Undead-Xbox
Hello!
You are not registered/logged in with our community yet, please enter your information into the required fields to continue your visit!

Forum is best viewed with Mozilla Firefox.

*Nom Nom Nom Nom Brainz*

Join the forum, it's quick and easy

Undead-Xbox
Hello!
You are not registered/logged in with our community yet, please enter your information into the required fields to continue your visit!

Forum is best viewed with Mozilla Firefox.

*Nom Nom Nom Nom Brainz*
Undead-Xbox
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» GAC Front Post [BACKUP]
Meaningless Battle III - This Time It's For Real (Game Topic) Empty23rd February 2014, 7:04 pm by eaustinn36

» Eaustinn's Xbox360 Minecraft Server - General Rules / Information
Meaningless Battle III - This Time It's For Real (Game Topic) Empty5th November 2013, 8:19 pm by eaustinn36

» Eaustinn's Guide to a better RP (GTA)
Meaningless Battle III - This Time It's For Real (Game Topic) Empty5th November 2013, 7:57 pm by eaustinn36

» Posting will be disabled April 15th 2013
Meaningless Battle III - This Time It's For Real (Game Topic) Empty2nd November 2013, 1:09 am by eaustinn36

» Brace for it...
Meaningless Battle III - This Time It's For Real (Game Topic) Empty14th April 2013, 6:06 pm by Made in Finland

» Day-z official topic
Meaningless Battle III - This Time It's For Real (Game Topic) Empty14th April 2013, 2:11 pm by eaustinn36

» Flask & the Quack Crew play browser games!
Meaningless Battle III - This Time It's For Real (Game Topic) Empty4th April 2013, 2:44 pm by Meatshield718

» E-HOLE LAUNCHING MIDNIGHT!
Meaningless Battle III - This Time It's For Real (Game Topic) Empty3rd April 2013, 8:53 am by KZ Powned

» The Walking Dead (General Thread)
Meaningless Battle III - This Time It's For Real (Game Topic) Empty3rd April 2013, 8:49 am by KZ Powned

» Derailed II: An off topic topic blah blah post your naked pictures here.
Meaningless Battle III - This Time It's For Real (Game Topic) Empty1st April 2013, 3:48 pm by Made in Finland

» Dead VideoGame Society (Current Game: e-hole.net)
Meaningless Battle III - This Time It's For Real (Game Topic) Empty31st March 2013, 11:33 pm by Super Mega King

» GTA 4 Zombies night?
Meaningless Battle III - This Time It's For Real (Game Topic) Empty31st March 2013, 10:01 am by snowwolf1996

News Feed

Meaningless Battle III - This Time It's For Real (Game Topic)

+25
Meatshield718
xI SiL3NTSh0t
Super Mega King
Piemaster322
Masta Shef
Dexta117
Jakekola
Namorg
JumpingSNIPA
KZ Powned
Kugeth8
Garquin
oO Coggy Oo
Made in Finland
Slacker Hero
Robochips*
MrKurt2012
Masterofkills09
A Groovy Tophat
Sigmatic Scholar
Bladewind23
zombie dude
DeadApe
BLACK SNOW 13
Eaglendia
29 posters

Page 1 of 35 1, 2, 3 ... 18 ... 35  Next

Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Eaglendia 19th December 2010, 8:57 pm

Find and reread your character, please: some things may have changed.

With nearly twice as many players as the first Meaningless Battle and those players divided into teams of two, the game is bound to be an enormous success, or simply crash and burn. Restating the rules:

1) All rounds begin at 11 PM CST and last 24 hours. Get a timezone converter, I guess; if you played in previous battles, this is one hour earlier.
2) Players begin with 2000 HP and two actions per round. You may use any of these three actions or the same action twice. These actions can be used to Attack, which deals 100 damage, Defend, which reduces damage taken by 50% until the end of the round and must be the last action you take in a round, and use an active Special Ability; Special Abilities can deal damage or alter the rules of the game.
3) Editing your post after you've taken your actions is not allowed under any circumstances; don't think I won't notice. This won't go unpunished, but if you need to cheat in a forum game, you've probably got bigger problems in your life anyway.
4) Play with honor, and remember that rulings are subject to change at any time.
5) Stay active, and trust your partner. Good luck.

Rukia Kuchiki
Special Abilities:
*Soul Reaper: Rukia begins battle with 2100 HP.
*White Tree: Freezes a target's lower body, dealing 20 damage at the beginning of each round until the target uses an action to break free. In addition, both Rukia and her target start rounds with only a single action while this is in effect. If Rukia damages a target that is under the effect of White Tree, it has a 2/3 chance to become unblockable.
*White Ripple: Deals 80 damage to one target. The damage of this effect cannot be increased, and cannot be lowered below 40. The next attack to hit that target cannot fail under any circumstances.
*White Sword: Pierces two targets with ice particles, dealing 120 damage to each. This attack has a 1/3 chance to miss each target.
*Heal: Restores the HP of a target character by 50-100. Can only be used once per round, and cannot be used on two consecutive rounds.

Uryu Ishida (Thanks to Namorg)
Was trained by his grandfather to become a quincy. He used a weapon called the Kojaku, a bow made of spirit energy.
Special Abilities
*Zēre Shunaidā: Uryu has three special arrows that can be used as swords. He may use these with any of his special abilities or normal attacks - the technique will deal an extra 60 damage, and pierce the target's soul, dealing 60 extra damage and piercing the target's soul, causing them to start with one less action next round. He gains one arrow every four rounds, to a maximum of five.
*Triple Arrow: Fires three arrows at up to three targets, dealing 50 damage each. You may not shoot less than three projectiles; you may substitute Zēre Shunaidā for regular arrows however.
*Charged Kojaku: Takes one action to charge; the next action Ishida takes must be used to fire a charged arrow, which will deal 225 damage. However, the next source of damage that strikes Ishida will be increased by 25%. Kojaku Vulnerability will last only until the end of the round after it is inflicted in.
*Shupurenga: When Ishida is below 1000 HP, he may use any amount of Zēre Shunaidā to deal 120 damage for each one to any character that attacked him in the previous round.
___

Zanzibar Hotek “The Voodoo Master”
More of a spindly capitalist than a sorcerer, the Voodoo Master enters the battlefield and survives by offering his services to the other warriors. Though many view him simply as a tool to their own victory he is by no means incompetent.
Special Abilities:

*Hoodoo for Hire: Another warrior may negotiate a payment with Zanzibar (normal rate: 100 HP, this may be negotiated to as low as 70 and as high as 150) for him to either heal any character 150 HP, or to use his magic to attack another player for 150 damage and a 10% chance to inflict Zombie status. Any warrior who uses his services gains one Disciple Token. This does not require an action on any player's part, but can only be used by each player once per round, cannot damage the same character twice in a round, and cannot occur more than three times in the space of a round. Using this ability deals 100 damage to Zanzibar, however, he will regain the negotiated amount of HP.
*Arts and Crafts: Convert one item in The Voodoo Master’s inventory into a Disciple Token.
*Mojo Rising: Exhaust 3 Disciple tokens to deal 400 damage to an opponent. If the opponent possesses any Disciple Tokens, they are destroyed.
*Tokens for the Token God: Exhaust all Disciple Tokens on the field. Each one may be used to heal The Voodoo Master 100 HP or to deal 140 damage to any player.
Zombie Status lasts for 2 turns. The afflicted character takes 10% more damage when attacked and must devote one of their actions to the command of the one who caused this status.


Warwick
In a science experiment gone wrong, a once proud scientist has been turned into a beast. Hailing from the city-state Zaun, Warwick is a wolf-man who feeds off of the living. Now that he has conquered the League of Legends Warwick has set his sights on a new challenge, Meaningless Battle. As a side note, even though he has the appearance of a beast Warwick still enjoys sitting by his fire listening to jazz sipping black coffee.
Special Abilities:
*Pro Jungler: Warwick begins play in the Jungle. Any character may enter or leave the Jungle by using one action. Only characters in the Jungle may affect other characters in the jungle, and characters in the jungle cannot interact with characters outside. While Warwick is in the jungle, his normal attacks afflict their victims with Savage Wound. If Warwick damages a character with Savage Wound, he gains a percentage of the damage done in HP; Savage Wound stacks up to three times(10%/15%/25%), and a stack is removed at the end of each round a character remains outside the jungle. You may enter the jungle while defending.
*Scent of Blood: Warwick can smell fear. When a character is reduced to half of their maximum HP, Warwick’s speed increases; for three rounds, he can enter or leave the jungle once per round without taking an action, and he has a 15% chance to gain a third action during any of these rounds.
*Hungering Strike: Deals 120 damage. You may not use Hungering Strike and a normal attack in the same round; you may also only use this move once per round. If Warwick has the Scent of Blood status, this move is considered to have happened at the beginning of the round.
*Infinite Duress: Deals 50 damage to one character, and drags them into the jungle. Warwick and his target will enter the jungle, and his target will receive a stack of Savage Wound. His target will take 50 damage at the end of each round for two rounds, unless they leave the jungle during this time; Warwick will siphon his target’s life each time this ability deals damage, causing him to gain an additional 25 HP per round in addition to the life steal from Savage Wound. Warwick may not Infinite Duress a target until a full round passes after they have left the jungle, regardless of whether or not he caused them to enter. Warwick must be outside the Jungle to use Infinite Duress. If Warwick leaves the jungle during the duration of Infinite Duress, it ends. Warwick may end the duration of Infinite Duress at any time without taking an action.
___

SGTZOMBIE
An ex-soldier, taken from a glorious war by an equally glorious death! Death was not the end for this commander, however; awakened by the bloody spirits of the battlefield, he comes to the Meaningless Battle, fighting with the ability to control the dead themselves!
Special Abilities:
*Zombie Commander: SgtZombie has no normal attack. Each turn, he starts with three Command Charges. Any zombies raised by SgtZombie can be ordered directly to use an action by expending a Charge. When SgtZombie defends, he may choose any zombie to defend with him. His defense will be increased by 25%, but if any damage is taken, that zombie will die at the end of the round.
*Dead Rising: Resurrects a dead player as a zombie. If there are no dead players, creates a generic zombie. Zombies have 300 HP, and there can be a maximum of 5 zombies at any time; when a dead player is revived, they lose all of their special abilities but one, which is chosen by SgtZombie. Generic zombies deal only 75 damage with their normal attacks and cannot defend or gain items; they are immune to status effects. If a Zombie attacks a player they have a 1/3 chance to Infect, an incurable status effect that deals 10 damage per round and causes the afflicted player to become a zombie immediately upon death. Infect has the opposite effect on SgtZombie.
*Grenade Launcher: Once SgtZombie's minions are in place, he can break out the real ordinances. If there are 3 or more zombies in play, you may use this to deal 300 damage to a single player. In addition to one Action, this takes 3 Command Charges, and has a 25% chance to kill one of your Zombies with shrapnel. May only be used once per round.
*Infected Rage: If SgtZombie takes more than 300 damage in a single round, he loses focus, and the Zombies go wild! Each zombie will choose a target at random, and attack it, dealing 100 damage.

Kratos (Created by Coggy)
Fury of The Gods: Kratos is able to call forth the fury of the Gods, and channel their energy into a single monstrous attack dealing 500 damage; though the attack is powerful, its slower speed causes it to occur three hours after the action is used. Only able to use once every three turns and accounts for both action points that turn. Kratos is unable to use this ability until after turn four or until his HP drops below 1600.
Chaos Cyclone: Kratos attacks with unparalleled speed and animosity, striking three blows to three individual targets, dealing 125 damage to each target. This ability can not be used twice in the same turn.
Hades' Gamble: Kratos can sacrifice a portion of his health in order to boost the damage of his regular attack by the amount of health sacrificed. Lasts for two rounds and can be stacked; further Hades' Gambles will refresh the duration as well as increasing the damage boost. Kratos's attack damage can not be pushed over 300.
Athena's Mercy: Kratos is able to transfer a chosen amount of his own HP to his partner.
___

Goop
A slender and muscular man walks into the room, his skin is silver and metallic, and his feet are literally melted into the floor. He appears to be made of pure liquid mercury. No facial features are present. Despite this, Goop is still able utilize all senses of the human body, and has a vast lingual ability. “Hello. My name’s Professor James Mercurous, but most call me Goop.”
Special Abilities:
*Change Form: Goop is unable to defend, but can change form using two actions. In Solid Form, he will take and deal normal damage. In Liquid Form, he will take 50% damage from all sources barring damage-over-time, but his attacks will deal only 50 damage and the total damage of Metal Storm is reduced to 100 -- any absorbed special abilities are reduced in a similar manner. On his first turn Goop can choose which form to begin battle in; this is counted to have happened at the beginning of the round.
*Metal Storm: At the cost of 25 HP, Goop can fire liquid metal that deals up to 200 total damage. The damage can be spread among any number of characters, and does not have to be evenly spread. Metal Storm may not deal more than 200 damage to a single character in a turn. (90 in Liquid Form)
*Absorb: Activates one of the following three effects:
- Absorbs a fallen character, gaining 300 HP, and a random, non-passive special ability from that character. After Goop has gained two special abilities in this manner, further abilities will replace one of these two at random. The absorbed player is removed from the game entirely.
- Attempts to absorb a living character that has 300 or less HP; this has a 75% chance of success, and if it succeeds, he gains that player's remaining HP and a random special ability. That player is removed from the game entirely.
- Absorbs an item. Goop must be holding the item, or it must be on the ground. Goop gains 150 HP, and on his next turn, the total damage of Metal Orb is increased to 250(140 in Liquid Form).
*Goop Splatter: Upon Goop's death, all players take 100 damage.

The Writer
An unnamed Writer who came into possession the power to quickly produce mind-bending prose that becomes real as he writes.
*Postmodernism: Using his skillful locution, the Writer can immunize himself to foreign objects by devaluing them as concepts. All damage the Writer would take from the effect of items is reduced to 0. If an attack against the Writer would have its damage increased by the effect of an item, the attack will instead deal its base damage. The Writer may never lose actions, have his actions negated, or gain negative status effects due to an item.
Great American Tragedy: The Writer quickly pens a tale ending with a selected champion's demise. The target takes 225 damage, but the Writer starts with only one move the next round.
Poetic Justice: The last character to attack the Writer takes half the damage he dealt to the Writer.
Artistic License: The Writer is able to rewrite one character's unique attack so it does 1/3 reduced damage until the target takes a move to erase the Writer's altercation.
Mightier than the Sword: The Writer erases an opponent's special abilities for the duration of the round. This ability has a two-round cooldown.
___

Juggernaut (Thanks to MagicMan313)
Whosoever touches this gem shall possess the power of the Crimson Bands of Cyttorak! Henceforth, you who read these words, shall become forevermore a human Juggernaut!
Special Abilities:
*I'm Juggernaut! -Wink-: Juggernaut enters play with 2500 HP.
*Earthquake: Target up to three players. Juggernaut smashes the ground beneath them, giving them a 25% chance to trip and fail their next action. The Tripped status will fade at the end of the round it is caused in.
*Cyttorak Power Up!: Takes 2 actions to use. Boosts Juggernaut's power! He will gain one charge of Cyttorak Power. Whenever Juggernaut deals damage, he will expend a Cyttorak Charge to double that damage; after this ability is used, if his next action is used in any way other than to deal damage, he will lose all available Cyttorak Charges.
*Head Crush: Hits a single target four times, dealing 75, 75, 50, and 25 damage. Can only be used once per round.
*Juggernaut Glitch: If Juggernaut ever takes 500 or more damage in a single round, he will activate the Juggernaut Glitch, gaining four Cyttorak Charges at the beginning of the next round.

Bruce Banner/The Hulk
One of the world's greatest minds, exposed to a massive burst of gamma radiation in an experiment! His transformation is brought on by emotions; some theorize that it can be attributed to the matter-generating properties of gamma rays, but only one thing is certain. You won't like him when he's angry.
Special Abilities:
*Transformation: Begin the game as Bruce Banner. Bruce Banner has a Rage meter that begins at 0; it increases whenever he takes damage by an equal amount, and decreases by 35 at the end of each round. When it reaches 300, Bruce will transform into the Hulk for three rounds; his maximum HP in this form is 2500, and his current HP will be scaled up by percentage. When he reverts to his original form, his Rage meter will be reduced to 0. The Hulk transformation cannot be negated or stopped; Banner can never lose this ability.
--- Bruce Banner
*Frail: Bruce Banner's normal attacks deal only 80 damage, and he is unable to defend.
*Brucetech: A brilliant inventor, Bruce Banner attempts to create an item. Has a 1/3 chance of creating a random item. If Bruce is holding an item and this is successful, he will drop his current item.
*Meditate: Bruce meditates, attempting to control his transformation. Restores 25 HP and increases the Rage meter by 100. Can only be used once per turn.
--- The Hulk
*Unstoppable: The Hulk can never be caused to lose an Action, and it is immune to all effects of attacks other than damage, see - stuns, interrupts, burns, heals, poisons, buffs, debuffs, and any effects that would cause the Hulk to lose his turn. If the Hulk is afflicted with any of these effects when he transforms, he will lose all of them. The Hulk has only one action per turn. His basic attacks deal 150 damage.
*Let's Rock: The Hulk tears a massive chunk out of the battlefield, damaging everyone on it! The last three players to use any action other than defending will suffer 200 damage.
*Haymaker: With a massive fist, the Hulk strikes a single target for 275 damage; that player will be stunned, and begin the next round with one less action. He leaves himself open, and the next attack to strike him will deal 50% additional damage. This effect lasts until the end of the round the punch is thrown.
*Gamma Crush: The Hulk targets a player, then uses an action to leap into the air. The next available action he has will be used to crash onto that player with a meteor. dealing 375 damage. Upon landing with the meteor, the Hulk automatically defends himself. If he transforms back into Bruce Banner while still in the air, he will take 100 damage and the meteor will be redirected at random. If Hulk's target dies while Hulk is in the air, the meteor will be redirected to a new target if Hulk posts his new target before his next action. Otherwise, it will be redirected at random. This ability can only be used once per Hulk transformation.
---
Possessed Mage
Special Abilities:
*Demonic Possession: The Possessed Mage begins the battle with only 1500 HP. When he is killed, the spirit possessing his body will flee; the player will continue play as the Demonic Possessor, with 750 HP, and only one action per round.
--- Possessed Mage
*Dark Matter Shield: A shield made out of a mysterious energy, that can bend time itself. Protects the Mage from all Special Abilites until the end of the current round. This ability is considered to have been used at the beginning of the round. After use, the Demonic Possessor must wait a round before using it again.
*Illusion: Sacrifice 100 HP to create an Illusion of the Possessed Mage with 200 HP. All damage is directed to the Illusion during this time, though overkill damage will be given to the Possessed Mage. The Illusion has one action per round, and can attack and manipulate items, but cannot defend or use special abilities. Only one Illusion may exist at a time.
*Dark Matter Blast: Sacrifices 100 HP to fire a blast of dark energy that deals 280 damage to one character.
--- Demonic Possessor
*Possession: The spirit is able to possess an item or player.
- Items must be on the ground to be possessed. Possessed items cause the opposite effect if used. If the Demonic Possessor takes 125 or more damage while possessing an item, he will leave the item, and it will be destroyed.
- If a character is possessed they must spend one action to rid themselves of the possession. While possessed, a character takes 25% less damage from all sources, and deals 25 more damage with all attacks. At the end of the third round a character is possessed, they will take 500 damage, and the Demonic Possessor will leave them.
*Corruption: Cause a player to start the next three rounds with one less action. May only be used once.

Space Ghost
Once an intergalactic hero who flew around the galaxy with a monkey sidekick, Space Ghost became a talk show host in his later days, after superheroes were no longer necessary to defend the cosmos. He stumbled on the Battle in hopes of restoring his former glory!
Special Abilities:
*Anti-Matter Beam: Deal 90 damage to one player, or 50 damage to two players each. The damaged players are afflicted with Matter Decay, causing them to take 20 damage at the end of each round for 3 rounds.
*Cosmic Energy Beam: Space Ghost's energy ray deals 140 damage to a single player. For any positive or negative status effects that player has,(health regeneration, damage over time, damage boosts) this attack will deal an extra 40 damage. This attack removes the Matter Decay status from targets, and will not recieve bonus damage from the same status effect multiple times unless it is removed and reapplied. If used a second time in the same round, this attack's base damage is lowered to 85.
*Invisibility: Space Ghost becomes invisible! While he is invisible, all attacks and special abilities against him have a 50% chance to miss and hit a random target, until he takes 300 damage. After this ability's effect fades, his invisibility belt is destroyed and can no longer be used.
*Flight: Once per round, Space Ghost gains a 75% chance to avoid a basic attack by flying out of the way if he posts within ten minutes of the attacker. Does not take an action to use.
___

Isaac Clarke
Special Abilities:
*Stasis Lock: Deals 50 damage to one character and locks them in a stasis field, delaying all of their actions during this round by eight hours. If this is used within 8 hours of the round ending, the actions will be delayed until the end of the round.
*Stasis Pull: Deals 50 damage to one character and attempts to steal an item. Can only be used on characters that have an item, and the stealing has a 50% chance of failure.
*Force Gun: Isaac's Force Gun does great damage, but the recoil can stun him. Deals 225 damage to one character, but Isaac starts the next round with one fewer action.
*Anti-Gravity: For the remainder of the turn, Isaac has a 50% chance to dodge normal attacks against him.

King Alric:
Special Abilities:
*Dispersal Dream: Causes an incredible chain of explosions to ripple through the battlefield! Alric must spend an action to charge this move.He may then unleash the Dispersal Dream,dealing 200 damage to up to 3 players!
*Balmung, The Lightning Blade: Engulf three chosen characters in a fierce electrical storm! For three rounds, any action they take other than defending will deal 40 damage to them! Only one storm can be in effect at a time, but while it remains, Alric's normal attacks will deal 20 bonus damage.
Aura of Madrigal: Empowers up to three players chosen players. Whenever they inflict any amount of damage to another player, they will inflict an extra 25 unblockable damage. This effect is considered to happen at the beginning of the round it is used in, and lasts until the end of that round. Alric may not use this effect on himself.
*Iron Will: King Alric's static mentality prevents him from ever gaining or losing actions from any effect. If King Alric dies, the following item will enter the battlefield at the beginning of the next round:
- Ibis Crown: While this item is held, the holder gains 30 HP at the beginning of each round. Any damage they inflict on another player will be augmented by an additional 25 unblockable damage as well.
___
The Medic
Special Abilities:
*Battle Medic: The Medic's maximum HP is 1800. For his normal attack he will fire a Syringe Gun that deals 120 damage, with a 25% chance to deal 150; however, after three normal attacks, he will have to reload to continue attacking. Reloading takes an action.
*Health Regeneration: When the Medic defends he gains 50 HP.
*Medigun: Use an action to target a player with the Medigun beam. Players targeted by the Medigun beam gain 75 HP at the end of each round; only one player can be targeted at a time. The Medic cannot use normal attacks while the Medigun beam is active. It takes an action to change your target, but does not take an action to disengage the beam from its current target. You may not target yourself with this effect.
*UberCharge: Each point of healing caused to any player by the Medic will increase his Uber Meter by the same amount. When it reaches 400, he may activate an UberCharge that will make himself and his medigun target immune to all damage until the end of the current round and for two rounds afterward.

Takeo Masaki
After becoming a great soldier for the Rising Sun, he is now out fighting hordes of the undead. Traveling with his companions through the Swamp of the Dead to the Theater of the Dead he is now testing his abilities in the Meaningless Battle.
Special Abilities:
*We're Keeping Score?: Takeo gains points for performing certain tasks. Hitting an opponent with an attack or ability scores you 100 points. Defeating an NPC awards you a bonus 25, and killing a player awards you a bonus 150. Residual damage or damage-over-time effects do not award points. Whenever points are gained, Takeo has a 5% chance to gain double the amount!
*Mystery Box: Opens the Mystery Box at the cost of 1000 points. Takeo gains a weapon, giving him one of the following effects:
- Teddy Bear: Lasts for one attack. Your next attack heals the target for the damage it would do.
- Pistol: Lasts for two rounds. Your normal attacks deal 35 additional damage.
- LMG: Lasts for three rounds. Your normal attack is replaced with one that hits three times for 50 damage each, and can be divided between targets evenly.
- Shotgun: Lasts for three rounds. Your normal attack pierces defenses.
- Riot Shield: Not sure why this is in here. Lasts for two rounds. You will automatically defend after using both of your actions, without using an action.
- Masaki can give his reward to his teammates. Uses an action to transfer the effect. The duration of the weapon is refreshed if applicable, but that teammate may not give it back.
*Monkey Bomb: Deals 50 damage each to three players. Those players have a 25% chance to start the next round with one less action. Once used this ability may not be used again for three turns.
*Martyrdom: When Masaki is killed, all players will gain Martyrdom status, which will inflict damage to all players equal to the full damage of the killing blow at the end of the next turn, unless they spend an action to avoid this damage.
___

Harbinger
While searching for civilizations to further his mission, the Collector General seems to have stumbled on the battle. His motives are unclear; there is no way to tell if he is simply watching, or is attempting to find powerful members among multiple species. Whatever he's doing, one thing is certain: direct intervention is necessary.
*ASSUMING DIRECT CONTROL: Harbinger does not enter the battle until a character dies. At this point, he automatically takes control of that character's body, with his HP set to the average of all characters in play. He may use all of that character's special abilities.
*Collector Particle Beam: When Harbinger appears, he may choose to give up one of his character's special abilities in favor of this one. Deals 180 damage to a single character. If that character is defending, has a 1/3 chance to deal 20 additional damage and stop their defense; the damage of this ability will still be reduced but they will take full damage from further attacks
*Biotic Barrier: Harbinger gains this ability in addition to those of his character. When Harbinger is attacked, his Biotic Barrier will take the brunt instead of his HP. It starts at 0, has a maximum of 500, does not gain benefit from defending, and increases by 100 at the end of every round he has not been directly targeted. Though Harbinger will leave one player partnerless, he attempts to compensate for this; until he enters the game, his partner gains the Biotic Barrier effect, beginning at 100 on the first round.

Camwhore (Masterofkills09)
The camwhore is great at posing slutty and seductive. She does the cliché poses, and she thinks they are sexy by showing her mostly flabby pale white stomach, and her make-up drenched face.
Special Abilities:
*Camwhore: The Camwhore begins battle with 2000 HP, but her maximum HP, like human stupidity, is infinite. Her normal attacks are just sissy slaps, and do only 80 damage.
*Private Show: Gives a player a private show, restoring 35 HP to that player. That player then owes the Camwhore a Favor. Players can owe up to four Favors at once. Using this ability gives the Camwhore a Shame Token.
*Cash In: Removes a chosen number of Favors from a targeted player.
1 Favor - "Compliments": Restore 50 of the Camwhore's HP.
2 Favors - "All My Money: The Camwhore takes the player's item, and also steals any positive status effects from them. This favor does not take an action, but you may not cash it in on a target if you have gained favors on them in the same round.
3 Favors - "I'LL DO ANYTHING FOR YOU": Next turn, the target's first action is chosen by the Camwhore. They may also target themself with this action. This favor does not take an action.
4 Favors - "I WOULD TAKE A BULLET FOR YOU": This is considered to occur at the beginning of the round. All attacks the Camwhore takes this round are redirected to the player providing favors. This favor does not take an action.
*Manic Depressive: When the Camwhore has five or more Shame, she gains a 75% chance with each action to enter a manic depressive state where she will do something completely stupid and remove all shame counters from herself.
-- The camwhore may cut herself for 80 damage.
-- The camwhore's parents will walk in on her and the last person to gain favors will lose two.
-- The camwhore loses self-esteem and cannot use Cash In or Private Show for 24 hours.
-- The camwhore starves herself and begins the next turn with one action.
-- The camwhore's parents take away her credit card and her Item. If she has none, she loses 80 HP.
*Rape Whistle: If the Camwhore takes 400+ damage in a single round, she gains a Rape Whistle. Using a Rape Whistle takes an action to deal 300 damage to a single character. Damage is not reduced by Defending.
___
Victor von Doom
A search for one of the gems of the Infinity Gauntlet brought Dr. Doom to the battlefield unexpectedly! He fights in hopes of finding more information that will allow him to control reality as we know it!
*Immunity: All damage from damage over time effects on Dr. Doom is reduced to zero. Doctor Doom is also immune to all "mind-controlling" effects that would cause his abilities or attacks to be used autonomously.
*Electric Orbs: Doctor Doom creates an Electric Orb which floats around him. Any attack on Doom causes the Orb to explode, dealing 85 damage to the attacker. In addition, Doom can spend an action to fire an orb at a target, dealing 180 damage. Only three orbs can be active at one time.
*Ridiculous Laser Spam: Selects two targets at random and fires two lasers at each one. Each one deals 100 damage. The target cannot be Doctor Doom or his ally. Cannot be used two rounds consecutively.
*Ultimate Doom: On the first round to begin while Dr. Doom is at 1000 HP or lower, he will begin with 3 actions.

Mr. Tophat
A man of questionable origins, who lives to play games and make deals. Though he looks like a regular man with a suit, dark glasses, and a tophat, he is actually a respectable warrior; while others fight with weapons, he brings to the battle his sharp tongue, as well as a mystical coin that he won in a literal life-or-death gamble against the sorcerer king of a lost empire.
Special Abilities:
*Predestination: If any character attempts to use the same attack or special ability against Mr. Tophat twice in a row, it misses.
*Convulsion of Destiny: Mr. Tophat challenges any character to a game, wagering number between 100-250 HP; the other player must post and do the same. Tophat selects five numbers, 1-10; at the end of the round the game was completed in, a ten-sided die will be rolled, and if the number matches any of Tophat's five, Tophat wins. The winner receives half of the HP they wagered; the loser's wagered HP is given to the winner in addition to this reward. Wagered HP can push a player over their maximum. Only one game can be active at a time. If Tophat's target does not post their wager within 24 hours, his game ends and 150 of their HP is given to Tophat.
*This Day's Black Fate: Flips a coin until it comes up tails, and deals 50 damage for each head. If 6 or more heads are flipped, Tophat takes 100 damage. If 10 heads are flipped, Tophat's target takes 3200 damage at the end of the round. May only be used once per round.
*Destined for Greatness: Mr. Tophat starts with 1800 HP, and has no maximum. In addition, at the end of each round, Tophat flips a coin twice and gains 50 HP for each head.
____
Sonichu
From the town of CWCville, Sonichu zaps into the extreme! Yellow electric hedgehog Pokemon. The original and one-and-only, he runs faster than the speed of sound. When danger is near, he will slice and zap it up.

*Speed's My Game: Sonichu's attacks deal a meager 80 damage. However, he has a 50% chance to start the game and begin each round with one or two bonus actions!
*Asperger's Bolt Barrage: Deals 80 damage; this ability is considered to have occured at the beginning of the round. Can only be used once per round.
*Zap Cannonbolt: Sonichu slashes a target with his spinning spikes, then attempts to finish them with a final, Mary Sue-esque blow! Uses all remaining actions to deal 85 damage to a single character for each one. At the end of the next turn, that character will take 200 damage unless they spend an action to avoid the strike!
*Thunder Rage: Whenever Sonichu uses four actions without being the direct target of an attack by a player, deals 10 damage to all characters. The damage of this ability doubles each time it is used.

Black Hole Sun Soldier
In my eyes, indisposed, in disguise as no one knows, lies a face, hides a snake, and the sun in my disgrace. The Black Hole Sun Soldier hails from the Sigmatic Plane, where he is a tactical mastermind in the Omega Sect; his power lies in speech, and with few simple words, he can entice an army of people he's never met to fight alongside him. It is, at this point, unknown as to why he has joined this battle.
*Rising Sigmatic Force: As time goes on, the Soldier bends reality around his opponents to destabilize their defenses! The damage of the Black Hole Sun Soldier's normal attacks is passively increased by 5 times the number of rounds that have passed. In addition, any player who attacks him while he is defending will receive 25% of this damage.
*In My Eyes: The Soldier points out the benefits inherent in attacking another foe. The target of this ability must accept the offer before the current round is over; they may choose to deal 180 damage to another player without using an action. If they accept, that character and their partner may not target the Soldier for two rounds, and any damage they would do is nullified.
*Matrix Alteration: Can be used once per turn. Does not take an action. Choose one of the following effects:
- Increase the damage of the next attack to hit the target by 50.
- Heal a target for 50 HP; if that character attacks the Soldier this turn after this move is used, half the damage is inflicted on themselves as well.
*Won't You Come: If the Soldier is not targeted directly by any effects, positive or negative, for three turns, he will cause a small antimatter star to appear over the battlefield. He may use an action to drop the star on a single player, dealing 375 damage. This ability can not miss, and can not be avoided by being in the jungle.

SilentShot
A shady ninja that enters the battle in hopes of mastering a forbidden technique! His abilities involve deadly stealth training combined with the manipulation of fire and lightning!
Special Abilities:
*Exploding Decoy: Uses 2 actions. Plants an exploding decoy with 300 HP that cannot attack or defend, or receive any status effects. Each round, the decoy will absorb the first action to target SilentShot; At the end of the round the decoy is destroyed, an explosion will occur, dealing 120 damage to the person who destroyed it. Only one decoy may be active at a time.
*Dragon's Flame: Targets a character with a blast of flame that deals 50 damage. That character will gain a level of the status effect "Enkindled"; Enkindled stacks up to 5 times, and for each level of Enkindled the target has, this ability will deal double damage to them. The target may use an action to douse the flames, removing this effect, however.
*Taunt: Taunts an opponent, inspiring SilentShot; restores 50 HP, and boosts his Limit Gauge by 30%. Can only be used once per round.
*Thunder Breaker: When SilentShot's Limit Gauge is at 100%, he may unleash this technique, reducing it to 0. Deals 150 unblockable damage to one target and knocks them to the ground, causing them to start the next round with one less action. At the end of the next round, they will take an additional 75 unblockable damage; they may use an action to prevent this, however.
*Limit Gauge: Whenever SilentShot deals damage, or takes 100 or more damage from a single hit, his Limit Gauge rises by 10%.


Last edited by Eaglendia on 10th January 2011, 1:40 am; edited 30 times in total
Eaglendia
Eaglendia
Squire of Sound

Posts : 1485

https://www.youtube.com/eaglendia

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Eaglendia 19th December 2010, 8:58 pm

TEAM 1: Voodoo In The Jungle
Warwick: 2000/2000 HP, 2/2 Actions Remaining, In the Jungle
Zanzibar Hotek: 2000/2000 HP, 2/2 Actions Remaining

TEAM 2: Remember The Titans
Juggernaut: 2500/2500 HP, 2/2 Actions Remaining
Bruce Banner: 2000/2000 HP, 2/2 Actions Remaining, 0/300 Rage

TEAM 3: Collecting All The Ladies
Camwhore: 2000 HP, 2/2 Actions Remaining, 0 Shame Points, Biotic Barrier 100/500
Harbinger: N/A

TEAM 4: Soul Reapers
Uryu Ishida: 2000/2000 HP, 2/2 Actions Remaining, 3/5 Zere Shunaida
Rukia Kuchiki: 2100/2100 HP, 2/2 Actions Remaining

TEAM 5: War and Death
Kratos: 2000/2000 HP, 2/2 Actions Remaining
SgtZombie: 2000/2000 HP, 2/2 Actions Remaining, 3 Command Charges

TEAM 6: Ghost Like Swayze
Possessed Mage: 1500/1500 HP, 2/2 Actions Remaining
Space Ghost: 2000/2000 HP, 2/2 Actions Remaining, Invisibility Belt Ready

TEAM 7: The Pen Is Mightier than the Goop
Goop: 1500 HP, 2/2 Actions Remaining, Solid Form
The Writer: 2000/200 HP, 2/2 Actions Remaining

TEAM 8: The Kings of Gravity
Isaac Clarke: 2000/2000 HP, 2/2 Actions Remaining
King Alric: 2000/2000 HP, 2/2 Actions Remaining

TEAM 9: Sex, Drugs, and Magical Radioactive Healing
Takeo Masaki: 2000/2000 HP, 2/2 Actions Remaining, 0 Points
The Medic: 2000/2000 HP, 2/2 Actions Remaining, 0/400 Uber Meter

TEAM 10: The Gambler's Fallacy
Mr. Tophat: 1800 HP, 2/2 Actions Remaining
Victor von Doom: 2000/2000 HP, 2/2 Actions Remaining, 0/3 Electric Orbs

TEAM 11: The Asperger's Horizon
Sonichu: 2000/2000 HP, 3/2 Actions Remaining
Black Hole Sun Soldier: 2000/2000 HP, 2/2 Actions Remaining, Rising Sigmatic Force(5)

Round 1 begins at 11 PM, in ~4 hours.
Eaglendia
Eaglendia
Squire of Sound

Posts : 1485

https://www.youtube.com/eaglendia

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Eaglendia 19th December 2010, 9:12 pm

And a whirlwind course on items:

They will appear randomly; I will post them, and the first person to post *take item* or something will grab the item. Grabbing items does not take an action, nor does dropping them or giving/trading items with your partner. Any specific rules regarding items will be in the description of each individual item.

That's about it.
Eaglendia
Eaglendia
Squire of Sound

Posts : 1485

https://www.youtube.com/eaglendia

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Eaglendia 20th December 2010, 2:03 am

Game on.
Eaglendia
Eaglendia
Squire of Sound

Posts : 1485

https://www.youtube.com/eaglendia

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  BLACK SNOW 13 20th December 2010, 2:05 am

Its time right?.....

Possessed Mage:
Use Illusion
Illusion, attack Juggernaut
BLACK SNOW 13
BLACK SNOW 13
The Great and Powerful
The Great and Powerful

Posts : 4232

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  DeadApe 20th December 2010, 2:10 am

1. Brucetech
2. Meditate.
DeadApe
DeadApe
Master
Master

Posts : 6353

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  zombie dude 20th December 2010, 2:16 am

Puny man, do you know who I am, IM THE JUGGERNAUT BITCH

normal attack Black Snows Illusion

Head Crush Black Snows Illusion


zombie dude
Cry Owes Me A Custom Title
Cry Owes Me A Custom Title

Posts : 1305

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Bladewind23 20th December 2010, 2:51 am

God damnit Black Snow. *f-palm*

Use Anti-Matter Beam on Juggernaut
Attack Juggernaut
Bladewind23
Bladewind23
WarWolf1

Posts : 1159

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Sigmatic Scholar 20th December 2010, 3:01 am


Zanzibar Hotek:
Go to the Jungle.
Sigmatic Scholar
Sigmatic Scholar
Thats right, limp away!

Posts : 269

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  A Groovy Tophat 20th December 2010, 3:02 am

*This Day's Black Fate: on Sgt Zombie

*Convulsion of Destiny: 200 HP on Sgt Zombie

( *Destined for Greatness: Mr. Tophat starts with 1800 HP, and has no maximum. In addition, at the end of each round, Tophat flips a coin twice and gains 50 HP for each head. Is this used automatically at the end of each round and doesnt count as one of my actions right?
A Groovy Tophat
A Groovy Tophat
A Tip Of The Hat

Posts : 2447

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Masterofkills09 20th December 2010, 3:38 am

Camwhore: Give Possessed Mage a private show
Defend
Meaningless Battle III - This Time It's For Real (Game Topic) Camwho10
Masterofkills09
Masterofkills09
Cry Owes Me A Custom Title
Cry Owes Me A Custom Title

Posts : 1170

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Eaglendia 20th December 2010, 3:40 am

Tophat 44 wrote:*This Day's Black Fate: on Sgt Zombie

*Convulsion of Destiny: 200 HP on Sgt Zombie

( *Destined for Greatness: Mr. Tophat starts with 1800 HP, and has no maximum. In addition, at the end of each round, Tophat flips a coin twice and gains 50 HP for each head. Is this used automatically at the end of each round and doesnt count as one of my actions right?

Yes, that's passive.

SGTZOMBIE is under the control of KZ POWNED, by the way, I think.
Eaglendia
Eaglendia
Squire of Sound

Posts : 1485

https://www.youtube.com/eaglendia

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  MrKurt2012 20th December 2010, 3:45 am

Charge Dispersal Dream.

Use Dispersal Dream on Bladewind and Blacksnow.
MrKurt2012
MrKurt2012
Watermelon Head

Posts : 1525

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Robochips* 20th December 2010, 3:56 am

Warwick: Use Infinite Duress to jump out of the jungle and grab the medic, and pull him screaming back in.

Then use Hungering Strike on the Medic.

Also voodoo buddy how much health would it take for your partner to hurt this guy
Robochips*
Robochips*
Thats right, limp away!

Posts : 208

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Slacker Hero 20th December 2010, 3:57 am

Meaningless Battle III - This Time It's For Real (Game Topic) HTgO9

Attack on Possessed Mage
Zap Cannonbolt on Possessed Mage


Last edited by Slacker Hero on 20th December 2010, 6:14 am; edited 1 time in total
Slacker Hero
Slacker Hero
hipster as fuck

Posts : 1234

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Sigmatic Scholar 20th December 2010, 3:59 am

Robochips456 wrote:Warwick: Use Infinite Duress to jump out of the jungle and grab the medic, and pull him screaming back in.

Then use Hungering Strike on the Medic.

Also voodoo buddy how much health would it take for your partner to hurt this guy

Well Mr. Warwick... Since we can negotiate your payment and you're my partner... I'll say you don't have to pay any HP for me to use Hoodoo for hire on The Medic here.

Also I'll use me second action now.
Use normal attack on the Medic.
Sigmatic Scholar
Sigmatic Scholar
Thats right, limp away!

Posts : 269

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  BLACK SNOW 13 20th December 2010, 4:25 am

Only faggots gang up on the one they fear.
BLACK SNOW 13
BLACK SNOW 13
The Great and Powerful
The Great and Powerful

Posts : 4232

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Slacker Hero 20th December 2010, 5:32 am

BLACK SNOW 13 wrote:Only faggots gang up on the one they fear.

LOL.
Slacker Hero
Slacker Hero
hipster as fuck

Posts : 1234

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Made in Finland 20th December 2010, 6:09 am

BLACK SNOW 13 wrote:Only faggots gang up on the one they fear.
Isn't that exactly what you were trying to achieve by attacking Juggernaut?
Made in Finland
Made in Finland
Definition Of Sarcasm

Posts : 3698

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  oO Coggy Oo 20th December 2010, 8:19 am

Attack: Mr. Tophat
Chaos Cyclone: Mr. Tophat, Possessed Mage, and Juggernaut.
oO Coggy Oo
oO Coggy Oo
Cry Owes Me A Custom Title
Cry Owes Me A Custom Title

Posts : 1406

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Garquin 20th December 2010, 8:48 am

Stasis Lock Black snow

Garquin
Sex Machine

Posts : 1773

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Made in Finland 20th December 2010, 9:05 am

Medic:
- Leave Jungle
- Defend

Also might I say that fucking Hoodoo attack is total bullshit. It doesn't even cost an action, and they're allowed to "negotiate" it for free? That means they can attack anyone for 250 damage every round without even using an action or losing HP... AND they gain discipe tokens in the process too?!
Made in Finland
Made in Finland
Definition Of Sarcasm

Posts : 3698

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Eaglendia 20th December 2010, 12:35 pm

Yeah. I was unaware it could be used for free; that's the only reason I was, until now, okay with it. I didn't think that anyone would be able to enjoy the benefit of completely free, high damage attacks. As such I'm just not going to count that use...

*Hoodoo for Hire: Another warrior may negotiate a payment with Zanzibar (normal rate: 100 HP, this may be negotiated to as low as 70 and as high as 150) for him to either heal any character 150 HP, or to use his magic to attack another player for 150 damage and a 10% chance to inflict Zombie status. Any warrior who uses his services gains one Disciple Token. This does not require an action on any player's part, but can only be used by each player once per round, cannot damage the same character twice in a round, and cannot occur more than three times in the space of a round.

On topic: An item has appeared on the battlefield!
#34 - Vengeance: An incredibly well-forged sword with supernatural abilities. This blade adds 25 damage to the holder's basic attack and allows them to use the following ability.
*Revenge: Fueled by the sword's dark power, the user enters a rage and hunts down the last person to harm them. The last person to damage the holder of this sword takes 200 damage that cannot be blocked or raised. This ability strikes the target so hard, it shatters the blade.
Eaglendia
Eaglendia
Squire of Sound

Posts : 1485

https://www.youtube.com/eaglendia

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  oO Coggy Oo 20th December 2010, 1:08 pm

Take: Vengeance
oO Coggy Oo
oO Coggy Oo
Cry Owes Me A Custom Title
Cry Owes Me A Custom Title

Posts : 1406

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Kugeth8 20th December 2010, 1:59 pm

Take revenge
Kugeth8
Kugeth8
I don't miss.

Posts : 173

Back to top Go down

Meaningless Battle III - This Time It's For Real (Game Topic) Empty Re: Meaningless Battle III - This Time It's For Real (Game Topic)

Post  Sponsored content


Sponsored content


Back to top Go down

Page 1 of 35 1, 2, 3 ... 18 ... 35  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum