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Best Class Topic
Re-creation of the Official Class Topic. The topic is locked. Official classes will be moved from the "character creation" topic to here.
[Renamed Best Class Topic. Classes are approved if we let you use them in-game. This thread will show the best classes and will be updated]
[Renamed Best Class Topic. Classes are approved if we let you use them in-game. This thread will show the best classes and will be updated]
Last edited by DeadApe on 8th March 2010, 2:40 pm; edited 3 times in total
DeadApe- Master
- Posts : 6353
Re: Best Class Topic
DeadApe
ENFORCER
Class: Security Guard
Equipment:
Unlockable Weapons: Handguns, Shotguns.
Abilities: None
Alignment: Neutral Good
MEDIC
Class: Missionary
Equipment:
Unlockable Weapons: Glock.
Abilities:
-Can Heal one player every 5 hours.
-Word of God: 1/4 chance of curing infection every 5 hours.
Alignment: Lawfully Good
SUPPORT
Class: Surgeon
Equipment:
Unlockable Weapons: Glock. SMG's.
Abilities: Can perform facial reconstruction twice a game, changing another players class. (Still must have all 3 archetypes in the room.)
Alignment: Chaotic Evil
ENFORCER
Class: Security Guard
Equipment:
Unlockable Weapons: Handguns, Shotguns.
Abilities: None
Alignment: Neutral Good
MEDIC
Class: Missionary
Equipment:
Unlockable Weapons: Glock.
Abilities:
-Can Heal one player every 5 hours.
-Word of God: 1/4 chance of curing infection every 5 hours.
Alignment: Lawfully Good
SUPPORT
Class: Surgeon
Equipment:
Unlockable Weapons: Glock. SMG's.
Abilities: Can perform facial reconstruction twice a game, changing another players class. (Still must have all 3 archetypes in the room.)
Alignment: Chaotic Evil
Last edited by DeadApe on 8th March 2010, 2:36 pm; edited 1 time in total
DeadApe- Master
- Posts : 6353
Re: Best Class Topic
Slacker Hero
Character Name: Joseph Davis
Class: FIB Agent
Equipment:
Abilities:
Alignment: Lawful Neutral
Back story: (To Be Added)
Unlocks: SMGs
Character Name: Nathan Ford
Class: Con-Artist
Equipment:
, ,
Abilities:
Alignment: Neutral Evil
Back story: (To Be Added)
Unlocks: Assault Rifles, Projectiles.
Character Name: Thomas Anderson
Class: Spinal surgeon
Equipment:
(x2)
Abilities:
Alignment: Chaotic Good
Back story: (To Be Added)
Unlocks: Handguns
Meatshield
Character Name: Bill Freedom
Class: Politician
Archetype: Support
Equipment: (In Government buildings and Police Stations)
Abilities: Increased Scavenging ability in government buildings and Police Stations. Can use persuasion to make neutral characters join him, and evil characters walk away without shooting him.
Quest: Destroy possible terrorists/ corrupt Military or Politicians within the city. (Team may scavenge and keep everything the enemy is carrying, corrupt Politicians or terrorists leading a group may do the same to any group lead by the Politician.
Alignment: Lawful Good
Usable Weapons: Pistols/SMGs
Back story: If there was anyone doing anything correctly in American Government, it was Bill Freedom. He knew what to do for America, and knows when politicians are corrupt and give in to bribe. After being elected as Senator six times, the zombie outbreak rolled on in, and a new set of chaotic rules set in. His job is to set American right again, and take the wastelands into a new America, and bring order to the Anarchy in Liberty city.
Garquin
Name: Quinn Garrus
Class: Mechanic
Equipment:
Abilities:
- Every five hours he can "Hotwire" one car and drive it for 20sec. If he has car keys he gains an extra 15 seconds of driving.
- Increased scavenging at repair shops, pay and sprays, junkyards, car dealerships.
Unlockable Weapons: Handguns.
Sgt Zombie23
Character Name: Oswald Albertson
Class: Medical Student
Archetype: Medic
Equipment:
Abilities: Can drain blood reducing time untill zombification reduced by one hour. Can take the ability of any other Medic Archetype in his group and can heal other players.
Alignment: Neutral good.
Character Name: Nick Smith
Class: Pyro Maniac
Archetype: Enforcer
Equipment:
Abilities: If character has a molotov to burn down building Character gains scavenging bonus and making other survivors unable to scavenge from the building for 2 hours.
Alignment: Chaotic Neutral
ENFORCER
Character Name: Joseph Davis
Class: FIB Agent
Equipment:
Abilities:
- Five Stars - Can team up with any other Enforcer in the room and give them body armor.
- Busted! - Can arrest or detain a Evil or Chaotic party member if causing trouble.
Alignment: Lawful Neutral
Back story: (To Be Added)
Unlocks: SMGs
SUPPORT
Character Name: Nathan Ford
Class: Con-Artist
Equipment:
, ,
Abilities:
- Show Me Your Moves -After staying with a survivor for 5 hours, can copy one of their abilities. Works with multiple survivors.
- Squatter - Increased scavenging in run down buildings.
Alignment: Neutral Evil
Back story: (To Be Added)
Unlocks: Assault Rifles, Projectiles.
MEDIC
Character Name: Thomas Anderson
Class: Spinal surgeon
Equipment:
(x2)
Abilities:
- Malpractice - the ability to perform surgery during combat, has a 50 % chance of working. Loss of blood if not performed properly.
Alignment: Chaotic Good
Back story: (To Be Added)
Unlocks: Handguns
Meatshield
Character Name: Bill Freedom
Class: Politician
Archetype: Support
Equipment: (In Government buildings and Police Stations)
Abilities: Increased Scavenging ability in government buildings and Police Stations. Can use persuasion to make neutral characters join him, and evil characters walk away without shooting him.
Quest: Destroy possible terrorists/ corrupt Military or Politicians within the city. (Team may scavenge and keep everything the enemy is carrying, corrupt Politicians or terrorists leading a group may do the same to any group lead by the Politician.
Alignment: Lawful Good
Usable Weapons: Pistols/SMGs
Back story: If there was anyone doing anything correctly in American Government, it was Bill Freedom. He knew what to do for America, and knows when politicians are corrupt and give in to bribe. After being elected as Senator six times, the zombie outbreak rolled on in, and a new set of chaotic rules set in. His job is to set American right again, and take the wastelands into a new America, and bring order to the Anarchy in Liberty city.
Garquin
Name: Quinn Garrus
Class: Mechanic
Equipment:
Abilities:
- Every five hours he can "Hotwire" one car and drive it for 20sec. If he has car keys he gains an extra 15 seconds of driving.
- Increased scavenging at repair shops, pay and sprays, junkyards, car dealerships.
Unlockable Weapons: Handguns.
Sgt Zombie23
Character Name: Oswald Albertson
Class: Medical Student
Archetype: Medic
Equipment:
Abilities: Can drain blood reducing time untill zombification reduced by one hour. Can take the ability of any other Medic Archetype in his group and can heal other players.
Alignment: Neutral good.
Character Name: Nick Smith
Class: Pyro Maniac
Archetype: Enforcer
Equipment:
Abilities: If character has a molotov to burn down building Character gains scavenging bonus and making other survivors unable to scavenge from the building for 2 hours.
Alignment: Chaotic Neutral
DeadApe- Master
- Posts : 6353
Re: Best Class Topic
DeadApe
Class: Gang Leader
Archetype: Support
Equipment:
Unlockable Weapons:
Abilities:
Bad Influence: Can initiate other players into his gang by challenging them to knife a zombie to death. Once there are 3 other players in the gang the next building scavenged supplies a significant amount of weaponry and supplies including primary weapons for all players. All gang members and the gang leader can now use any weapon.
Alignment: Lawful Evil
Magicman313
Name: John Jones
Class: Fantasy Broker (it's a real job)
Equipment: (backpack is only used for client's merchandise)
Alignment: who ever he's working for
Ability: Your dream is my job- (In a past life you may have payed John Jones to make you a stand up comedian for a night, or a train conductor that drives from coast to coast, maybe even getting you 20 dates on 20 weekends with 20 girls from 20 different countries. The point is he makes dreams come true for a price, and what else can do you in a zombie apocalypse besides dream. Dream of finding that special someone, dream of having that back up gun.) If you can find him, you can propose a trade. His services (ex. finding a gun, health pack or even a person) for reward of equal value ex. (small gun for a health pack, large gun for food.) While on the job, he gets an boost in savaging. (can not be hired to find a cure, there is no price high enough for life)
Unlockable Weapons: Any
Class: Gang Leader
Archetype: Support
Equipment:
Unlockable Weapons:
Abilities:
Bad Influence: Can initiate other players into his gang by challenging them to knife a zombie to death. Once there are 3 other players in the gang the next building scavenged supplies a significant amount of weaponry and supplies including primary weapons for all players. All gang members and the gang leader can now use any weapon.
Alignment: Lawful Evil
Magicman313
Name: John Jones
Class: Fantasy Broker (it's a real job)
Equipment: (backpack is only used for client's merchandise)
Alignment: who ever he's working for
Ability: Your dream is my job- (In a past life you may have payed John Jones to make you a stand up comedian for a night, or a train conductor that drives from coast to coast, maybe even getting you 20 dates on 20 weekends with 20 girls from 20 different countries. The point is he makes dreams come true for a price, and what else can do you in a zombie apocalypse besides dream. Dream of finding that special someone, dream of having that back up gun.) If you can find him, you can propose a trade. His services (ex. finding a gun, health pack or even a person) for reward of equal value ex. (small gun for a health pack, large gun for food.) While on the job, he gets an boost in savaging. (can not be hired to find a cure, there is no price high enough for life)
Unlockable Weapons: Any
DeadApe- Master
- Posts : 6353
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