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Sivy's Character
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Undead-Xbox :: Games :: GTA Custom Games :: My Character
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Sivy's Character
Class: Truck Driver
Archetype: Enforcer
Equipment:
Unlockable Weapons: Baseball ,Handguns, Shootguns, Assault Rifles,
Abilities: Can Use Cars To Barricade, or Use Emergency Vehicle To Use Sirens.
Alignment: Chaotic Neutral
------------------------------------------------------------------------------
Class: Z Healer
Archetype: Medic
Equipment: ( 2 x )
Unlockable Weapons: Handguns OR SMGs ( One Or The Other )
Abilities: Can Heal Survivers Attacked By Zombies, Uses His Healthpack To Heal A Person At Any Time, Expect On A Run ( Cannot Heal Any Damages Taken By Human )
Alignment: Neutral Good
------------------------------------------------------------------------------
Class: Ammo Carrier
Archetype: Support
Equipmant:
Unlockable Weapons: Handguns, SMGs, Molotovs
Abilities: Finds Extra Ammo For His Teammates
Alignment: Neutral
------------------------------------------------------------------------------
Class: Hunter
Archetype: Enforcer
Equipment:
Unlockable Weapons: Handguns, Rifles
Abilities: Can Set A Traps. ( Hunter HAVE To Be In Place While Setting The Trap )
Trap #1(Zombie Alarm) = Alert The Zombies
Trap #2(Human Alarm) = Alert The Hunter
Trap Must Be Placed In Places That Are Able To Be Scavenged. (Example: Police Stations, Hospitals, Strip Clubs, Warehouses)
Alignment: Neutral Evil
Archetype: Enforcer
Equipment:
Unlockable Weapons: Baseball ,Handguns, Shootguns, Assault Rifles,
Abilities: Can Use Cars To Barricade, or Use Emergency Vehicle To Use Sirens.
Alignment: Chaotic Neutral
------------------------------------------------------------------------------
Class: Z Healer
Archetype: Medic
Equipment: ( 2 x )
Unlockable Weapons: Handguns OR SMGs ( One Or The Other )
Abilities: Can Heal Survivers Attacked By Zombies, Uses His Healthpack To Heal A Person At Any Time, Expect On A Run ( Cannot Heal Any Damages Taken By Human )
Alignment: Neutral Good
------------------------------------------------------------------------------
Class: Ammo Carrier
Archetype: Support
Equipmant:
Unlockable Weapons: Handguns, SMGs, Molotovs
Abilities: Finds Extra Ammo For His Teammates
Alignment: Neutral
------------------------------------------------------------------------------
Class: Hunter
Archetype: Enforcer
Equipment:
Unlockable Weapons: Handguns, Rifles
Abilities: Can Set A Traps. ( Hunter HAVE To Be In Place While Setting The Trap )
Trap #1(Zombie Alarm) = Alert The Zombies
Trap #2(Human Alarm) = Alert The Hunter
Trap Must Be Placed In Places That Are Able To Be Scavenged. (Example: Police Stations, Hospitals, Strip Clubs, Warehouses)
Alignment: Neutral Evil
Last edited by SivyCK on 3rd March 2010, 6:47 pm; edited 8 times in total
SiwyCK- Thats right, limp away!
- Posts : 253
Re: Sivy's Character
DeadApe wrote:I think the first and last are a bit overpowered.
updated, wat u think?
SiwyCK- Thats right, limp away!
- Posts : 253
Re: Sivy's Character
You can have the shotgun for your truck driver but you have to take the backpack and medikit away.
The last class I would take the backpack away. Also, your "scavenging boost" is only good for ammo? or everything?
The last class I would take the backpack away. Also, your "scavenging boost" is only good for ammo? or everything?
DeadApe- Master
- Posts : 6353
Re: Sivy's Character
so for the tucker class you want me to have only shootgun? no healthpack ( and yes i think the backpack is overpowered), @ my support class yes the scavenging boost is only for the ammo
SiwyCK- Thats right, limp away!
- Posts : 253
Re: Sivy's Character
Yea if you do that to the trucker it will be okay. Its a high tier class still.
I would also take the backpack away from the support class.
Then everything is good.
I would also take the backpack away from the support class.
Then everything is good.
DeadApe- Master
- Posts : 6353
Re: Sivy's Character
That hunter class was inspired by the trap I gave you wasn't it?
I like it, but I think you should get rid of it as an ability, and DeadApe should just add "traps" to the Misc. items list for everyone to find. Maybe you could give him a higher chance to find them or something.
I like it, but I think you should get rid of it as an ability, and DeadApe should just add "traps" to the Misc. items list for everyone to find. Maybe you could give him a higher chance to find them or something.
Meatshield718- Master
- Posts : 2316
Re: Sivy's Character
Meatshield718 wrote:That hunter class was inspired by the trap I gave you wasn't it?
Yesss and yea higher chance finding them will work out =] well lets see what people think
SiwyCK- Thats right, limp away!
- Posts : 253
Re: Sivy's Character
Well I think you should keep the abilities and put a limit on when and how many times you can use it. Also unlockable shotgun might be too much.
El Mexi Can 915- R.I.P Magicman
- Posts : 1174
Re: Sivy's Character
well i was thinking about one of each, with is 2 in total. and i dont know about the shootgun, its like one of the main weapons for hunters, so thats the only reason i've put it up
SiwyCK- Thats right, limp away!
- Posts : 253
Re: Sivy's Character
I would say take off Assault Rifle and then have it like that. After all, you will only be able to have the sniper or shotgun, not both. And shotguns haven't been very easy to come by in scavenging for a reason.
Meatshield718- Master
- Posts : 2316
Re: Sivy's Character
yea u'r rightt, hmm wat u think if i take off shootgun and assult rifles, and replace it with SMG?
SiwyCK- Thats right, limp away!
- Posts : 253
Re: Sivy's Character
Since its base is a sniper class I would keep it to a sniper and a glock. Make unlockable weapons handguns, and rifles.
Traps are good. Neat class.
Traps are good. Neat class.
DeadApe- Master
- Posts : 6353
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