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Vatful-A Fallout Forum Game Sign Up

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Post  . ADestroyer360 2nd January 2012, 1:21 pm

If you were in the chatbox on New Year's, you would know I have been working on adapting J.E. Sawyer's Fallout PnP game into a system that can be used for forum play. Well, I've finished everything necessary for making a character, so I'm starting the sign up today. The game still needs some work, but I'll probably be done by Wednesday, should be able to start the game by Friday if everything goes well :3

So here
The Fallout Forum RP Game Guide

If you have any questions, or notice a typo or grammatical error, please let me know.


Last edited by .ADestroyer360 on 2nd January 2012, 8:47 pm; edited 1 time in total
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Post  snowwolf1996 2nd January 2012, 3:51 pm

sound cool going to make a character now
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Post  snowwolf1996 2nd January 2012, 4:03 pm

Sorry for double post but i thought it would be cool if you split the humans into vault dwellers and wastelanders
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Post  . ADestroyer360 2nd January 2012, 4:59 pm

snowwolf1996 wrote:Sorry for double post but i thought it would be cool if you split the humans into vault dwellers and wastelanders
Why don't you just make a character that came from a vault?
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Post  KGBOOM 2nd January 2012, 5:00 pm

Sounds like it could be fun
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Post  ApocalypseVVolf. 2nd January 2012, 7:32 pm

Name: Dante Gritborn

Gender: Male

Race: Human

Age: 37

Description/Personality: 6'3, Blocky but chiseled build , long slender limbs, thick hair reaches jaw, regularily shaves due to facial hair unable to grow on severe scar (missing fraction of cheek.)

Dante is very self-kept, silent, interactions are mostly avoided, but when approached puts on a friendly "mask", always clever, more listening than talkative, and words are thought through and chosen carefully not to offend or anger anyone or anybody. Only close friends will hear Dante's strory.


S: 5
P: 6
E: 7
C: 4
I: 9
A: 7
L: 2

Tag Skills: Small Guns, Outdoorsman, Sneak.

Traits: Good Natured, Specialist.

Equipment: 45.Pistol M1911, BOS Dogtag (Non-Canon), Scavenged Ranger Red Scarf Outfit w/ Duster, Ranger hat, Aviator Sunglasses, Wind resistant lighter,

Backstory (Non-Canon) Dante, during 2241 May 6th, was birthed, and only 9 days after his birth, The Enclave sent a "Leaving the Vault" tutorial video to Vault 13, the day after, Enclave greeted the vault with two squads and two vertiberds with civility. Dante's father and mother, who resisted arrest with a senior, were brought out of sight and executed, Dante never knew the wiser, and was brought onto the two vertiberds, wrapped in a blanket, kidnapped with other dwellers that were "appropriate for action", seniors and the sick were left behind.

2242, Feb 23th, Dante is lined up with new parents, Lieutenant Ryan Greenburg and Medical Officer Sasha Jenkins.

2254, May 6th.
Dante has his 14th birthday, and celebrates with his parents.The day after, he is shown how to handle The Enclave's energy weapons, but by preference shot a BAR Rifle and a 45.Pistol, and became the youngest Hybrid Enclave Soldier.

2258, Aug 13th.
Dante, practicing with computers, and becoming distant with his parents, decided to hack into the Enclave's mainframe, even though a bad decision, he downloaded information logs from 2239 to 2245, but was caught shortly after by a tech officer, who then shortly after arrived at Dante's quarters, and told him to un-plug "before he was caught by someone without a conscience", Dante did not understand what he meant until Aug 23rd.

2258 Aug 23rd.
Dante finds his true self from reading the logs, but does not show it among expressions, he plans his escape.

2260 Oct 27th.
Enclave officers decide Dante is ready for action.

2260 Oct 28th.
Dante sets out on a patrol with 4 other soldiers, only one other recruit with them, Dante was deciding when to run, when to escape.They arrive at a far away gas station to test Dante's, and the recruit's, Harrison Bigsty's scavenging skills, little did they know, this was a trail frequently patrolled by the BOS.Dante and Harrison showed excellent scavenging skills, and recovered roughly 8 pounds of supplies.Dante and the squad heard ambient gunfire, but decided that approaching the source was too dangerous for recruits that were only equipped with recruit equipment, that decision led to an ambush, Dante had only a fraction of a second to react, in which saved his life, a 308. round nearly tore off Dante's entire cheek, and which the shock sent him into a spiral, his body hitting some stable objects, knocking him unconscious.

2260 Oct 28th.
Dante wakes up on a medical bedding, strapped in. His face paining, when his vision un-blurs, once blurry figures, appear to be BOS soldiers, more soldiers and scribes rush into the room, unstrapping him, then handcuffing him.Dante is escorted into a dark room, and interrogated, thoroughly.Dante confesses his entire knowledge.He is then thrown into a cell, where he will spend a fraction of his life, attending his wound, and progressively gaining more hatred for the Enclave.

2262 July 6th.
BOS scribes decide, after Dante being a prisoner for so long, and them knowing his hatred for the Enclave, for what they did to him, to convert him into a BOS member, returning his faithful 45.

2262 August 19th.
Dante has learned the BOS ways thoroughly, and serves them for the next 11 years, gaining knowledge, medals, and age.

2273 January 4th.
Dante leaves the BOS, a ceremony is held, gifts are exchanged.

Dante wanders the wastes for the next 4 years, reflecting upon his past, trying to find himself.
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Post  . ADestroyer360 2nd January 2012, 8:49 pm

Added what else I have of the Game Guide. I'll have Perks up by Wednesday.
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Post  snowwolf1996 2nd January 2012, 10:41 pm

Name:Neil Findley
Race:Human
Age:29
Sex:Male
Appearance and Personality:5'9, Caucasian, Shoulder length black hair, 5 o'clock shadow, Arrogant, foolhardy, confident.
S:5
P:4
E:5
C:4
I:5
A:8
L:9
Tag Skills: Gambling, small guns, repair
Traits:Skilled
Equipment:Leather jacket, pre war journalist hat, a 5.56 bullet necklace, and a M9
Backstory: Neil's parents attempted to move from the town of Gunland (a pre war army base) and make it to Springcar (a city in what used to be michigan) but when they got halfway there they were attacked by slavers. his father was killed but his pregnant mom was captured and he was born into captivity. on his 8th birthday he was sent to work on some of the vehicles learning by an aged ghoul slave named Glof. eventually when he was 16 he was able to start a motorcycle that the slavers had and he attempted to escape with it but only got 1 mile away (Needed gas) before it broke down.the slavers caught him and dragged him back to the camp where he was beaten and seen his mother beaten to death. at 17 he took up gambling and beat a slaver who then accused him of cheating and locked him in a cage for 2 days without food or water. when he turned 19 the slavers were unsatisfied with the work the slaves were doing so they started killing off the slaves one per day. all the other slaves started to have a pool on who would die next. most of the slaves had caps on neil because of his history but miraculously he was able to evade the guards long enoughto set up an escape plan with glof. on the day they set up to escape a ghoul hater slaver beat and killed glof. so neil was on his own in the plan. he snuck into the guards chambers and stole two M9's. he then charged into the slaver leaders house and began to spray bullets. all of the guards were either dead or fatally wounded. as he walked to the slaver leader he shot out his knees with his M9's last two bullets. grabbed the slavers execution rifle pointed it to the slavers face and shot. he then walked out the doors right past the ghoul hater turned and sprayed him with his new assault rifle. he then took the leather jacket the hater was wearing and walked into the wastes. he made a necklace out of a bullet and string in memory of those who died. He lost his assault rifle and one of his M9's when he was double crossed by a jet addict.and now go's from town to town looking for odd jobs.


Last edited by snowwolf1996 on 6th January 2012, 8:58 pm; edited 2 times in total
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Post  . ADestroyer360 2nd January 2012, 11:02 pm

Snowwolf, only one gun or energy weapon please.
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Post  A Groovy Tophat 2nd January 2012, 11:04 pm

^

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Post  snowwolf1996 2nd January 2012, 11:54 pm

damn ooohh k


killjoy
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Post  Desert Sleepy 3rd January 2012, 5:04 am

I'd like to join. But I'll have to make a character. I'll be working on that very soon.
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Post  Pwnisher James 3rd January 2012, 5:19 pm

Ya I'll join to, but I won't be making my character until later. I'll prob edit this post and put it here.
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Post  Dexta117 3rd January 2012, 5:42 pm

I may join, depends if I can be bothered making a character.
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Post  KGBOOM 3rd January 2012, 6:47 pm

Here's mine:
Name: Sean Backman
Race: Human
Age: 29
Sex: Male
Appearance and Personality: 6'1, athletic build. (magnificent) Dark brown goatee, soul patch and moustache combination. Two large scars, one that spans most of his upper body and a very noticable burn scar covering his right arm.Often comes across as sociopathic or even psychopathic, only coming across as intelligent and perfectly sane when he absolutely has to be. His sanity might be in question.
S:5
P:5
E:6
C:5
I:7
A:7
L:5

Tag skills: Science, Sneak and Small Guns

Traits: Specialist, Bloody Mess

Equipment: Grey stitched hooded sweatshirt (sleeveless), Ranger Dogtag on a chain around his neck, face bandana, very badly damaged Desert Ranger Gasmask*, a dirty bandage around his right hand and arm and a .45 Glock 21 pistol in a holster attatched to the lower back of his belt.

Backstory: Sean was born and raised a citizen of the Mojave. When he turned 16 his father started teaching him how to fight; the basics of firearms. His childhood friends were a shady bunch to say the least and the next three years after his 16th birthday, he was learning how to shoot, sneak and hack. Obviously these skills made him popular amongst the underworld types, but rather unpopular with the Desert Rangers of which his family had a history of serving in. Altercations with the Rangers lead to He moved east, to what would later be known as the Divide where he presumably lost his sanity. 10 years on and he still hasn't found it.

*It's mostly an heirloom from his family if it's okay


Last edited by KGBOOM on 6th January 2012, 7:11 pm; edited 4 times in total
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Post  Bornkillajazzman 3rd January 2012, 8:51 pm

Name: Omar Donaldson

Gender: Male

Race: Human

Level: 1

Description/Personality: African-American, short dark brown hair, goatee, brown eyes, about 6'0 in height, Medium Build.

Omar usually keeps to himself but at times social to familiar faces, he is nice and kind-hearted, and also a very helpful person, clever, and also likes to play tricks with peoples minds. Even though this is his actual personality, he mostly hides it.

[S.P.E.C.I.A.L:]
S: 6
P: 6
E: 5
C: 6
I: 6
A: 6
L: 5

Tag Skills: Small Guns, Outdoorsman, Speech.

Traits: Bloody Mess.

Equipment:
.357 Magnum Revolver
Brahmin Skin Holster
Brahmin Skin Knife Holster
Combat Knife
Caravan Deck
Roving Trader Outfit
Sister's Note

Back story: Omar lived part of his life in Megaton, a small town in the D.C. wasteland. He comes from a family of who only think about the good things in this deprived world, with high spirit. Born and partly raised in Megaton he learned much in the way of survival. He lived with both his parents, and his younger sister. Some say luck passes through genes, this in fact was true for Omar, but through part of his childhood he found himself to be a very unlucky person, his mother would say it was because he would doubt himself. Omar was the oldest in his family next to his younger sister, he was very close with his youngest sister Shana and had a close bond.

From age 5-12 he always relied on his family, he wasn't a very hard working boy at all, although the only person he cared for the most was his sister. His family taught him well, he wasn't a troublemaker in town or at home. Everyone found him to be a nice person and a very good speaker, he was able to get himself out of any situation. His father would tell him stories of how he owned three succesful Caravans but gave it all away to settle down with his mother ( Not the father's mother incase you didn't know ).

On his 13th birthday his father decided to teach him how to hunt, and survive in the waste, and also taught him some tricks on how to maintain his weapons and armor. When Omar became 17 his father was killed while defending the town during a Raid. After the passing of Omar's father, his mother became depressed from the passing of her husband and after four years she passed away from high amounts of Rad. Poisoning. Omar's sister Shana couldn't handle the stress and left Megaton one night leaving only a note for Omar. Once Omar found the note he was shocked.

After a few hours had passed since Omar's finding of the note, Omar decided at that very moment that there was nothing left for him in Megaton or the D.C. Wasteland. Omar knew what he wanted to do so he took his father's old Caravan equipment and what food he had left and went on his journey.










Last edited by Bornkillajazzman on 4th January 2012, 2:30 pm; edited 1 time in total
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Post  DJDemitri 3rd January 2012, 11:28 pm

Name: Vladamire Ivanove A.K.A Vlad the impaler

Appearance: Normal features and a little facial hair under the lip, Blond hair blue eyed, tattoos around arm an back, Scared on his neck and left cheek

Hight: 5' 10"

Race: Human

Age: 25

Personality: Nice enough with a twisted humor, enjoys killing and prolonging life, Ying Yang mentality, a minor seemingly uncureable drug habit.

S: 5
P: 6
E: 5
C: 5
I: 6
A: 8
L: 5

Tag skills: Small guns, outdoorsman, sneak

Traits : Skilled, good natured

Equipment: Officers sword, Palm blade( like a small knife strapped in your palm, like assassins creed only small and fixed so no in out motion)

Picture of a woman Signed Maria

Small notebook and pencil with names written in a full three pages

Pack of cigarettes

Worn ACU pants with tape around shins and thighs, officer jacket with a white shirt, flexible boots, fingerless gloves, Matching officer hat, red scarf around face with a yellow star, Aviator glasses(Gold rim/ black panned)

Backstory: As a child was In the vaults but soon the vault opened and was a trading post where I an my father messed with gun and swordplay for protection of our shop which was a drug store, to ease the pain after fights I would take jet to ease the pain.
One afernoon men in a gang sportin Smg's and Chinese uniforms eradicated ever man in the vault taking the women and setting up shop in their new hideout to train children.
I was trained to fight, and to my pleasure a gang war erupted during a training session where I was to take the life of the leader who had ruined my own life.
Taking his uniform and his weapons I killed and murdered only to escape. As I left the area the fallowed.
I tried to live in the next town at eighteen which was hard, but a special woman named Maria was kind enough to show me through, I had taken a photo of her and lived happily, till the men who hunted me Down caught us together, they slit my throat and gutted her, they didn't slice deep enough so I lived, but Maria was dead, I hunted these men back taking their lives slow and hanging them from where they died, always writing m next kill in a notebook Maria kept, it was fille with poets and names of dead men. The tattoos are o ly a reminder of the price of being free


Last edited by DJDemitri on 6th January 2012, 11:35 pm; edited 3 times in total
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Post  Dexta117 4th January 2012, 1:53 am

How varied can the special skills be?
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Post  Desert Sleepy 4th January 2012, 8:21 pm

Name: Walter Fairbanks

Race: Super Mutant

Age: ??

Gender: Male

Appearance and Personality: Looks like most other Super Mutants, as he is large and green. Has poor recall of whatever life he lived prior to being a Super Mutant. Despite being essentially a large, strong monster capable of ripping limbs off, is rather shy. Would prefer others who are more well spoken do the talking. Wears a tremendous, homemade lab coat, as he likes to think of himself as a doctor, and also wears accompanying over-sized ragged slacks and collared shirt. Tries to avoid conflict, but can handle himself if necessary, due to his large size and strength.

S: 10
P: 6
E: 6
C: 3
I: 4
A: 7
L: 4

Tag Skills: Unarmed, Doctor, Energy Weapons

Traits: Bruiser, Specialist

Equipment: Clothing, basic first aid equipment. Brass knuckles for defense.

Backstory: Was fortunate enough to maintain his sanity despite his transformation. Tends to think of himself as unlucky, and avoids conversations. Will talk when needed, or about business. Is very strong, and uses his fists to defend himself when needed. Can't remember his exact age, but knows he's been around for at least 50 years or so. Known as "Walter Fairbanks", as the lab coat he wears has this stitched on the name tag. Tries his best to be polite and make a good first impression on people he meets, so they don't dislike him solely for being a mutant.




*Sorry, I couldn't come up with anything good. My knowledge about Fallout lore and Super Mutants in particular is somewhat limited. I kind of just copied what I remembered about Fawkes, the stuff about not really knowing exactly how he became a Super Mutant in the first place. I also tried to make him a doctor archetype, so he could help the group. Hope everything's okay, but if not, I'll try to fix it. Just respond and tell me whether it's all good or not.


Last edited by Desert Sleepy on 4th January 2012, 10:58 pm; edited 2 times in total
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Post  DJDemitri 4th January 2012, 8:51 pm

Oh can you pleas read mine and tell me if anythin is wrong? I havere- Edited or content and organization twice
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Post  . ADestroyer360 4th January 2012, 10:09 pm

@snowwolf You are just asking for me to abuse my GM powers Twisted Evil

@Dex Do you mean Tags? They can be any 3 skills.

@Des You might want to give Walter a weapon.

@Demitri I'll allow the Hidden Blade, but don't be jumping off buildings into haystacks. It won't work.

I have finished the Perks, and I'm almost done the character sheets now. I'll keep the sign up open either until we have 8 players, or Friday. I would like at least one ghoul for the story, but if not I can work around that.

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Post  Dexta117 4th January 2012, 10:16 pm

I meant the S. P. E. C. I. A. L. levels, like can 1 or 2 be REALLY high and the others be low or do you want kinda close levels for them. Also, I am in the middle of making a Ghoul right now.
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Post  . ADestroyer360 4th January 2012, 10:30 pm

Dexta117 wrote:I meant the S. P. E. C. I. A. L. levels, like can 1 or 2 be REALLY high and the others be low or do you want kinda close levels for them. Also, I am in the middle of making a Ghoul right now.
Special skills can be set to anything, as long as the values are between your racial minimum and maximum, and there is no more than 40 points total.
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Post  DJDemitri 4th January 2012, 11:48 pm

Ofof course I won jump ion hay, hay doesn't grow anymore lol, buti just want the ability to grab someone's entire face where this pike mutilated their brain, I assumed it would be a perfect level 1 wep cause it's very close quarters and not completely safe to get close to anything like that.

Now I isn't choice of clothes or armor ok, I didn't know if that stuff would be in fallout?
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Post  Slacker Hero 5th January 2012, 1:33 am

The fact that you're using JE Sawyer's pnp makes me really interested.

I'll make a sheet shortly.
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