Undead-Xbox
Hello!
You are not registered/logged in with our community yet, please enter your information into the required fields to continue your visit!

Forum is best viewed with Mozilla Firefox.

*Nom Nom Nom Nom Brainz*

Join the forum, it's quick and easy

Undead-Xbox
Hello!
You are not registered/logged in with our community yet, please enter your information into the required fields to continue your visit!

Forum is best viewed with Mozilla Firefox.

*Nom Nom Nom Nom Brainz*
Undead-Xbox
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» GAC Front Post [BACKUP]
New Gametype Idea "Forts" (More Detail to be Added) Empty23rd February 2014, 7:04 pm by eaustinn36

» Eaustinn's Xbox360 Minecraft Server - General Rules / Information
New Gametype Idea "Forts" (More Detail to be Added) Empty5th November 2013, 8:19 pm by eaustinn36

» Eaustinn's Guide to a better RP (GTA)
New Gametype Idea "Forts" (More Detail to be Added) Empty5th November 2013, 7:57 pm by eaustinn36

» Posting will be disabled April 15th 2013
New Gametype Idea "Forts" (More Detail to be Added) Empty2nd November 2013, 1:09 am by eaustinn36

» Brace for it...
New Gametype Idea "Forts" (More Detail to be Added) Empty14th April 2013, 6:06 pm by Made in Finland

» Day-z official topic
New Gametype Idea "Forts" (More Detail to be Added) Empty14th April 2013, 2:11 pm by eaustinn36

» Flask & the Quack Crew play browser games!
New Gametype Idea "Forts" (More Detail to be Added) Empty4th April 2013, 2:44 pm by Meatshield718

» E-HOLE LAUNCHING MIDNIGHT!
New Gametype Idea "Forts" (More Detail to be Added) Empty3rd April 2013, 8:53 am by KZ Powned

» The Walking Dead (General Thread)
New Gametype Idea "Forts" (More Detail to be Added) Empty3rd April 2013, 8:49 am by KZ Powned

» Derailed II: An off topic topic blah blah post your naked pictures here.
New Gametype Idea "Forts" (More Detail to be Added) Empty1st April 2013, 3:48 pm by Made in Finland

» Dead VideoGame Society (Current Game: e-hole.net)
New Gametype Idea "Forts" (More Detail to be Added) Empty31st March 2013, 11:33 pm by Super Mega King

» GTA 4 Zombies night?
New Gametype Idea "Forts" (More Detail to be Added) Empty31st March 2013, 10:01 am by snowwolf1996

News Feed

New Gametype Idea "Forts" (More Detail to be Added)

+20
DJDemitri
o QuickShott o
unshapedskills
KZ Powned
eaustinn36
sgt zombie23
Vicious Fox
BLACK SNOW 13
steveeeee
A Groovy Tophat
. ADestroyer360
NegativeHUNTER
Jagdgeschwader
Pwnisher James
Made in Finland
Sir Manguydude
Super Mega King
PatrickQ 96
DeadApe
x Swiftyy v
24 posters

Page 1 of 3 1, 2, 3  Next

Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty New Gametype Idea "Forts" (More Detail to be Added)

Post  x Swiftyy v 5th April 2011, 1:56 am

**Please Note this is Unfinished and is still being edited** Also thanks to xxURBANxGHOSTxx and Tophat 44. for helping with some classes

Hello Guys, i was lying down the other day thinking of a good new UndeadXbox Gametype when a good idea came to me, About having "FORTS"
the rules are pretty simple the lobby is divided into 2 teams "8 people each team"
there is 2 Forts. The location of the forts are decided by the team, famous locations will be: The Prison, Mueri st alley, Play boy's Mansion, and alot of other Area's. The main aim is to Destroy the other teams Fort, You CANNOT attack the other team's fort every 10 minutes. the whole city has been hit by infection, However there is no Zombies in this Gametype. Each Player Has 3 lives once the player's 3 lives are up they must move to a different Island.

Scavanging
Each Team has to scavange supplies every 2 days (Supplies can be given by phoning the Host), The team can send out up to 5 people Everyone else must stay and defend their Fort from the other team.

Attacks
To win this Game you must Destroy the other Teams Fort, You can do this by Killing the Entire Enemy Team, However if you take Control of the enemy Fort but there is still survivors of the Enemy Team they can go to a different Location,
And if they Survive the Rest of the Day the whole team will be put back to their 3 lives the next day.

Vehicles
Each Team will be given a vehicle every day (Most likely your team will be given a large vehicle), And if your Vehicle is Destroyed YOU WILL NOT get it back.

Battle Grounds
A BattleGround is where the 2 teams collide and form a big battle, BattleGrounds will mostly be right outside of a Fort with the enemy team shooting at your team, How ever "Suprise Attacks" can be made which gives you the upper hand of the fight.

Suprise Attacks
Suprise attacks are ( Obvious by the name) are attacks where we Sneak up on the enemy's Fort, There is several ways which we can Sneak attack the enemy's team we could: Set up Sniper's in Nearby Roof's, (Crazy) Get a vehicle on fire and drive it in the enemy's Fort, Every player who has Grenades can lob all their grenades at the same time.

Barricades
Barricades are used to Make it harder for the enemy team to enter your fort they can also be used to take cover if your fort is under attack.

Camps
Camps are for planning big assaults or Sneak Attacks, it is used for cover for talking sakes you have attacked the enemy team but failed and can retreat to the camp for healing and to give you a pretty good defence if you are getting chased by the enemy team

Helicopters
one Maverick Helicopter is given to each team every game, once your Maverick is destroyed you cannot get it back. Your team can only use it when the 30 minute mark hits, you are allowed to collect one at the start of the game and place it at your fort....But it will probably give away your teams location.


Classes
-------------------------------------------------------------------------------------------------------------------
Guard:
Your main Objective is to Protect the Fort, if you are wanted to help on a attack on The Enemy's Fort it is up to you if you want to Go and help or stay at your own base incase of any unexpected Attacks.

Weapons
Main: SMG or Shotgun
Secondary: Sniper Rifle or Deagle

Equipment:
Body Armour


-------------------------------------------------------------------------------------------------------------------
Scout:
The spy's Main Objective is to Find the Enemy Team's Fort, and get Close enough to hear them without being caught and report back to the rest of the team if they find out any info on Attacks, Camps and any other plans. If the Spy is caught the Enemy team can use them to send messages to the other team and make it easier for Suprise attacks.

Weapons
Main: Deagle


Equipment:
Grenades
Sniper (For Viewing ONLY, you are not allowed to Fire it)


-------------------------------------------------------------------------------------------------------------------------------------------
Soldier:
Your Main Objective is to Destroy the Enemy Team.

Weapons
Main: Assault Rifle,
Secondary: Deagle

Equipment:
Body Armour
Grenades


-------------------------------------------------------------------------------------------------------------------
Medic:
Your Main Objective is to heal players that are Badly Injured.

Weapons
Main: Sub Machine Gun
Secondary: Glock

Equipment:
5 Medkits

-------------------------------------------------------------------------------------------------------------------
Sniper: The sniper's main objective is to be tactical and eliminate enemy players.

Weapons
Main: Sniper Rifle
secondary: Deagle

-------------------------------------------------------------------------------------------------------------------
Heavy Weapons specialist: (Undecided)

Weapons:
Main: Shotgun
Secondary: Glock

Equipment: RPG (for destroying Maverick Helicopters only)
-------------------------------------------------------------------------------------------------------------------



Last edited by Iz EpIc ScOpEZz on 15th July 2011, 7:23 pm; edited 4 times in total

x Swiftyy v
Guns dont kill zombies, I kill zombies.

Posts : 587

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  DeadApe 5th April 2011, 9:56 am

I like it a lot. Going to school in a bit, will comment more when I get back.
DeadApe
DeadApe
Master
Master

Posts : 6353

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  PatrickQ 96 5th April 2011, 1:03 pm

sounds good Smile
PatrickQ 96
PatrickQ 96
I don't miss.

Posts : 173

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  Super Mega King 5th April 2011, 1:27 pm

Skimmed through it. Idea is solid but needs ironing out. Will comment more later

One thing: One in-game hour equates to two minutes IRL. That is to say, a car with the fuel for nine in-game hours would run for eighteen minutes.
Super Mega King
Super Mega King
Staff
Staff

Posts : 2448

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  x Swiftyy v 5th April 2011, 1:33 pm

Super Mega King wrote:Skimmed through it. Idea is solid but needs ironing out. Will comment more later

One thing: One in-game hour equates to two minutes IRL. That is to say, a car with the fuel for nine in-game hours would run for eighteen minutes.

Sorry about that, i will edit it.

x Swiftyy v
Guns dont kill zombies, I kill zombies.

Posts : 587

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  Sir Manguydude 5th April 2011, 1:56 pm

In order to sneak attack, blips would have to be off though.
Sir Manguydude
Sir Manguydude
Thats right, limp away!

Posts : 225

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  Made in Finland 5th April 2011, 1:58 pm

Suggestion: Occasionally a huge load of supplies/weapons/whatever will be dropped somewhere, and the teams have to fight over it. Sound good?
Made in Finland
Made in Finland
Definition Of Sarcasm

Posts : 3698

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  Made in Finland 5th April 2011, 1:59 pm

Sir Manguydude wrote:In order to sneak attack, blips would have to be off though.
Well isn't it obvious that they are off? Otherwise, what point would there be in having the Spy/Scout class?
Made in Finland
Made in Finland
Definition Of Sarcasm

Posts : 3698

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  x Swiftyy v 5th April 2011, 2:02 pm

Made in Finland wrote:Suggestion: Occasionally a huge load of supplies/weapons/whatever will be dropped somewhere, and the teams have to fight over it. Sound good?
That isn't a bad idea

x Swiftyy v
Guns dont kill zombies, I kill zombies.

Posts : 587

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  Pwnisher James 5th April 2011, 5:04 pm

Ok here are some of my ideas;

  1. Cars are definitely going to have to be modified. Instead of one every so hours, how about 1 every 24 in game hours?

  2. Also, some sort of supply drop would be nice but how would that work?

  3. The classes you have set up arn't that bad, but I don't like the fact that some classes have a primary as an AR and a secondary as a Sniper. I say the most a Deagle as a secondary.


Will add more later.

Pwnisher James
Pwnisher James
Cry Owes Me A Custom Title
Cry Owes Me A Custom Title

Posts : 1193

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  Jagdgeschwader 5th April 2011, 7:51 pm

I'm liking it. Although I don't think you integrate food into this for a number of reasons.

1. This takes up people which could impact gameplay
2. This could also get in the way of attacks. Seeing as days are only 48 minutes and we need to eat every day, it would get in the way I think. Although I think you could get it in there if you really are bent on it.

Keep working on it, this will need to be tested with a number of people to avoid a trial by fire, and I'd like to help but this week I'm not really available. When might you be beta testing this?
Jagdgeschwader
Jagdgeschwader
The Unknown Soldier

Posts : 2455

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  x Swiftyy v 5th April 2011, 7:56 pm

Jagdgeschwader wrote:I'm liking it. Although I don't think you integrate food into this for a number of reasons.

1. This takes up people which could impact gameplay
2. This could also get in the way of attacks. Seeing as days are only 48 minutes and we need to eat every day, it would get in the way I think. Although I think you could get it in there if you really are bent on it.

Keep working on it, this will need to be tested with a number of people to avoid a trial by fire, and I'd like to help but this week I'm not really available. When might you be beta testing this?

Well i would like to get it done before we start school so probably Sunday or Monday


Last edited by Iz EpIc ScOpEZz on 6th April 2011, 11:10 am; edited 1 time in total

x Swiftyy v
Guns dont kill zombies, I kill zombies.

Posts : 587

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  NegativeHUNTER 5th April 2011, 10:30 pm

Great game-type man I agree you should take out the food system considering it complicates things. We should beta test it sometime this weekend
NegativeHUNTER
NegativeHUNTER
I Are Postwhore.

Posts : 669

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  Pwnisher James 5th April 2011, 10:39 pm

NegativeHUNTER wrote:Great game-type man I agree you should take out the food system considering it complicates things. We should beta test it sometime this weekend

I would totally like to test it.
Pwnisher James
Pwnisher James
Cry Owes Me A Custom Title
Cry Owes Me A Custom Title

Posts : 1193

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  . ADestroyer360 5th April 2011, 11:20 pm

Pwnisher James wrote:
NegativeHUNTER wrote:Great game-type man I agree you should take out the food system considering it complicates things. We should beta test it sometime this weekend

I would totally like to test it.

+1
. ADestroyer360
. ADestroyer360
DM Extraordinaire

Posts : 1404

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  A Groovy Tophat 5th April 2011, 11:30 pm

I vote we all contribute to perfecting this and get this ready by maybe friday night.

A Groovy Tophat
A Groovy Tophat
A Tip Of The Hat

Posts : 2447

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  A Groovy Tophat 5th April 2011, 11:49 pm

So this is what I think you should do for classes.

Classes
-------------------------------------------------------------------------------------------------------------------
Guard:
Your main Objective is to Protect the Fort, the only way to attack an enemy base as "Gaurd" is if all other classes been killed and can not respawn. Untill then you MUST defend the base.

Weapons
Main: Assault Rifle or Shotgun
Secondary: Glock

Equipment:
Body Armour

Food:
None
-------------------------------------------------------------------------------------------------------------------
Spy:
The spy's Main Objective is to Find the Enemy Team's Fort, and get Close enough to hear them without being caught and report back to the rest of the team if they find out any info on Attacks, Camps and any other plans.

Weapons
Main: Deagle

Equipment:
Grenades (People just hit pause with cocktails)
Sniper (For Viewing ONLY, you are not allowed to Fire it)

Food:
1 food Packet
-------------------------------------------------------------------------------------------------------------------
Soldier:
Your Main Objective is to Destroy the Enemy Team.

Weapons
Main: Assault Rifle, SMG
Secondary: Glock
Equipment:
Body Armour


Food:1
-------------------------------------------------------------------------------------------------------------------
Medic:
Your Main Objective is to heal players that are Badly Injured.

Weapons
Main: Sub Machine Gun
Secondary: Glock

Equipment:
5 Medkits

-------------------------------------------------------------------------------------------------------------------

Sniper:
Your objective is to support your team when by killing dug in enemies at the enemy base when your team attacks, or by helping protect your base.

Weapons
Main: Sniper rifle
Secondary: Glock

Equipment:
None

Food:
1




*There is no point for radios like in ZRP for this because your team will all be on one team so you can all hear each other.




EDIT:
I cant spell...
Mechanic:

Can drive and repair cars. He is the only person on that team who can repair cars, if you do not have a mechanic on your team you can not "repair" any cars (get another car after your teams starting car is destroyed.) He is also the only one able to fix damaged cars (get a healthkit for it)

Weapons
Main: Shotgun

Equipment
Mechanic's tool box

Food:
2


Last edited by Tophat 44 on 6th April 2011, 4:12 am; edited 1 time in total
A Groovy Tophat
A Groovy Tophat
A Tip Of The Hat

Posts : 2447

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  steveeeee 6th April 2011, 12:06 am

i've always wanted a game mode like this, just never could think of how to get it started.

good job man
steveeeee
steveeeee
Hail to the King Baby.

Posts : 391

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  NegativeHUNTER 6th April 2011, 12:08 am

Medics could drive around in ambulances and pickup the wounded taxiing them from combat to med-kits, and then take them back to Battle.
NegativeHUNTER
NegativeHUNTER
I Are Postwhore.

Posts : 669

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  BLACK SNOW 13 6th April 2011, 12:15 am

This sounds real cool, I will like to play as soon as i get a new mic.
BLACK SNOW 13
BLACK SNOW 13
The Great and Powerful
The Great and Powerful

Posts : 4232

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  A Groovy Tophat 6th April 2011, 4:13 am

*BUMP

Did some slight editing to the classes.

Tell me what you think of my versions.
A Groovy Tophat
A Groovy Tophat
A Tip Of The Hat

Posts : 2447

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  Pwnisher James 6th April 2011, 9:13 am

NegativeHUNTER wrote:Medics could drive around in ambulances and pickup the wounded taxiing them from combat to med-kits, and then take them back to Battle.

I like that, but we have to make sure the ambulances are ONLY DRIVING for medkits. Nothing else than that.

Also Tophat instead of spy, make it Scout, sounds a lot better.
Pwnisher James
Pwnisher James
Cry Owes Me A Custom Title
Cry Owes Me A Custom Title

Posts : 1193

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  x Swiftyy v 6th April 2011, 11:09 am

I am liking all of these Ideas, Thanks alot Guys.

x Swiftyy v
Guns dont kill zombies, I kill zombies.

Posts : 587

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  DeadApe 6th April 2011, 11:47 am

I like where this game is going, especially tophats classes. Couple of things confuse me though.

1. What exactly does a medic do?
2. Why is food included in some of these classes, especially if its a scavenged item?
3. How would a class system work alongside a scavenging system. A class system assumes that there are classes that start off with the weapons they need for their role already.
DeadApe
DeadApe
Master
Master

Posts : 6353

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  PatrickQ 96 6th April 2011, 12:01 pm

Sounds good why dont you have a Pilot class were you can take people from battle to battle or to safehouses or other spots also there could be like battles trying to hijack or steal the heli leading to a defending gametype thing?? just a suggestion but yet again some people could just mess around and crash into the enemy base meh only trying to contribute Very Happy
PatrickQ 96
PatrickQ 96
I don't miss.

Posts : 173

Back to top Go down

New Gametype Idea "Forts" (More Detail to be Added) Empty Re: New Gametype Idea "Forts" (More Detail to be Added)

Post  Sponsored content


Sponsored content


Back to top Go down

Page 1 of 3 1, 2, 3  Next

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum