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In the Name of Meaningless Battle - Game 1 (Game Topic)

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Post  Eaglendia 28th July 2010, 1:23 am

First round begins in about 40 minutes, at Midnight CST. I'll post the status, and after that, you may begin posting actions. Rules are in the other topic; please keep all discussion there as well, and reserve this topic for player actions and round updates.

Read your characters, as some things have changed!


https://undead-xbox.forumotion.com/general-discussions-f10/in-the-name-of-meaningless-battle-forum-game-write-up-signup-discussion-t4417.htm

Dictate actions by simply posting what your character does.
CHARACTER LIST:
---
Damen Dome - Super Mega King
A boy from another world, Damen has incredible psychic potential, but no idea how to effectively harness it. While searching for someone who could teach him how to control his powers, he happened upon the battle, and decided to join to test his true strength.

Special Abilities:
*PK Fire: Using his psychic energy, Damen shoots a blast of fire that is almost pathetic. Deals 80 damage, and inflicts a burn on the target that will deal 20 damage at the end of each turn until the burned character spends an action to clear the flames.
*PSI Shield: Damen shields himself with a kinetic barrier. It has three layers; each Special Ability that damages him will destroy a layer, but while the shield is up he will take half damage from special abilities. He cannot create a new shield until the existing one is destroyed.
*PSI Rockin' Omega: An incredibly potent explosion of psionic energy assaults the minds of four players, dealing 75 damage to them.
---
Commander Shepard - oO Coggy Oo
A human biotic and captain of the Normandy. Commander Shepard crash landed near the site of the battle after a Collector attack while he was investigating colony disappearances.

Special Abilities:
*Heavy Warp Ammo: Commander Shepard's normal attacks will obliterate the defenses of his targets, causing them to take an additional 20 damage from all sources for 24 hours. This ability is passive.
*Biotic Charge: Deals 250 damage to a target. This ability uses both of Commander Shepard's two actions. After using Charge, he is vulnerable, and the first direct attack to hit him will deal double damage! Weakened state lasts 24 hours.
*Biotic Pull: Pulls a target toward Commander Shepard. They will continue to drift toward him until they spend an action to break free of the hold. Shepard only needs to use one action to Charge at an opponent that is under this effect.
---
Edward Newgate - Made in Finland
Known by some as the strongest man in the world, Newgate has the strength and size of ten men. He entered the battle for ill-defined purposes, and does not intend to leave without claiming a life.

Special Abilities:
*Earth Inversion: Newgate slams his massive fists into the ground with force enough to flip the entire plot of land upside down! The last three characters that took actions take 200 damage.
*Shockwave: A devestating wave of force ripples outward, dealing 250 damage to a single target.
*Burst of Speed: Increasing his speed with incredible amounts of force, Edward can dart around the battlefield quickly! This ability does not cost an action, but it gives you an extra one! Can only be used once per turn. This ability causes the "Exhausted" status. While Exhausted, Burst of Speed cannot be used, and Edward takes 50% extra damage for 24 hours.
*Massive Size: Newgate begins the battle with 2500 HP and is incapable of defending. Because of his reduced speed, he only has one action per round.
---
Alexander, the Legendary Guitarist - Piemaster322
While some come to the battle armed with swords and guns and ready to kill, Alexander has arrived with his mighty axe, and is here to entertain. He holds the Guitar of Angelus, a golden telecaster capable of turning sonic waves into deadly energy attacks.

Special Abilities:
Build Me Up, Buttercup: Alexander requires Star Power as a catalyst for his abilities. Whenever Alexander uses an action or takes damage, his Star Power increases by 10. If the damage is greater than 100, he gains an extra 10 for every 50 greater.

(50SP) Sonic Boom: A basic attack. This blast of noise deals 200 damage to a single character.
(50SP) Dead Note: This deafening sound deals 175 damage to a character and causes them to start the next round with only one action.
(100SP) Now the World is Gone: Assaults a target with a mighty sonic blast that sends them sky-high. Deals 425 damage to one player!
(200SP) My Apocalypse: Engulfs two players in an eardrum-ripping sonic whirlwind. If either of them has less than half of Alexander's HP, they are killed instantly. Otherwise they take 250 damage.
(300SP) Oblivion: Targets a single player with a riff so moving, it will make your mind explode. The target takes 150 unblockable damage, and takes another 150 at the end of the next 4 rounds.
(300SP) Crack the Sky: A solo so fast, it tears a hole in reality, unleashing energy from the chaos dimension. Deals 250 unblockable damage to all characters and destroys all items currently in play.
---
Avatar of Vengeance - Cry Vengeance
Long ago, an incredibly powerful wizard discovered a source of immortality; however, it was stolen by his apprentice, and he swore revenge. He made himself part of a ritual, binding his soul to three sacred candles, so that when he died, his soul would live on to enact justice on his student and give penance to all those who had committed evil deeds.
And his soul would cry vengeance.


Special Abilities:
Torment: An attack that is unblockable, as it targets the soul. Deals 100 damage that cannot be blocked. This attack deals 300 damage if the targeted player has killed the Avatar of Vengeance.
Penance: Deals 150 damage to all players that inflicted damage on the Avatar in the previous round.
Intangible: The Avatar of Vengeance is usually incorporeal and has a 20% chance to avoid direct damage.
Death Pact: The Avatar of Vengeance begins the game with 300 HP max, an attack damage of 80, and three sacred candles lit. When he is killed, one of the candles will be extinguished, bringing him back to life with an additional 300 HP and 25 extra attack damage. When revived, he is cleared of all status effects. The revival occurs at the end of the round in which he was killed.
---
Fox McCloud - BLACK SNOW 13
Captain of the Great Fox and leader of the Star Fox team, Fox happened upon the battle in search of his father's killer.

Special Abilities:
Reflector Shield: Fox activates his reflector. For the remainder of the round, he will strike all opponents back for half the damage he takes from any of their attacks.
Fox Illusion: Deals 150 damage to a target. For eight hours after using this attack, Fox will have a 25% chance to avoid normal attacks.
Blaster: Shoot first, ask questions later. Fox fires three shots from his blaster. Each one deals 50 damage, and they can be divided between targets as the player sees fit.
---
JumpingSNIPA - JumpingSNIPA
Just as deadly as any other combatant, JumpingSNIPA and his trusty rifle wait just off the battlefield, prepared to make the shot that will turn the tides in his favor.

Special Abilities:
*Aim Down Sights: JumpingSNIPA takes a deep breath and looks at a target down his sights. That player gains the status effect: "Danger". You cannot aim and fire in the same round. If you use this ability on a player that is not in Danger, your previous target is cleared of the status.
*Aim For Head: If used on a target that has the "Danger" status, they gain the "Great Danger" status. You may not aim and fire in the same round.
*Headshot: If JumpingSNIPA uses a normal attack on a target that is in Danger, it deals 350 extra damage. If the target is in Great Danger, they take 700 extra damage.
*Sniper: JumpingSNIPA begins the battle with only 1700 HP; he is also Hidden. He cannot be the target of any normal attacks, special abilities, or items unless they target multiple players while hidden (He could be the target of one of the hits of Psi Rockin' Omega or Rapid-Fire, for example). If JumpingSNIPA takes damage, uses a normal attack, or uses an item, he is seen, and can be attacked. To become hidden again, he must skip a round. JumpingSNIPA cannot become hidden if there are only two players left.
*Target Lost: If JumpingSNIPA takes damage from an attack that targets him directly, he has a 50% chance completely lose his aim. If he is hit directly multiple times in a round, only the first hit can cause him to lose aim.
---
Albert Wesker - Garquin
This deadly Umbrella officer once posed as a member of the STARS. He has willingly infected himself with the unstable Uraboros virus, giving him great power; he comes to the battle in hopes of infecting others and making them his slaves.

Special Abilities:
*Denaturation: The virus that gives Wesker his great strength denatures at high temperatures. He will take 50% additional damage from attacks related to heat and fire!
*Minor Regeneration: Albert Wesker's wounds heal quickly, and he gains 25 HP at the end of every round.
*Superhuman Speed: Has three actions per round, but Wesker's basic attack deals only 80 damage. Whenever Wesker attacks a player, a Virion is attached to them. If a player infected with a Virion dies, a Zombie will be spawned. Zombies are under no one's control, have 250 HP, and will attack players at random for 80 damage.
*Complete Global Saturation: All Virions in play disappear, and Wekser gains 30 HP for each one. You cannot use this if you have attacked in the same turn.
*Comet Punch: Albert Wesker attacks a player with rapid-fire punches that strike like comets. Uses all of Wesker's remaining actions to deal 70 damage each, and causes all Virions attached to the target to explode, dealing 25 damage each. You cannot use this if you have attacked in the same turn.
---
Byakuya Kuchiki - Namorg
A member of an organization of people who can see and interact with spirits, Byakuya Kuchiki is known for his use of 'flash steps'.

Special Abilities:
*Senbonzakura: Byakuya's normal attacks are unblockable.
*Flash Step: A counterattack that moves at incredible speed. When Byakuya's health is reduced below 1500, 1000, or 500, he will attack the reponsible player, dealing anywhere from 50 to 450 damage!
*Whirlwind Blades: Surrounds the battlefield in a void of swirling razors. After this ability is declared, players who take any action have a chance of taking 100 unblockable damage.
---
Inspector "Tequila" Yuen - Fattyboy
I... don't really have a writeup for this guy. But those videos are pretty self-explanatory.

Special Abilities:
*Reloading: Yuen is equipped with a revolver, and this ability will chamber six bullets. You may not have more than six bullets chambered.
*Rapid-Fire: Fires three bullets that can be divided as the user sees fit between up to three opponents. Shots deal 80 damage apiece. If there are not three bullets available, this attack fires all bullets.
*Gun Wielder: Yuen's normal attacks deal 70 damage, unless he has bullets in the chamber. If he does, they deal 130 damage, and consume one bullet.
*Bullet Time: With the aid of a little alcohol, Yuen can slow down his perception of time and place shots perfectly. In the round after this one, the actions he takes are considered to have happened before all others, and he deals 20 extra damage with all bullets. However, his shots will have a 20% chance to miss their target during that round.
---
Urahara Kisuke - Bladewind
Once a leader of a powerful squad of 'soul reapers', Urahara Kisuke runs a candy shop in the human world after being exiled there. Don't judge a book by his cover, as he's now more powerful than he's ever been.

Special Abilities:
*Durable: Urahara begins the game with 2100 HP.
*Scream: Inflicts 150 damage to a target. Scream can only be used once per round.
*Hiasobi, Benihime: Creates a Crimson Orb that will protect Urahara from attacks. When Urahara takes direct damage, the Orb will explode, dealing 80 unblockable damage to the attacker. You may only use this once per round, and you may only have three Crimson Orbs at a time.
*Bankai: Can only be used one time, after Urahara falls below 1000 HP. While Bankai is active, Scream gains an additional 150 damage. When Bankai is used, Urahara will create two Crimson Orbs. For 48 hours, his attack damage will increase to 130, and he will lose the ability to defend.


Last edited by Eaglendia on 12th August 2010, 1:42 am; edited 7 times in total
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Post  Eaglendia 28th July 2010, 2:00 am

--- ROUND ONE START---
(You may begin taking actions now.)

I'm a rolling thunder. I'm a pouring rain. I'm coming down like a hurricane.

Damen Dome - 2000 HP, 2/2 Actions Remaining
Commander Shepard - 2000 HP, 2/2 Actions Remaining
Edward Newgate - 2500 HP, 1/1 Actions Remaining
Alexander - 2000 HP, 2/2 Actions Remaining, 0 SP
Avatar of Vengeance - 300 HP, 2/2 Actions Remaining, 3/3 Sacred Candles
Fox McCloud - 2000 HP, 2/2 Actions Remaining
JumpingSNIPA - 1700 HP, 2/2 Actions Remaining, Hidden
Albert Wekser - 2000 HP, 3/3 Actions Remaining
Urahara Kisuke - 2100 HP, 2/2 Actions Remaining, 0/3 Crimson Orbs
Byakuya Kuchiki - 2000 HP, 2/2 Actions Remaining
Inspector Yuen - 2000 HP, 2/2 Actions Remaining, 0/6 Bullets
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Post  Made in Finland 28th July 2010, 2:01 am

Use Burst of Speed
Use Shockwave on Fox McCloud
Use Shockwave on Fox McCloud


Last edited by Made in Finland on 28th July 2010, 2:03 am; edited 1 time in total (Reason for editing : Just changed "BlackSnow" to "Fox McCloud")
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Post  Super Mega King 28th July 2010, 2:05 am

Use PSI Shield. PK Fire Finland.
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Post  JumpingSNIPA 28th July 2010, 2:06 am

Use Aim Down Sight on Edward Newgate


Last edited by JumpingSNIPA on 28th July 2010, 3:55 am; edited 1 time in total (Reason for editing : Rules fixed)
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Post  Namorg 28th July 2010, 2:07 am

Use senbozakura. Does this mean all my attacks are unblockable the entire round?
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Post  Eaglendia 28th July 2010, 2:08 am

Namorg wrote:Use senbozakura. Does this mean all my attacks are unblockable the entire round?

Senbonzakura is a passive ability that makes your normal attacks unblockable. You do not have to use it.
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Post  Cry Vengeance 28th July 2010, 2:08 am

Skip Turn
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Post  Namorg 28th July 2010, 2:12 am

Use: whirlwind blades
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Post  BLACK SNOW 13 28th July 2010, 2:12 am

Use Fox Illusion on Edward Newgate
Turns on Reflector Shield
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Post  Bladewind23 28th July 2010, 2:19 am

Use Hiasobi, Benihime.

Use Scream on Edward Newgate
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Post  Garquin 28th July 2010, 2:59 am

BASIC ATTACK: EDWARD NEWGATE
BASIC ATTACK: EDWARD NEWGATE
DEFEND

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Post  MrKurt2012 28th July 2010, 3:17 am

Use Reloading
Attack: Edward Newgate
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Post  Piemaster322 28th July 2010, 5:32 am

Use : Alexander
Attack MadeinFinland (with an attack that doesnt use SP)
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Post  oO Coggy Oo 28th July 2010, 10:24 am

Basic attack: Edward Newgate
Pull: Edward Newgate
oO Coggy Oo
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Post  Eaglendia 28th July 2010, 5:05 pm

An Item has appeared on the field! (Item drops are chosen from a list by a random number generator. Remember that items can be picked up or discardedwithout taking an action.)

#27 - Mighty Health Potion: A large red potion. Takes an action to use. The user regains 200 HP.
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Post  oO Coggy Oo 28th July 2010, 5:05 pm

Take potion
oO Coggy Oo
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Post  Cry Vengeance 28th July 2010, 6:40 pm

(Delete my posts, lose your power.)


Skip Turn
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Post  Made in Finland 28th July 2010, 6:43 pm

Cry Vengeance wrote:(Delete my posts, lose your power.)


Skip Turn
Why are you saying "skip turn" again? You already did it on page 1, and round 2 hasn't even started yet.
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Post  Cry Vengeance 28th July 2010, 6:49 pm

Made in Finland wrote:
Cry Vengeance wrote:(Delete my posts, lose your power.)


Skip Turn
Why are you saying "skip turn" again? You already did it on page 1, and round 2 hasn't even started yet.

Because I won't be here later, so I'm posting ahead of time.
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Post  Made in Finland 28th July 2010, 7:00 pm

You don't have to say "skip turn" to skip turn, if you don't say anything during a round it'll just automatically skip (plus it brings less attention to you so it's less likely for anyone to attack you). Unless, of course you'll be away for over 3 days, which would mean you're disqualified for not posting in 3 consecutive rounds.
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Post  Eaglendia 29th July 2010, 1:15 am

An item has appeared on the field!

#26 - Red Matter:
A vial containing a single drop of Red Matter; it is said that this incredibly rare chemical has the power to alter history. The use of this item is said to have happened at the beginning of the round. The character that uses this item is completely protected from all effects until the end of the round.
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Post  Super Mega King 29th July 2010, 1:16 am

Take Red Matter
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Post  BLACK SNOW 13 29th July 2010, 1:28 am

Super Mega King wrote:Take Red Matter
DAMN U
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Post  Masterofkills09 29th July 2010, 1:54 am

wow.
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