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Post  SiwyCK 27th February 2010, 1:24 pm

Class: Truck Driver

Archetype: Enforcer

Equipment: Sivy's Character 15henm11

Unlockable Weapons: Baseball ,Handguns, Shootguns, Assault Rifles,

Abilities: Can Use Cars To Barricade, or Use Emergency Vehicle To Use Sirens.

Alignment: Chaotic Neutral


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Class: Z Healer

Archetype: Medic

Equipment: ( 2 x ) Sivy's Character 33y1jc13 Sivy's Character Arv4812

Unlockable Weapons: Handguns OR SMGs ( One Or The Other )

Abilities: Can Heal Survivers Attacked By Zombies, Uses His Healthpack To Heal A Person At Any Time, Expect On A Run ( Cannot Heal Any Damages Taken By Human )

Alignment: Neutral Good


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Class: Ammo Carrier

Archetype: Support

Equipmant: Sivy's Character Eiuz4n11 Sivy's Character 2llzps10

Unlockable Weapons: Handguns, SMGs, Molotovs

Abilities: Finds Extra Ammo For His Teammates

Alignment: Neutral

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Class: Hunter

Archetype: Enforcer

Equipment: Sivy's Character B7fb0g10 Sivy's Character Arv4813 Sivy's Character 33y1jc15

Unlockable Weapons: Handguns, Rifles

Abilities: Can Set A Traps. ( Hunter HAVE To Be In Place While Setting The Trap )
Trap #1(Zombie Alarm) = Alert The Zombies
Trap #2(Human Alarm) = Alert The Hunter
Trap Must Be Placed In Places That Are Able To Be Scavenged. (Example: Police Stations, Hospitals, Strip Clubs, Warehouses)

Alignment: Neutral Evil


Last edited by SivyCK on 3rd March 2010, 6:47 pm; edited 8 times in total
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Post  DeadApe 27th February 2010, 4:52 pm

I think the first and last are a bit overpowered.
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Post  SiwyCK 27th February 2010, 5:09 pm

DeadApe wrote:I think the first and last are a bit overpowered.

updated, wat u think?
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Post  DeadApe 27th February 2010, 5:24 pm

You can have the shotgun for your truck driver but you have to take the backpack and medikit away.



The last class I would take the backpack away. Also, your "scavenging boost" is only good for ammo? or everything?
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Post  SiwyCK 27th February 2010, 5:38 pm

so for the tucker class you want me to have only shootgun? no healthpack ( and yes i think the backpack is overpowered), @ my support class yes the scavenging boost is only for the ammo
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Post  DeadApe 27th February 2010, 5:55 pm

Yea if you do that to the trucker it will be okay. Its a high tier class still.

I would also take the backpack away from the support class.


Then everything is good.
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Post  SiwyCK 27th February 2010, 6:04 pm

Updated
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Post  SiwyCK 2nd March 2010, 12:08 am

Added Hunter Class
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Post  Meatshield718 2nd March 2010, 12:11 am

That hunter class was inspired by the trap I gave you wasn't it?

I like it, but I think you should get rid of it as an ability, and DeadApe should just add "traps" to the Misc. items list for everyone to find. Maybe you could give him a higher chance to find them or something.
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Post  SiwyCK 2nd March 2010, 12:17 am

Meatshield718 wrote:That hunter class was inspired by the trap I gave you wasn't it?

Yesss Razz and yea higher chance finding them will work out =] well lets see what people think
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Post  El Mexi Can 915 3rd March 2010, 10:59 am

Well I think you should keep the abilities and put a limit on when and how many times you can use it. Also unlockable shotgun might be too much.
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Post  SiwyCK 3rd March 2010, 6:28 pm

well i was thinking about one of each, with is 2 in total. and i dont know about the shootgun, its like one of the main weapons for hunters, so thats the only reason i've put it up
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Post  Meatshield718 3rd March 2010, 6:34 pm

I would say take off Assault Rifle and then have it like that. After all, you will only be able to have the sniper or shotgun, not both. And shotguns haven't been very easy to come by in scavenging for a reason.
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Post  SiwyCK 3rd March 2010, 6:39 pm

yea u'r rightt, hmm wat u think if i take off shootgun and assult rifles, and replace it with SMG?
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Post  DeadApe 3rd March 2010, 6:40 pm

Since its base is a sniper class I would keep it to a sniper and a glock. Make unlockable weapons handguns, and rifles.

Traps are good. Neat class.
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Post  SiwyCK 3rd March 2010, 6:45 pm

edited, thanks
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