post  not to worry 20th August 2009, 5:15 pm

smokin gunnn wrote:ok i know its more of a story but it looks really fun the FBI agent is at the construction site because they are building the new FBI base and he is making sure none of their enemies jeopardize the construction the tug boat comes in when the FBI agent calls his friend who is a fisherman

Who fishes off a tugboat?
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Post  BLACK SNOW 13 20th August 2009, 5:22 pm

u got a point there
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Post  not to worry 20th August 2009, 5:38 pm

another thing.. They wouldn't tell anybody what they are building. And if people knew they would have more then one FBI agent on scene.
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Post  smokin gunnn 20th August 2009, 6:40 pm

well yeah fisherman that use big nets would use a boat like the tug boat and they didnt tell them what they were building i never said they did geez
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Post  not to worry 20th August 2009, 6:43 pm

Ok the boats with the nets are calling fishing trawlers. Not Tug boats, Tugs are used to pull bigass ships. And If they didn't tell anyone an Fbi agent wouldn't be there. The construction workers wouldn't be told what they are building...
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Post  Masterofkills09 20th August 2009, 6:49 pm

sounds like a good idea. Maybe we can try it out this saturday if you join my room!
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Post  BLACK SNOW 13 20th August 2009, 7:53 pm

glad you deleted all that bull shit master

Yea, I like your scenario idea, makes we want to come out with a good one but the last good one I made i'm saving for something else Very Happy
good luck with the scenario
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Post  EvilCheeseBuble 20th August 2009, 11:16 pm

The scenario name will be " Dead Before Dawn"


So far it's just a rough idea in it's early stages but the general idea is the game will start at evening or midnight. The humans will have a reasonable amount of time to prepare and collect weapons. The objective of the zombies is to kill the humans before the sun comes up.
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Post  FrANk105 21st August 2009, 4:29 am

All of those scenarios are great!
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Post  not to worry 21st August 2009, 1:58 pm

Ill host Zombies today. if you wanna try it out so bad.
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Post  BlitherCube 21st August 2009, 3:57 pm

RED DEAD MC wrote:zombie survial in cluckin bell then in hosptial today allday just add me am FEAR FACTORY123 if u want it 2 happen i never played zombie on gta i hope zombie mode comes true
No, don't host. You don't know any rules and the game will probably suck becuase you have no idea what to do. Besides you need to get a good rep and points on the website to host which people don't follow n2wry don't help him because then you are just breaking the rules with him.
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Post  not to worry 21st August 2009, 4:18 pm

no i said i was gunna host zombies cause i meet the requirements
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Post  Spiderman 21st August 2009, 8:08 pm

Blithercube wrote: Besides you need to get a good rep and points on the website to host which people don't follow n2wry don't help him because then you are just breaking the rules with him.

n2wry wrote:no i said i was gunna host zombies cause i meet the requirements

Please read before you post n2wry. You dont.
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Post  not to worry 21st August 2009, 8:19 pm

Knoxville shut the fuck up...
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Post  II LeGdEnDZz II 24th August 2009, 10:52 am

I have a Scenario Idea but no name for it,
Survivors: 4
Zombies: As many As Allowed
And one Helicopter pilot to help evacuate people.
You Start At the Power Plant In Alderney and have to make your way to the Old Abandoned factory. At the Factory you will have to make your way to the top and hold out on the roof.soon the helicopter pilot will pick you up but crash near Happiness island and here the Scenario will end
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Post  not to worry 20th September 2009, 3:42 pm

Ok I came up with the scenario when airassualt was still around, I showed it to him and he told me to make the name Zeds rising so. i was thinking of making this an evac scenario, But I'll probaly make this a survival thing. If you have suggestions please share.

Zeds Rising:
Map: Dukes and broker, Steinway Cemetary(By Deadape's safehouse)
time:20 minutes(incase the survivors spawn over by the airport or far away.
4 survivors
5-10 minute set up..(10 if they spawn far away,5 minutes if they are close)
Time of day: midnight
Weather:Foggy
Zombie Respawn time:5
Description: Survivors must go to the steinway cemetary and collect guns on the way to the cemetary. They can hold out anywhere in the steinway cemetary. The survivors are not aloud to go on any of the roofs of the above ground grave houses.
Zombies will probaly attack at 12 mins. It Kinda makes it scary for the survivors cause Its foggy and at night and they will probaly be scared when they see hordes of zombies coming towards them.

Tell me What you think ,and please share ideas on how I can improve this scenario.
Thank you.
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Post  scwab 20th September 2009, 6:31 pm

okay lets see...
start at the old mansion and head too the run down sprunk factory where you will have to hold off for the remainder of the time. or for ropeplayings sake an evac arrives.
survivors:5
zombies:how ever many are allowed.
weapons!
!
! - - ->surviver one_combat shotgun
survivor two_m4
survivor three_glock
Survivor four_hunting sniper
Survivor five_mp5

no barricades allowed
respawn distance medium
survivors lives:1
zombies:infinate
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Post  Trepsik 21st September 2009, 11:16 am

Hmm slight adaptation to the existing ground escort games.

Survivors must escort a slow moving vehicle - walking speed. - from point A to point B
A biff would be ideal then speed could be gauged by having some survivors standing on the bed of the truck, plus that would just look cool Cool
Basic weapons - M4, glock
- Zombies can move cars to create loose barricades that the survivors must navigate (think abandoned vehicles left over from the crazy initial outbreak.)
- Zombies cannot move cars when survivors are within sight..

specific locations and such could be taken from pre existing escort ideas, I just thought the addition of random car crashes/barricades would up the suspense
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Post  DeadApe 21st September 2009, 3:19 pm

Trepsik wrote:Hmm slight adaptation to the existing ground escort games.

Survivors must escort a slow moving vehicle - walking speed. - from point A to point B
A biff would be ideal then speed could be gauged by having some survivors standing on the bed of the truck, plus that would just look cool Cool
Basic weapons - M4, glock
- Zombies can move cars to create loose barricades that the survivors must navigate (think abandoned vehicles left over from the crazy initial outbreak.)
- Zombies cannot move cars when survivors are within sight..

specific locations and such could be taken from pre existing escort ideas, I just thought the addition of random car crashes/barricades would up the suspense


Great idea. Unfortunately we have this scenario exactly already, we use a ripley. However the scenario still needs to be tuned because at the moment it is extremely hard. I really like the idea of zombies setting up barricades (got to make sure they dont do it within sight of the survivors of course, hopefully everyone will listen.)
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Post  Spiderman 21st September 2009, 4:35 pm

Just came up with this. Its a variation of refuleling but, with a truck. A different gas station would be a nice change.

1) Four survivors in a Truck (or car if a truck cant be found but preferably truck so you can shoot out the back)

2) Since there is no gas in the truck so it drives down the block slowly

3) The zombies chase after the truck as the survivors shoot at them

4) When they get to the station then they get out and defend it while it refules. (Maybe when they get there the zombies back off for 15 seconds)

5) The zombies then come from up the block while the survivors wait a few minutes and try to watch not to shoot the gas tanks.
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