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Post  sgt zombie23 9th March 2010, 8:56 pm

Character Name: Mac anthony (sgt zombie23)

Class: Medical Student

Archetype: Medic

Equipment: Sgt zombie's Character (edited) Eiuz4n Sgt zombie's Character (edited) 33y1jc6

Abilities:

Delay zombification: Can drain blood reducing time untill zombification reduced by one hour.

I learned it from you:Can take the ability of any other Medic Archetype in his group every hour

Good as new:can heal other players every 5 hours.

Alignment: Neutral good.



Character Name: Nick Smith

Class: Pyro maniac

Archetype: Enforcer

Equipment: Sgt zombie's Character (edited) 4v4xsw


Abilities: Increase scavenging in fire departments and bars. Can scavenge a building twice by burning it down

Alignment: Chaotic neutral.




Name: Avery Cane

Class: Helicopter Pilot

Archetype: Support

Equipment: Sgt zombie's Character (edited) 33y1jc6 Sgt zombie's Character (edited) 2drcapf Sgt zombie's Character (edited) 20g1hzs Sgt zombie's Character (edited) 30u5tua.

Abilities: Sgt zombie's Character (edited) 2llzpsp Increase scavenging in Buildings with helicopter landing pads. Can scavenge from helicopters.

Traveling with friends: At the end of the day (If at a helicopter) his group can pick the island they start in next round.

No shame in a little help: Last ten minutes of a game he can take a helicopter and fly over the city for 5 minutes and send a distress signal to all players in the game through his phone (zombies also)

Alignment: Lawful good.




Character Name: Derrick
Class: Maniac
Archetype: Enforcer.
Equipment:Sgt zombie's Character (edited) B7fb0g Sgt zombie's Character (edited) 2rqbkgl
Abilities: House of solitude: This player must stay within the walls of a large building and attempt to kill anyone attempting to scavenge from the building.
If a player successfully scavenges from the large building they will receive derricks music box. If the player escapes the building with the music box derrick must hunt down and kill the player.
Alignment:Chaotic Neutral
Back story (optional):


Last edited by sgt zombie23 on 27th May 2011, 1:59 am; edited 20 times in total
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Post  Kush Befor Dusk 9th March 2010, 8:59 pm

ok i think that they are fine. but because of how strong your first class would be with an uzi and deagle i would say take out one or the other. i would suggest the uzi just because the deagle has the most fp so u would want that
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Post  sgt zombie23 9th March 2010, 9:03 pm

Kush-Befor-Dusk wrote:ok i think that they are fine. but because of how strong your first class would be with an uzi and deagle i would say take out one or the other. i would suggest the uzi just because the deagle has the most fp so u would want that

Yeah i didnt know which one to take out so i thought ill let everybody else decide.
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Post  Kush Befor Dusk 9th March 2010, 9:32 pm

yah cuz it would be kind of dumb if u had a person just automatically go for knowing how to use pistols to just automatically being able to use a machine gun
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Post  sgt zombie23 9th March 2010, 11:33 pm

Yeah ill change it to only a desert eagle thanks.
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Post  Meatshield718 9th March 2010, 11:35 pm

The thing with your pyro-maniac class is that our scavenging system works by only allowing buildings to be searched once per day, so his ability to burn down buildings is kind of pointless.
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Post  sgt zombie23 9th March 2010, 11:37 pm

Meatshield718 wrote:The thing with your pyro-maniac class is that our scavenging system works by only allowing buildings to be searched once per day, so his ability to burn down buildings is kind of pointless.

Yeah i figured that out after playing the zrp last saturday.
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Post  Kush Befor Dusk 10th March 2010, 1:21 am

yah when i saw that i was like WTF?
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Post  sgt zombie23 10th March 2010, 3:23 am

Ok i changed it.
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Post  DeadApe 10th March 2010, 9:47 am

Damn I didn't think of that meatshield. It's a shame that ability was sweet. I think if we really worked on it we can make it fit in though.

@ sgt

I think you should keep it to glock's only being that most medics don't start with a weapon and can only unlock a glock.

Also make it so he can only heal players every 5 hours. This balances it out because your starting handgun is a trade-off. You get a weapon, but your abilities as a doctor are lessened. A "true" doctor can heal whenever he wants, but you are the medical student. Not really the biggest deal, 5 hours passes quick, and you can always learn to heal whenever you want from another doctor.
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Post  sgt zombie23 10th March 2010, 10:37 am

Ok i changed it the only reason i added unlockables was last game i was scavenging they asked me what guns i can unlock and i said none i thought you had to have a unlockable gun but its fine with just a regular pistol ill survive.
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Post  DeadApe 10th March 2010, 4:31 pm

Well once you make it to day 2, you can unlock everything.
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Post  sgt zombie23 10th March 2010, 7:50 pm

Ok and now i finally got thought of a support class ill post it once im done making it.
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Post  sgt zombie23 11th March 2010, 12:48 am

Any thoughts?
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Post  Kush Befor Dusk 11th March 2010, 12:58 am

in my opinion they are pretty cool by the way i like your signature haha
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Post  sgt zombie23 24th July 2010, 4:02 am

(Support updated)


Last edited by sgt zombie23 on 25th May 2011, 3:55 pm; edited 1 time in total
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Post  Kush Befor Dusk 24th July 2010, 10:26 am

the first ability is good but the second wont work, you cant get in other players vehicles on the game mode zrp is on without kicking the driver out.
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Post  sgt zombie23 24th July 2010, 4:04 pm

Kush Befor Dusk wrote:the first ability is good but the second wont work, you cant get in other players vehicles on the game mode zrp is on without kicking the driver out.
Well what if they dont get in the helicopter, but instead defend it till the end of the day, then use the first ability?

(Traveling with friends: At the end of the day (If at a helicopter) his group can pick the island they start in next round.)

With the first ability you dont have to be in the helicopter just near it.


Last edited by sgt zombie23 on 24th July 2010, 4:13 pm; edited 2 times in total
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Post  DeadApe 24th July 2010, 4:06 pm

Great class but kush is right. Separate teams cannot get in the same vehicle, I'd find away around it if I were you.
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Post  BLACK SNOW 13 24th July 2010, 4:12 pm

DeadApe wrote:Great class but kush is right. Separate teams cannot get in the same vehicle, I'd find away around it if I were you.
I'm not sure (haven't played in a while) but after you survived the whole round, don't you and the other survivors with you can be on the same team. Thus allowing you to be in the same heli?
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Post  sgt zombie23 24th July 2010, 4:14 pm

BLACK SNOW 13 wrote:
DeadApe wrote:Great class but kush is right. Separate teams cannot get in the same vehicle, I'd find away around it if I were you.
I'm not sure (haven't played in a while) but after you survived the whole round, don't you and the other survivors with you can be on the same team. Thus allowing you to be in the same heli?

Yes but this ability is for grouping people outside your team.


Last edited by sgt zombie23 on 24th July 2010, 5:03 pm; edited 1 time in total
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Post  DeadApe 24th July 2010, 4:16 pm

Right but anybody you'd be "looking" for with the helicopter would not be on your team.
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Post  BLACK SNOW 13 24th July 2010, 4:17 pm

He can fly around to find people and tell them where to meet?
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Post  sgt zombie23 24th July 2010, 4:20 pm

BLACK SNOW 13 wrote:He can fly around to find people and tell them where to meet?

Yeah.
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Post  BLACK SNOW 13 24th July 2010, 4:21 pm

sgt zombie23 wrote:
BLACK SNOW 13 wrote:He can fly around to find people and tell them where to meet?

Yeah.
I guess we solved the problem.
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