Latest topics
News Feed
Office Clean-Up (G-Mod Infection Game)
+6
A Groovy Tophat
Pwnisher James
. ADestroyer360
snowwolf1996
Dexta117
Desert Sleepy
10 posters
Page 5 of 7
Page 5 of 7 • 1, 2, 3, 4, 5, 6, 7
Re: Office Clean-Up (G-Mod Infection Game)
Leo: Grab the turtle and name him Gizmo then store him in a pocket. Grab the bottle and then head out with the group
Dexta117- The Man of Tomorrow
- Posts : 1205
Re: Office Clean-Up (G-Mod Infection Game)
Stanley, Gilligan, Tom, Danny, and Leo are now armed (with the exception of Gilligan) and standing by the exit into the southern courtyard.
On an OOC note, you guys really shouldn't be afraid of one ordinary zombie. They're slow and attack with bites, meaning you can presumably trip one and stomp it's head in even if you're unarmed. With all the weapons in your group, it really shouldn't be a problem. I promise I'm not going to kill off the first person to fight a zombie. Really, it's safe to go kill some of them now. Killing zombies in creative ways is one of the main things to do in the game.
Eaglendia is idle by the security room door.
David has been abandoned by the group, who have all walked off to look for the keys to the security room. So much for them being nicer than the other guys. Not even a "Hello!".
Fancy is still in the under-construction room.
Desert Sleepy- Meerkat Maniac
- Posts : 2505
Re: Office Clean-Up (G-Mod Infection Game)
Leo: Head out and spinning jump kick the first zombie spotted.
Dexta117- The Man of Tomorrow
- Posts : 1205
Re: Office Clean-Up (G-Mod Infection Game)
David: "Okay then." Wave the rude people goodbye, then try to find the security office and use the key.
. ADestroyer360- DM Extraordinaire
- Posts : 1404
Re: Office Clean-Up (G-Mod Infection Game)
Eaglendia: Attempt to awaken hidden godlike power. Run into door with great but not self-destructive force.
Search for security guard.
Search for security guard.
Re: Office Clean-Up (G-Mod Infection Game)
Eaglendia rams the door, but it doesn't budge.
Before he can search for the security guard, David arrives at the door.
(If nothing noteworthy happens on a trip to an area, the character will just arrive there in the next update. If something does happen on their way there that's worth noting, they will be interrupted, as is the case here. They will then either have a chance to alter their plans, or just attempt to carry on with their original action despite the interruption.)
If David enters the Security Office now, Eaglendia will be able to follow him in, unless David decides to do something to prevent it for some reason.
Desert Sleepy- Meerkat Maniac
- Posts : 2505
Re: Office Clean-Up (G-Mod Infection Game)
David: "Hi! Let me help you with that. Dibs on anything valuable inside." Unlock the door using the key, then hold it open for Eaglendia.
. ADestroyer360- DM Extraordinaire
- Posts : 1404
Re: Office Clean-Up (G-Mod Infection Game)
Eaglendia: Enter room.
"You have no idea how long I have been standing here doing nothing useful whatsoever. I am totally entitled to something.
You'd better hope there's enough for the both of us."
"You have no idea how long I have been standing here doing nothing useful whatsoever. I am totally entitled to something.
You'd better hope there's enough for the both of us."
Re: Office Clean-Up (G-Mod Infection Game)
Tom: The keys are either in the parking garage thingy or near the snowman i made while i was bored. Anyway...
*Head outside toward the snowman to look for my keys in the snow, and smash the skull in, of the first zombie in my path*
*Head outside toward the snowman to look for my keys in the snow, and smash the skull in, of the first zombie in my path*
A Groovy Tophat- A Tip Of The Hat
- Posts : 2447
Re: Office Clean-Up (G-Mod Infection Game)
Fancy Pants: "Haven't I been here already?" Shrug it off and look around the room for something important. (Something I haven't gone too)
Pwnisher James- Cry Owes Me A Custom Title
- Posts : 1193
Re: Office Clean-Up (G-Mod Infection Game)
You see all the items that are visible in the pictures. If you know it's there, you can pick it up or interact with it.
Desert Sleepy- Meerkat Maniac
- Posts : 2505
Re: Office Clean-Up (G-Mod Infection Game)
Danny: "cmon gais lets go to the garage"
*Starts to run towards the garage and pull off awesome karate skills with the flashlight on the first zombie he sees*
*Starts to run towards the garage and pull off awesome karate skills with the flashlight on the first zombie he sees*
snowwolf1996- Cry Owes Me A Custom Title
- Posts : 1295
Re: Office Clean-Up (G-Mod Infection Game)
Leo runs outside...
...And performs a spinning jump kick on the first zombie he sees.
The zombie is still alive, and is stirring on the ground. You could probably stomp it's head in, or you could do something more creative. Your theatrical entrance seems to have earned you the attention of the other nearby zombie.
This gives Tom a good opportunity to...
LAY SOME PIPE.
I'll try to avoid awful puns in the future, but sometimes I just can't resist. So no promises.
The zombie Leo attacked is slowly getting up. The zombie Tom attacked appears to be on the brink of death but is still alive.
Danny arrives, intent on doing some awesome karate skills to the first zombie he sees. Since he didn't go into detail though, he simply hits the zombie in the head.
The first swipe staggers the zombie.
Danny follows up with another hit to the head...
...And finishes the zombie with a stomp.
The area on the left, leading into the parking garage, seems to have quite a few zombies in it.
The area to the right, which leads to the alley and the snowman, seems to be clear.
With Eaglendia and David....
"Hi! Let me help you with that. Dibs on anything valuable inside."
"You have no idea how long I have been standing here doing nothing useful whatsoever. I am totally entitled to something.
You'd better hope there's enough for the both of us."
You enter the Security Office. You notice that the door has one of those slowly closing hinged auto shutting things, so nobody will be able to follow you in (though the door can be opened from your side without the key). You also notice that it's completely dark, as though there's been a power outage. Someone seems to have lit some emergency flares in an attempt to light up the area, but they aren't doing much good at all. You can barely see your own silhouette.
There's a light up ahead. You could try to find a flashlight back in the office (there's probably one lying around the supply closet somewhere) or you can just continue onwards to the lit up area.
Desert Sleepy- Meerkat Maniac
- Posts : 2505
Re: Office Clean-Up (G-Mod Infection Game)
Gilligan: *Run outside with the others and throw snowballs with all your might at the zombies, more specifically their heads.*
"Ha ha! Nice costumes fellas! Lets have a snowball fight!"
"Ha ha! Nice costumes fellas! Lets have a snowball fight!"
ApocalypseVVolf.- Lykanthropos
- Posts : 1333
Re: Office Clean-Up (G-Mod Infection Game)
Leo: Turn around and grab the shovel, head over to the zombie that was knocked down. Look at the shovel, "I name thee ICE!" "In the name of Mr. Stahl of the house Stahl, the First of his Name, King of the Office building and the Rhoynar and the First Men, Lord of the Seven areas and Protector of the Realm, by the word Leo of the House Rodderick, Lord of Winterfell and Warden of the North, I do sentence you to die." Swing ICE down upon the zombies neck, chopping of the head like a BOSS.
Dexta117- The Man of Tomorrow
- Posts : 1205
Re: Office Clean-Up (G-Mod Infection Game)
David: "Hm. Power must be out." Take the flare off the ground and move towards the lighted area. "Watch my back? I'm David by the way."
. ADestroyer360- DM Extraordinaire
- Posts : 1404
Re: Office Clean-Up (G-Mod Infection Game)
.ADestroyer360 wrote:David: "Hm. Power must be out." Take the flare off the ground and move towards the lighted area. "Watch my back? I'm David by the way."
You attempt to pick up the flare, but apparently it's been burning for a while as it's seemingly partially melted and fused to the ground.
(I can't move the flares, as they're part of the map itself. Sorry about that.)
Desert Sleepy- Meerkat Maniac
- Posts : 2505
Re: Office Clean-Up (G-Mod Infection Game)
Danny: "all right we will go to the right or left...right, left, right...aahhh fuck it"
*charges to the right and roundhouse kick the first zombie*
"roadhouse"
*charges to the right and roundhouse kick the first zombie*
"roadhouse"
snowwolf1996- Cry Owes Me A Custom Title
- Posts : 1295
Re: Office Clean-Up (G-Mod Infection Game)
David: "Never seen that happen before. Do you know where we can get a flashlight?"
. ADestroyer360- DM Extraordinaire
- Posts : 1404
Re: Office Clean-Up (G-Mod Infection Game)
"Ha ha! Nice costumes fellas! Let's have a snowball fight!"
Gilligan picks up a clump of snow and hurls it at a zombie.
The snowball wumps the zombie in the head and knocks it over, but it is uninjured. The snow ball breaks apart in the process.
"I name thee 'ICE'!"
"In the name of Mr. Stahl of the house Stahl, the First of his Name, King of the Office building and the Rhoynar and the First Men, Lord of the Seven areas and Protector of the Realm,..."
"...by the word Leo of the House Rodderick, Lord of Winterfell and Warden of the North, I do sentence you to die."
If the zombie was on any TV show, he'd be on "Chopped". Pa-doom, tish.
"All right, will we go to the right..."
"...or left..."
"...right, left, right..."
"...ah, fuck it."
"Roadhouse."
Danny kicks the zombie in the chest, and it stumbles backwards.
Update on the weapons coming soon.
Desert Sleepy- Meerkat Maniac
- Posts : 2505
Re: Office Clean-Up (G-Mod Infection Game)
Tom: "This isn't as hard has I was expecting... huh. Now... where's that snowman..."
*Begin searching for keys around snowman*
*Begin searching for keys around snowman*
A Groovy Tophat- A Tip Of The Hat
- Posts : 2447
Re: Office Clean-Up (G-Mod Infection Game)
Stanley: *charges into a zombie with the fire extinguisher, aimed at its face*
Re: Office Clean-Up (G-Mod Infection Game)
Leo: Head to the closest zombie to the left and swing for the neck.
Dexta117- The Man of Tomorrow
- Posts : 1205
Re: Office Clean-Up (G-Mod Infection Game)
Christina: wake up in dark room with flares
DJDemitri- I dismember Zombies slowly
- Posts : 441
Re: Office Clean-Up (G-Mod Infection Game)
Weapons and Inventory Status:
ADestroyer/David Keen:
Key: Security Office Key
ApocalypseVVolf/Gilligan Finch:
Unarmed
Dexta117/Leo Roderick:
Pockets: Gizmo the Soft Plush Turtle
Bottle
Eaglendia/Eaglendia:
Pockets: Bottle (2)
Pwnisher James/Fancy PantsMcGhee:
Pockets: Bottle (2)
snowwolf1996/Danny McFlapigann:
Hands: Flashlight
Tophat 44/Tom Hatt:
Hands: Metal Pipe
VrAzZLe Meister/Stanley Stanerson:
Hands: Fire Extinguisher
ADestroyer/David Keen:
Key: Security Office Key
ApocalypseVVolf/Gilligan Finch:
Unarmed
Dexta117/Leo Roderick:
Pockets: Gizmo the Soft Plush Turtle
Bottle
- Spoiler:
- Bottle: Blunt or Slicing Weapon
As a Blunt Weapon:
Solidity: Moderate
Durability: Low
Handling: Moderate
Ease: High
Overall: Being a glass bottle, it's not a good long term blunt weapon. While bottles are often pretty solidly built, it won't stand up to repeatedly being slammed on someone's skull. The bottle's slick texture and the fact that it becomes gradually less slim from the top of the brim to the bottom of the brim can make the bottle difficult to keep a good grip on, especially when swinging it.
As a Slicing Weapon:
Sharpness: Moderate
Durability: Low
Handling: Moderate
Ease: High
Overall: Having it's end smashed doesn't help it's durability, but it does transform it into a Slicing Weapon. It's as unwieldy as ever, with the exception of being slightly easier to use due to the weight. While not incredibly sharp, it's perfectly capable of cutting through flesh. The choice between whether to use a bottle as a blunt weapon or a slicing weapon really just comes down to your style of attack, as neither have a substantial advantage over the other (with the exception being that as a blunt weapon, it can be reused to store liquid).
- Spoiler:
- Shovel: Blunt or Chopping Weapon
Blunt Weapon:
Solidity: High (Shovel Head)
Durability: Moderate
Handling: High
Ease: Moderate
Overall: While the metal head of the shovel is good for hitting things, the wooden handle will likely break after extensive misuse of the shovel (IE hitting things with it). Is fairly easy to swing due to it's handle, but doing so will be tiring due to the heavy shovel head.
Chopping Weapon:
Sharpness: Low
Overall: All other factors are the same when using a shovel as a chopping weapon, with the exception being the way you're using it. It's not particularly sharp, but it's more than capable of chopping things when swung with sufficient force.
Eaglendia/Eaglendia:
Pockets: Bottle (2)
- Spoiler:
- Bottle: Blunt or Slicing Weapon
As a Blunt Weapon:
Solidity: Moderate
Durability: Low
Handling: Moderate
Ease: High
Overall: Being a glass bottle, it's not a good long term blunt weapon. While bottles are often pretty solidly built, it won't stand up to repeatedly being slammed on someone's skull. The bottle's slick texture and the fact that it becomes gradually less slim from the top of the brim to the bottom of the brim can make the bottle difficult to keep a good grip on, especially when swinging it.
As a Slicing Weapon:
Sharpness: Moderate
Durability: Low
Handling: Moderate
Ease: High
Overall: Having it's end smashed doesn't help it's durability, but it does transform it into a Slicing Weapon. It's as unwieldy as ever, with the exception of being slightly easier to use due to the weight. While not incredibly sharp, it's perfectly capable of cutting through flesh. The choice between whether to use a bottle as a blunt weapon or a slicing weapon really just comes down to your style of attack, as neither have a substantial advantage over the other (with the exception being that as a blunt weapon, it can be reused to store liquid).
Pwnisher James/Fancy PantsMcGhee:
Pockets: Bottle (2)
- Spoiler:
- Bottle: Blunt or Slicing Weapon
As a Blunt Weapon:
Solidity: Moderate
Durability: Low
Handling: Moderate
Ease: High
Overall: Being a glass bottle, it's not a good long term blunt weapon. While bottles are often pretty solidly built, it won't stand up to repeatedly being slammed on someone's skull. The bottle's slick texture and the fact that it becomes gradually less slim from the top of the brim to the bottom of the brim can make the bottle difficult to keep a good grip on, especially when swinging it.
As a Slicing Weapon:
Sharpness: Moderate
Durability: Low
Handling: Moderate
Ease: High
Overall: Having it's end smashed doesn't help it's durability, but it does transform it into a Slicing Weapon. It's as unwieldy as ever, with the exception of being slightly easier to use due to the weight. While not incredibly sharp, it's perfectly capable of cutting through flesh. The choice between whether to use a bottle as a blunt weapon or a slicing weapon really just comes down to your style of attack, as neither have a substantial advantage over the other (with the exception being that as a blunt weapon, it can be reused to store liquid).
snowwolf1996/Danny McFlapigann:
Hands: Flashlight
- Spoiler:
- Flashlight: Usable as a light source or a Blunt Weapon
Solidity: High
Durability: Moderate
Handling: High
Ease: High
Overall: Solid, fairly durable and easy to use, the flashlight would make a good weapon, although it won't last forever.
Tophat 44/Tom Hatt:
Hands: Metal Pipe
- Spoiler:
- Metal Pipe: Usable as a Blunt Weapon
Solidity: High
Durability: Very High
Handling: High
Ease: Moderate
Overall: The metal pipe is very thick, and as such it's unlikely to break anytime soon. It's very solid, has decent reach, and the elbow on one end helps make it easy to hold onto. The primary downside is it's weight. The pipe is very heavy, and this makes it tiring to hold level, and significantly more tiring to swing. While it's an excellent choice when it comes to smashing skulls, even more physically fit users will find themselves tiring quickly if they have to take on several opponents with it.
VrAzZLe Meister/Stanley Stanerson:
Hands: Fire Extinguisher
- Spoiler:
- Fire Extinguisher: Usable as a Blunt Weapon or to extinguish certain types of fires.
Solidity: High
Durability: High
Handling: Low
Ease: Moderate
Special: Has explosive properties when placed in a shark's mouth.
Overall: It's metal build and important purpose make the fire extinguisher a reasonably tough and durable piece of equipment, but it's handle was never designed to make it a good melee weapon. While thick set and reasonably sized, keeping a good grip on it while attacking foes is it's biggest weakness. The innards of the fire extinguisher are not useful against zombies.
Desert Sleepy- Meerkat Maniac
- Posts : 2505
Page 5 of 7 • 1, 2, 3, 4, 5, 6, 7
Similar topics
» In the Name of Meaningless Battle - Game 1 (Game Topic)
» GTA4 Community Game - Operation Clean-up - [SEE THE OP]
» game nightmare(game) by joecruely
» Post your safehouse!
» halo 3 infection
» GTA4 Community Game - Operation Clean-up - [SEE THE OP]
» game nightmare(game) by joecruely
» Post your safehouse!
» halo 3 infection
Page 5 of 7
Permissions in this forum:
You cannot reply to topics in this forum
23rd February 2014, 7:04 pm by eaustinn36
» Eaustinn's Xbox360 Minecraft Server - General Rules / Information
5th November 2013, 8:19 pm by eaustinn36
» Eaustinn's Guide to a better RP (GTA)
5th November 2013, 7:57 pm by eaustinn36
» Posting will be disabled April 15th 2013
2nd November 2013, 1:09 am by eaustinn36
» Brace for it...
14th April 2013, 6:06 pm by Made in Finland
» Day-z official topic
14th April 2013, 2:11 pm by eaustinn36
» Flask & the Quack Crew play browser games!
4th April 2013, 2:44 pm by Meatshield718
» E-HOLE LAUNCHING MIDNIGHT!
3rd April 2013, 8:53 am by KZ Powned
» The Walking Dead (General Thread)
3rd April 2013, 8:49 am by KZ Powned
» Derailed II: An off topic topic blah blah post your naked pictures here.
1st April 2013, 3:48 pm by Made in Finland
» Dead VideoGame Society (Current Game: e-hole.net)
31st March 2013, 11:33 pm by Super Mega King
» GTA 4 Zombies night?
31st March 2013, 10:01 am by snowwolf1996