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Post  Eaglendia 29th June 2012, 4:53 am

. ADestroyer360 wrote:Damn, how many Chaotic Neutrals are in this? Sounds like a party.

Not many, actually.

I don't really like CNs at all. It's impossible to play right. A lot of people signed up as it though.
Remaining players break down like this, I think.

Asho: NG
Douglas: NG
Lucius: LG? Doesn't act like it sometimes. The G is pretty spot on.
Sonia: NG
Krodius: NG, LG tendencies (wtf?)
Bryce: NG under Master's control, TN/NE or possibly CN under Des's (wtf?)
Ellamin: TN
Daeron: LN, perhaps NG
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Post  . ADestroyer360 29th June 2012, 5:00 am

Eaglendia wrote:Asho: NG
Douglas: NG
Lucius: LG? Doesn't act like it sometimes. The G is pretty spot on.
Sonia: NG
Krodius: NG, LG tendencies (wtf?)
Bryce: NG under Master's control, TN/NE or possibly CN under Des's (wtf?)
Ellamin: TN
Daeron: LN, perhaps NG

Seems fairly balanced, sans the obligatory evil/unaligned character.

It's not a party until the bard kills a dire wolf with a ballad.
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Post  Eaglendia 29th June 2012, 5:02 am

Take into account that these guys aren't all traveling with one another, though.
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Post  . ADestroyer360 29th June 2012, 5:08 am

Eaglendia wrote:Take into account that these guys aren't all traveling with one another, though.
You love your split groups, eh?
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Post  Eaglendia 29th June 2012, 5:13 am

They seem to like them, and I'd rather not have everyone in the game traveling as one when I've established so much, or let on that I have.

Fuck. We still don't have a Bard, do we?

I remember that I told people when I started this game that I'd auto-accept anyone who made a Bard.

I might have been exaggerating but come on.
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Post  . ADestroyer360 29th June 2012, 5:19 am

Everyone becomes a bard when they have a pint or two in them.
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Post  Desert Sleepy 29th June 2012, 5:27 am

Shit, I didn't even know there were alignments in this. Should I be playing as one?

Eaglendia wrote:Bryce: NG under Master's control, TN/NE or possibly CN under Des's (wtf?)

Oh come on, that whole starting a forest fire thing was an accident! I only fled from it 'cause I didn't want to get yelled at. I agreed to follow some kid into an obvious trap on the off-chance that someone might actually be hurt, and did my best to bail someone I knew out of trouble.

It's just one little forest fire!
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Post  Eaglendia 29th June 2012, 5:33 am

Desert Sleepy wrote:Shit, I didn't even know there were alignments in this. Should I be playing as one?

Eaglendia wrote:Bryce: NG under Master's control, TN/NE or possibly CN under Des's (wtf?)

Oh come on, that whole starting a forest fire thing was an accident! I only fled from it 'cause I didn't want to get yelled at. I agreed to follow some kid into an obvious trap on the off-chance that someone might actually be hurt, and did my best to bail someone I knew out of trouble.

It's just one little forest fire!

We're just putting things behind the characters. @_@
And joking a bit.
You can play however you feel your character should be played.
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Post  . ADestroyer360 11th July 2012, 4:07 am

Eaglendia wrote:I remember that I told people when I started this game that I'd auto-accept anyone who made a Bard.

Just found some of my old character sheets, thought I would share the Tickler.

Character Name: Stiggly
Gender: Male
Class: Bard
Description: Lanky and towering over his most everyone else at 7'2", Stiggly has always had an "unique" outlook on life due to seeing everything from a downward angle. This resulted in him turning his observations into a long list of poems, ballads, and the occasional dirty limerick. At an early age he showed promise as a bard, teaching himself to use his notes to direct a flow of magic at only 7 years of age. Has a messy collection of dirty blonde hair (not all on his head, mind you; Stiggly knows what the ladies like) and a short braided beard. Reluctantly wears modest light garb when with company; Stiggly hast noticed that clothes restrict his musical talents, and can strip to his skivvies whenever and wherever the opportunity arises to gain a boost to the effects of his spells.

Alignment: Unaligned

Strength: 4
Dexterity: 6
Speed: 4
Intelligence: 14
Constitution: 7
Willpower: 15
Spoiler:

Spells:
Charm Person: Makes one non-hostile person friendly.
Lullaby: Makes subject(s) drowsy.
Feathery Storm: A plume of feathers surrounds the subject, tickling and distracting them for 1 turn.
Summon Instrument: Summons one instrument of the caster's choice.
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